Insurgency: Sandstorm

Insurgency: Sandstorm

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Svide Dec 16, 2018 @ 10:31am
how to switch between optics?
If i were to use a holo with a 2x magnifier. How Do I switch where if I want to just use the holo for close range? Cause I'm not seeing the key for it
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Showing 1-15 of 20 comments
NicoCoco Dec 16, 2018 @ 10:34am 
You cant do that and the devs said that they wont be implementing that into the game.
Svide Dec 16, 2018 @ 10:55am 
Originally posted by NicoCoco:
You cant do that and the devs said that they wont be implementing that into the game.
wtf? Why? Wasn't it in the first game?
Delta-Frost Dec 16, 2018 @ 10:56am 
it's ain't BF4 son :steamfacepalm::steammocking: :D
Maki Nishikino Dec 16, 2018 @ 10:58am 
Originally posted by Svide シ:
Originally posted by NicoCoco:
You cant do that and the devs said that they wont be implementing that into the game.
wtf? Why? Wasn't it in the first game?

You can't flip it while playing.
Last edited by Maki Nishikino; Dec 16, 2018 @ 10:59am
NicoCoco Dec 16, 2018 @ 11:15am 
Originally posted by Svide シ:
Originally posted by NicoCoco:
You cant do that and the devs said that they wont be implementing that into the game.
wtf? Why? Wasn't it in the first game?
No and becuase the devs said its too complex to implement.
Poor Bastard Dec 16, 2018 @ 11:47am 
The technology isn't there yet.
rdowg Dec 16, 2018 @ 12:27pm 
Originally posted by Poor:
The technology isn't there yet.
it is there, they said they wanted to keep it static for balancing purposes
NicoCoco Dec 16, 2018 @ 12:29pm 
Originally posted by rdowg:
Originally posted by Poor:
The technology isn't there yet.
it is there, they said they wanted to keep it static for balancing purposes
No, alex said the animators said that its too complex to implement ingame. It would be a lot of work.
Svide Dec 16, 2018 @ 12:38pm 
Originally posted by NicoCoco:
Originally posted by rdowg:
it is there, they said they wanted to keep it static for balancing purposes
No, alex said the animators said that its too complex to implement ingame. It would be a lot of work.
Maybe they're just bad animators. it's not complex, it's literally switching scopes. A lot of other realistic shooters have it
Last edited by Svide; Dec 16, 2018 @ 12:39pm
NicoCoco Dec 16, 2018 @ 12:45pm 
Originally posted by Svide シ:
Originally posted by NicoCoco:
No, alex said the animators said that its too complex to implement ingame. It would be a lot of work.
Maybe they're just bad animators. it's not complex, it's literally switching scopes. A lot of other realistic shooters have it
You have no clue what you're talking about. You dont know their internal workflow, programs they use or how long it takes them to get it into UE4.
Bryan=0101 Dec 16, 2018 @ 12:59pm 
Originally posted by Svide シ:
Originally posted by NicoCoco:
No, alex said the animators said that its too complex to implement ingame. It would be a lot of work.
Maybe they're just bad animators. it's not complex, it's literally switching scopes. A lot of other realistic shooters have it
Maybe they are bad animators...

Are you kidding me, if you see a guy running in this game they seem well animated. Getting the to flip shouldn't be any harder than that however depending on how it's implented it may be really hard.
Svide Dec 16, 2018 @ 2:13pm 
Originally posted by 101=5, bryan=5:
Originally posted by Svide シ:
Maybe they're just bad animators. it's not complex, it's literally switching scopes. A lot of other realistic shooters have it
Maybe they are bad animators...

Are you kidding me, if you see a guy running in this game they seem well animated. Getting the to flip shouldn't be any harder than that however depending on how it's implented it may be really hard.
im just stating it shouldnt be that complex its 2018 and UE4 is still pretty new. I just can't think it would that hard to implement. Now if they said its about balancing, then sure. I'll shut up but if they're saying it's "too complex" to switch scopes then thats laughable
Poor Bastard Dec 16, 2018 @ 2:14pm 
Originally posted by NicoCoco:
Originally posted by Svide シ:
Maybe they're just bad animators. it's not complex, it's literally switching scopes. A lot of other realistic shooters have it
You have no clue what you're talking about. You dont know their internal workflow, programs they use or how long it takes them to get it into UE4.
Yeah, I suppose if they used PowerAnimator and Zip drives, it would take them long time to implement flipping sights.
Originally posted by Mark Cuckerberg:
guys this is why we need to support the modding community and custom servers. All the crap NWI thinks is too hard will be acomplished by a modder sooner or later. Think of all the great modded servers just leading into this year. Namely the expanded armory. That's coming.

It's funny you mention that, one of the animators for sandstorm is one of the top modders for the Insurgency workshop. Mr.Brightside

https://www.reddit.com/r/insurgency/comments/8uhi27/i_think_the_weapon_animations_for_sandstorm_are/

https://twitter.com/lLMrBrightside
Galon007 Mar 28, 2020 @ 1:20pm 
♥♥♥♥♥♥♥♥♥♥♥ we need it. How difficult it is to make it happen ? Look at EFT Scopes and attachments and RECOIL system its just FPS porn.
Last edited by Galon007; Mar 28, 2020 @ 1:21pm
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Date Posted: Dec 16, 2018 @ 10:31am
Posts: 20