Insurgency: Sandstorm

Insurgency: Sandstorm

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Meta weapon loudout?
Hmmm i usually run around with my AKM or M4 but i don't know how to really tryharding looks like.Some says the FAL but(i'm sorry if i offended anybody) that gun looks ugly to handle for me and i go with the Scar instead
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Showing 1-15 of 16 comments
Metal Head Jan 1, 2020 @ 5:22am 
All weapons are meta.

SCAR H is one of the most versetile weapons in the game, but in Versus is only avable to Security Advisor, The Advisors, the Breachers, the Marksmans, The Gunners, and the Demos are limited by the number of players able to spawn with this classes.

On other hand the FN FAL and the G3 are avable to the Riflemans and the Rifleman class have no such limitation.

(Comander and the Observer have the same weapon selection as the Rifleman)

Last edited by Metal Head; Jan 1, 2020 @ 5:25am
Meister. Yoon Jan 1, 2020 @ 5:58am 
Fal, G3A3 are just incredibly good. If you are good at aiming and controlling recoil with nice positioning, you can get crazy killstreaks. With both weapons, i often run out of ammo of light carrier.
Winnie Jan 1, 2020 @ 7:26am 
every weapons is meta in their right hands.

only few exceptions, but this is because the gun either sucks or kinda niche

Makarov: bruh

Tariq: bruh

G36K: the recoil is too strong, comparable to LMG. have to use a foregrip to negate itwhich make its total cost 6 points (just pick M16 or M4 unless you want to cosplay a Bundeswehr)

MG3: fast rpm, horrible recoil, heavy as hell, and only contains 50 rounds. extended mag makes it more heavy and only boost to 100.

for the best gun imo, is L85A2. almost no recoil. high chance of one shot enemy, lookin operator. definitely better than SCAR, because SCAR only contain 20 rounds while L85 contains std 30 rounds which make it far less weighty cz it doesnt need an extended mag. both guns are exclusive to security advisor.
Last edited by Winnie; Jan 1, 2020 @ 7:34am
Metal Head Jan 1, 2020 @ 9:07am 
Even the Makarov is meta,
It coasts 0 supply.

So the Insurgents have free sidearm.

G36K is cheap. Only 3 supply in Versus,
So basicly you can run it in a loadout with Foregrip+Holo, or with Flash Hider+Extended Mag+Holo, and you still will have supply points for 2 granades Light Carrier and Heavy Armor. This is huge build for Firefight.

Also as a Demo with Heavy Carrier and Light Armor,
You still have supply points for MAAWS and G36K equiped with Holo with Underbarrel Launcher.

With this build you have 2x40mm Granades and 2x rockets for the MAAWS,
In order to clean every objective in Push, Skirmish or Frontline.

Also G36K have good ironsights.

There is no "Best Weapon", Every weapon is meta.

Last edited by Metal Head; Jan 1, 2020 @ 9:34am
Jozsefirst Jan 1, 2020 @ 9:48am 
Originally posted by Metal Head:
There is no "Best Weapon", Every weapon is meta.
GAMBiT Jan 1, 2020 @ 1:31pm 
Well...one thing i know for sure is META loadout for boom boom class.

Insurgents:
AKM with underbarreled grenade launcher + RPG-7 + max vest + no armor + 2 smokes (if in atck) / or 1 frag nade (if in def).

Security:
G36 with red dot and underbarreled grenade launcher + M3 + max vest + no armor + smokes.
Rabbit (Banned) Jan 1, 2020 @ 3:55pm 
Alright ignore all those above me, this is what you need:
AKM - Extended mags
1911 - Quick draw holster, extended mags
3 molotovs
No armor
3 point ammo carrier
gas mask
GAMBiT Jan 1, 2020 @ 4:20pm 
Originally posted by Rabbit:
Alright ignore all those above me, this is what you need:
AKM - Extended mags
1911 - Quick draw holster, extended mags
3 molotovs
No armor
3 point ammo carrier
gas mask

Looks like a very non meta loadout.
1) if you wanna mod an AKM, you'll have to choose just flash hider... Ext. mag is ok, but not with gun of 600 RPM.

2) 1911 is a bad pistol. One of the worst ones. Costs 2 points, has 7 round mags, huge recoil, no damage ar distance and it cannot oneshot armored people. Basically, every other pistol is better than 1911.

3) Molotovs? Really?
Why? I mean...if you have to clean up the building, molotovs will not help you because they explodind on impact. F1 (frag nade) is superior in every way. It's more universal and reliable.
Rabbit (Banned) Jan 1, 2020 @ 4:51pm 
Originally posted by fRaNkaLy_FiLtH:
Originally posted by Rabbit:
Alright ignore all those above me, this is what you need:
AKM - Extended mags
1911 - Quick draw holster, extended mags
3 molotovs
No armor
3 point ammo carrier
gas mask

Looks like a very non meta loadout.
1) if you wanna mod an AKM, you'll have to choose just flash hider... Ext. mag is ok, but not with gun of 600 RPM.

2) 1911 is a bad pistol. One of the worst ones. Costs 2 points, has 7 round mags, huge recoil, no damage ar distance and it cannot oneshot armored people. Basically, every other pistol is better than 1911.

3) Molotovs? Really?
Why? I mean...if you have to clean up the building, molotovs will not help you because they explodind on impact. F1 (frag nade) is superior in every way. It's more universal and reliable.
2 world wars
Rabbit (Banned) Jan 1, 2020 @ 4:53pm 
And molotovs because they kill you upon impact and in case you miss, they provide area denial, unless you cook your frag grenade people can throw it right back at you
SVD is 98% one shot kill but it's not the best in CQB. With a silencer and a 4x scope, you'll be a deadly sniper.

G36 has 2 round burst, which is extremely good and accurate at long ranges and has really good full-auto rpm for CQB.

MP7 is GODLY for CQB with extended mags and compensator, but its fast bulletdrop makes it weak at ranges.

G3 and FAL are really good because they kill with one shot, but light and heavy armor reduce the one shot kill range and they have really high recoil, slow rpm, and less ammo capacity.

Shotguns are really good with laser sight and hip-fire, but they're not so easy to use because if you miss, you're dead.

In general, 7.62 weapons are good penetrating walls and doing more damage, but the bullet drops faster than 5.56 unless you're using a sniper. 5.56 weapons are more accurate, but they lose a lot of damage when penetrating walls.
zombiecrc Jan 1, 2020 @ 6:54pm 
M14s and FALs are the ones I see tryhards to use.
Makes sense because they have high damage and high rof. That means lower ttk.
dan Jan 1, 2020 @ 10:14pm 
The most stupid cancer level sweat you can take as far as I know is a silenced svd with 4x scope and dedicate your life to holding a single side of the map while letting your team push the other. MG also works well here. One tapping mg3 is just as cancer but has tracer. Oh and dont forget to take cover while wearing a blaklava sitting preferably in shadow and showing only your head.
Last edited by dan; Jan 1, 2020 @ 10:15pm
El Kapro Jan 5, 2020 @ 12:51pm 
Suppressed TOZ or SVD (iron sights for both) for proper cheeki-breeki action.
Also, picking SVD on attack and using it in CQB effectively eliminates one sniper n00b in your team.
Last edited by El Kapro; Jan 5, 2020 @ 12:51pm
Metal Head Jan 5, 2020 @ 2:03pm 
Molotovs and incendieries are good for denying access to an objective.
They are esential in Push and Frontline.

Also there are 3 types of 7.62 ammo in Insurgency Sandstorm and they are not the same.
(yes, PUBG dumbed down the ammo in order to make their game less complex)

7.62x39 Soviet - AKM, Alpha AK,
7.62x54R - Mosin Nagant, PKM, SVD
7.62x51 NATO - Mk14, FAL, G3, SCAR H, MG3, M240B.
M24 uses AP version of the 7.62x51 NATO cartridge.


As I alredy said multiple times everything is meta.
Maybe when NWI manage to fix the Skirmish mode, and bring it back the Mines will be far more usefull again.
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Date Posted: Jan 1, 2020 @ 4:44am
Posts: 16