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Has it been buffed since the nightfall update?
It protects more parts of your body, and has significant protection against explosions. But no better than light armor against fire arms, except for the groin protection.
Yeah use Heavy armor if you plan on not moving that much, defending an objective, being a Machine gunner, etc.
m16's one shots very often though, severely underrated gun, I prefer it over the fal personally.
I always feel very accurate with an M16 in semi-auto mode, it's a very very good and cheap weapon.
If the enemy has no armor you can kill them with 1 shot of the M16. Atleast that's what happens for me.
And yes it is very accurate, people think full auto is better than 3 bursts, that's why its so underrated.
The explanation of the armor and penetration was only a small cover, but I remember them saying that "you're only protected where the armor covers" meaning that arms and legs shots are pretty much identical regardless of what armor you wear.
As for the difference between light armor and heavy armor, the only difference is in coverage.
Light armor covers the chest only.
Heavy armor covers the chest + groin area.
Helmets, Clothes, boots and gloves are purely cosmetics in-game.
The penetration resistance of the protected areas of the light armor and heavy armor are the same different. They fully absorb small caliber and reduce the damage of high calibers based on the penetration power of the gun that shoots it.
Each characters (player and AI) have hit areas and critical hit areas.
Head is a critical hit area and automatically kills the one who get shot in the head.
Heart is a critical hit area and it's actually not the size of the chest, but a small area within it which is protected by the light armor and heavy armor.
Each player's character have a few "key point areas" where the AI will aim based on priority.
Priority 1 is the Heart.
Priority 2 is the Head if the Heart isn't visible.
Priority 3 is either upper arms or upper legs if neither the head nor heart is visible.
(While they might hit them randomly, they don't shoot at hands/forearms not feet. This was due to the point where players might have their hands or feet outside while being "behind" a cover.)
The reason why the AI is so keen to 1-shot regardless of the armor is because the first thing they spot is either the legs or shoulder and shoot it at close range. As those are not protected, it only takes 1 shotgun shot or 2-3 rifles shot to kill a player there.
The explosive protection of the light and, mostly, heavy armor is actually just a drop in the explosion damage potential. The way the explosion was made doesn't give any armor an advantage unless in a specific kind of situation. Explosion aren't exactly physic-based nor raycast based, but more like a chimera of both. First, an instant scan of everything in the area is done. All potential target in the area of effect are put in a pool. Each player in the blast radius will have their part, in said radius, placed in the pool. Once the scan is done, a raycast is sent and whatever gets hit by it gets the explosion damage.
So, most of the time, a player will get at least 1 arm and 1 leg if within the explosion which means he'll get damaged. The raycast also check for penetration (armor) and that is where the armor might protect or not.the chest and, in case of an heavy armor, the groin area. The part where a player survived a grenade is mostly that the players wear an armor (which protected his critical heart hit box and groin) and had something that blocked the raycast toward his or her head so no critical damage was dealt.
So, how come takes you 3-4 bullets to kill and AI and said AI can 1-shot you?
The AI aim for the "spot" previously explained with bots precision. They don't have mouse input or any of that crap. Instead, they have poor spread because of another behavior of the AI: running around all the time. Like the players, the AI also have stamina and as the AI are always running with full loadout, their spread and weight make their aim crap.
(This is why some AI who remain crouched and immobile next to a corner for a time will seems to bot-aim while those who comes in running shoot all around you.)
So, is the heavy armor useless? No. Is it useful? Not always, but it can protect your body against spread shots aimed at your "heart" hit box. The light armor ONLY protects your chest area and, otherwise, you're simply unprotected.
The heavy armor is NOT an armor like in other games like Payday 2 or Call of Duty where they give not only area protection, but also a small buff to general bullet armor.
That said, In-game, I've noticed MUCH higher survivability with heavy armor compared to light armor, at least in PVE. Including at one point having a bot nail me SIX times with an AK at point blank range before the 7th actually dropped me, while I was fumbling about with reloading a shotgun, followed by switching to a pistol I forgot to reload. I've honestly only had such a thing occur once, but still.
I've noticed that even on breacher, running H armor means I have far less deaths than with light. It does seem to greatly reduce the odds of getting one-shot. Even if it only protects you from 1-2 additional shots, it's quite valuable, giving you time to kill whatever was shooting at you. It's also quite valuable when defending a point and the AI decides it's pineapple time, or decides to bumrush your stairwell as a group of five. That extra round or two you survive can give you enough time to retreat to cover.