Insurgency: Sandstorm

Insurgency: Sandstorm

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BirdOfPray Nov 16, 2018 @ 3:27am
Any Reasons To Choose Supressor over Compensator?
This question bugged me in ins source and I wonder the same here. Are there any logical reasons for wasting 3 points in suppressor rather than a compensator?
Originally posted by Pvt D. Jackson:
I've noticed that for long range engagements upon a pack of enemies strolling about, they don't appear to notice shots that hit one of their team mates or even miss when I use a suppressed assault rifle.

Without a suppressor, the rest of the pack will instantly duck for cover when they hear the first gunshot from an unsupressed rifle. In terms of TTK or body damage, the suppressor seems to have no difference unlike other tactical shooter games.

For CQB situations, a suppressed weapon won't alert enemy AI hiding in other rooms to your presence but seems to make the overall weapon longer, making handling it difficult in really tight corners and cramped stairwells.

That's my personal observation for the pre Nov 8th update; I haven't tried suppressed weapons since then. Hope this helps. :-)
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Pvt D. Jackson Nov 16, 2018 @ 3:42am 
I've noticed that for long range engagements upon a pack of enemies strolling about, they don't appear to notice shots that hit one of their team mates or even miss when I use a suppressed assault rifle.

Without a suppressor, the rest of the pack will instantly duck for cover when they hear the first gunshot from an unsupressed rifle. In terms of TTK or body damage, the suppressor seems to have no difference unlike other tactical shooter games.

For CQB situations, a suppressed weapon won't alert enemy AI hiding in other rooms to your presence but seems to make the overall weapon longer, making handling it difficult in really tight corners and cramped stairwells.

That's my personal observation for the pre Nov 8th update; I haven't tried suppressed weapons since then. Hope this helps. :-)
J. Bruh Nov 16, 2018 @ 5:16am 
As far as AI is concerned, they won't hear you from ~10m if you fire a suppressed weapon. Players can hear suppressed shots from a lot further away than the AI can, so I'd say for co-op it's worth it but for MP it's not unless you're specifically trying to play a stealth role and attack flanks from mid-long range.
BirdOfPray Nov 16, 2018 @ 7:49am 
Thanks for the info ^^
Destinate Nov 16, 2018 @ 8:22am 
Surpressor not suppose to reduce body damage even irl... if someone shoot u in the head using a pistol with silencer then thats mean u only wound and wont die? It only reduce the range...
Last edited by Destinate; Nov 16, 2018 @ 8:23am
Sareth Nov 16, 2018 @ 9:31am 
Originally posted by Circleus:
It only reduce the range...
IRL it doesn't even do that, unless you use subsonic ammo.
Supressors are basically a barrel extension - they don't take away from anything.
Paco Nov 16, 2018 @ 9:53am 
After the Nov 8th update suppressors dont help when in co-op as much as they used to. Now they seem to always know where you are.
Originally posted by Pvt D. Jackson:
I've noticed that for long range engagements upon a pack of enemies strolling about, they don't appear to notice shots that hit one of their team mates or even miss when I use a suppressed assault rifle.

Without a suppressor, the rest of the pack will instantly duck for cover when they hear the first gunshot from an unsupressed rifle. In terms of TTK or body damage, the suppressor seems to have no difference unlike other tactical shooter games.

For CQB situations, a suppressed weapon won't alert enemy AI hiding in other rooms to your presence but seems to make the overall weapon longer, making handling it difficult in really tight corners and cramped stairwells.

That's my personal observation for the pre Nov 8th update; I haven't tried suppressed weapons since then. Hope this helps. :-)
damn fine answer
Rabbit (Banned) Nov 16, 2018 @ 6:43pm 
To look tacticool
Iommonaut Nov 16, 2018 @ 6:44pm 
Originally posted by Pvt D. Jackson:
I've noticed that for long range engagements upon a pack of enemies strolling about, they don't appear to notice shots that hit one of their team mates or even miss when I use a suppressed assault rifle.

Without a suppressor, the rest of the pack will instantly duck for cover when they hear the first gunshot from an unsupressed rifle. In terms of TTK or body damage, the suppressor seems to have no difference unlike other tactical shooter games.

For CQB situations, a suppressed weapon won't alert enemy AI hiding in other rooms to your presence but seems to make the overall weapon longer, making handling it difficult in really tight corners and cramped stairwells.

That's my personal observation for the pre Nov 8th update; I haven't tried suppressed weapons since then. Hope this helps. :-)
Nobody plays against bots
BirdOfPray Nov 16, 2018 @ 9:13pm 
Originally posted by Mr. Moonshine:
Nobody plays against bots

I only play against bots, that's my only reason to play insurgency in fact... :security:
Brother Stryker Nov 16, 2018 @ 9:19pm 
Originally posted by Mr. Moonshine:
Originally posted by Pvt D. Jackson:
I've noticed that for long range engagements upon a pack of enemies strolling about, they don't appear to notice shots that hit one of their team mates or even miss when I use a suppressed assault rifle.

Without a suppressor, the rest of the pack will instantly duck for cover when they hear the first gunshot from an unsupressed rifle. In terms of TTK or body damage, the suppressor seems to have no difference unlike other tactical shooter games.

For CQB situations, a suppressed weapon won't alert enemy AI hiding in other rooms to your presence but seems to make the overall weapon longer, making handling it difficult in really tight corners and cramped stairwells.

That's my personal observation for the pre Nov 8th update; I haven't tried suppressed weapons since then. Hope this helps. :-)
Nobody plays against bots


A ♥♥♥♥ ton of people play against bots, in fact the amount of people playing against bots is usually higher when i go to join a game. Playing both is fun, really hard bots are good for practice plus you get more points to kit up so you can get extra ♥♥♥♥ including drum mags, which btw why arent drum mags available in regular mp?
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Date Posted: Nov 16, 2018 @ 3:27am
Posts: 11