Insurgency: Sandstorm

Insurgency: Sandstorm

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dan Dec 30, 2019 @ 9:20am
Gun block/pull up?
Who in their right effing mind pulls up their gun when they get too close to a railing/wall if there's a target/threat in front of them? I'd rather the game prevented me from moving closer than pull my gun up without warning. Incredibly annoying.
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Showing 1-15 of 20 comments
Grabbin Dec 30, 2019 @ 10:07am 
+1
In Coop, bots like to hug you when they're close to you. You're boned because your character turns his gun away but the bot can still blow your head off.
dan Dec 30, 2019 @ 11:42am 
you literally can't shoot through railings most of the time cuz ur idiot character is too thick to put the gun through the bars and instead just pulls it up and then eats a headshot from whoever you were tying to aim at.
Even when the barrel is raised you can fired FORWARD. NWI does not do vertices well.
timeskipper Dec 30, 2019 @ 2:19pm 
don't go that close to walls then. you know the answer to your problem
dan Dec 30, 2019 @ 3:11pm 
It's doesn't work that way. Ur trying to aim between bars and you just happen to wiggle an inch too close and the weapon becomes a satellite killer.
Jozsefirst Dec 30, 2019 @ 3:23pm 
Originally posted by dan:
It's doesn't work that way. Ur trying to aim between bars and you just happen to wiggle an inch too close and the weapon becomes a satellite killer.
It does work that way. It all comes down to how close you are to an object or wall and how long your weapon is, also if there is room for it then your character will start pulling the gun closer to urself in an effort to keep the gun functionable even in close quarters. It's realistic. Deal with it or go play some casual ♥♥♥♥.
Last edited by Jozsefirst; Dec 30, 2019 @ 3:27pm
Jozsefirst Dec 30, 2019 @ 3:27pm 
Originally posted by 57th AngryHatter:
Even when the barrel is raised you can fired FORWARD. NWI does not do vertices well.
Perhaps for some weapons they forgot to do it but as for the majority the bullet leaves the end of the barrel as you'd expect
dan Dec 30, 2019 @ 5:15pm 
Originally posted by Jozsefirst:
Originally posted by dan:
It's doesn't work that way. Ur trying to aim between bars and you just happen to wiggle an inch too close and the weapon becomes a satellite killer.
It does work that way. It all comes down to how close you are to an object or wall and how long your weapon is, also if there is room for it then your character will start pulling the gun closer to urself in an effort to keep the gun functionable even in close quarters. It's realistic. Deal with it or go play some casual ♥♥♥♥.
Who the ♥♥♥♥ are you to tell me what to do? The developer? Ur daddy make this game? I'm not talking to any of you self-righteous idiots here. I'm talking to the devs. You can move along now. "it's ReAlIsTiC" . F*uck outta here with your nonsense!
dan Dec 30, 2019 @ 5:17pm 
Originally posted by Jozsefirst:
Originally posted by 57th AngryHatter:
Even when the barrel is raised you can fired FORWARD. NWI does not do vertices well.
Perhaps for some weapons they forgot to do it but as for the majority the bullet leaves the end of the barrel as you'd expect
Lucky us a bug works in our favor. Not like it deflects ur laser sight or flashlight and messes with your aim.
Go_Coup Dec 30, 2019 @ 5:34pm 
Who does that? Literally everyone who knows what they're doing.

Did you know you can actually not walk into walls? Use a gun with a shorter length if you can't stop hugging walls.
Go_Coup Dec 30, 2019 @ 5:36pm 
Flash to the alternate universe where dan is whining about not being able to move because his gun is too long.
Maki Nishikino Dec 30, 2019 @ 5:51pm 
It would be neat if you could push in/fold a stock to allow you to get closer (adding an AKMS wouldn't be such a bad idea).
Last edited by Maki Nishikino; Dec 30, 2019 @ 5:51pm
Jozsefirst Dec 30, 2019 @ 9:24pm 
Originally posted by dan:
Originally posted by Jozsefirst:
It does work that way. It all comes down to how close you are to an object or wall and how long your weapon is, also if there is room for it then your character will start pulling the gun closer to urself in an effort to keep the gun functionable even in close quarters. It's realistic. Deal with it or go play some casual ♥♥♥♥.
Who the ♥♥♥♥ are you to tell me what to do? The developer? Ur daddy make this game? I'm not talking to any of you self-righteous idiots here. I'm talking to the devs. You can move along now. "it's ReAlIsTiC" . F*uck outta here with your nonsense!
Oh really? Sounds to me you are just whining about something you are too ignorant to even try to understand, to whoever happens to stumble upon your post. What are you gonna cry about next huh? Why do we need to reload, cuz it rUinS mY gAmEplAY?
Last edited by Jozsefirst; Dec 30, 2019 @ 9:26pm
Rabbit (Banned) Dec 30, 2019 @ 9:39pm 
Originally posted by Maki Nishikino:
It would be neat if you could push in/fold a stock to allow you to get closer (adding an AKMS wouldn't be such a bad idea).
Knowing this game, folding the stock would take ages
Jozsefirst Dec 30, 2019 @ 9:43pm 
Originally posted by Rabbit:
Originally posted by Maki Nishikino:
It would be neat if you could push in/fold a stock to allow you to get closer (adding an AKMS wouldn't be such a bad idea).
Knowing this game, folding the stock would take ages
At this point I'd be glad to have loot boxes and other trash like that if itmeant they started working harder
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Date Posted: Dec 30, 2019 @ 9:20am
Posts: 20