Insurgency: Sandstorm

Insurgency: Sandstorm

View Stats:
ajdrigs Jul 4, 2020 @ 7:39pm
Heavy armor useless?
Is it just me or is it useless? For me, I still get one tapped to the chest by AI, It seems like all it does is slow you down, And I was at 100% HP too, one shot by an M16A2 from 172 m.
< >
Showing 1-15 of 22 comments
aK Jul 4, 2020 @ 8:02pm 
You can sit on a grenade and survive, seen it a lot recently lmao.
76 Jul 4, 2020 @ 8:16pm 
Originally posted by aK حیکر:
You can sit on a grenade and survive, seen it a lot recently lmao.
I found heavy armor to provide no more protection than light armor thus claimed it to be bu||shjt.
Has it been buffed since the nightfall update?
Operator Chico Jul 4, 2020 @ 8:24pm 
This is a question I wish the devs could answer. If it's cosmetic or actually does protect you.
Last edited by Operator Chico; Jul 4, 2020 @ 8:24pm
NickySins Jul 4, 2020 @ 9:11pm 
Originally posted by Operator Chico:
This is a question I wish the devs could answer. If it's cosmetic or actually does protect you.

It protects more parts of your body, and has significant protection against explosions. But no better than light armor against fire arms, except for the groin protection.
The roast is real Jul 5, 2020 @ 12:14pm 
M16A2 can't even one shot flesh targets, it looks more like you were shot in the head. Heavy armor prevents 7.62 x 51 bullets to kill you with one shot. You're also able to take one more 9x19 bullet, and one more 12g slug (at medium to long ranges).
Brickfrog Jul 5, 2020 @ 12:49pm 
dont forget guys, if an insurgent had goat for diner and farts near your face you still die. headshot from anything kills in potentially 1 hit. so armor WONT save you every time. It DOES add blast resistance. (if you like peeping doors while mortars are being droped in your area, you might want some armor, if your speedy mcgee running with a shotgun, odds are you wont want armor, take light armor to eat that 1 bullet before you can get to cover.
NickySins Jul 5, 2020 @ 12:52pm 
Originally posted by Gasman:
dont forget guys, if an insurgent had goat for diner and farts near your face you still die. headshot from anything kills in potentially 1 hit. so armor WONT save you every time. It DOES add blast resistance. (if you like peeping doors while mortars are being droped in your area, you might want some armor, if your speedy mcgee running with a shotgun, odds are you wont want armor, take light armor to eat that 1 bullet before you can get to cover.

Yeah use Heavy armor if you plan on not moving that much, defending an objective, being a Machine gunner, etc.
ajdrigs Jul 5, 2020 @ 3:05pm 
Originally posted by The roast is real:
M16A2 can't even one shot flesh targets, it looks more like you were shot in the head. Heavy armor prevents 7.62 x 51 bullets to kill you with one shot. You're also able to take one more 9x19 bullet, and one more 12g slug (at medium to long ranges).
Nope, Not a headshot, Chest shot with heavy armor, no headshot noise or headshot icon in the game chat, It's always the commanders too, I constantly get one shotted by Breachers with any SMG, Commanders, And Gunners with the MG3, Though most of the time Breachers headshot me, Oh and the laser guided Molotovs. lol
-ExiLe` Jul 5, 2020 @ 3:28pm 
Originally posted by The roast is real:
M16A2 can't even one shot flesh targets, it looks more like you were shot in the head. Heavy armor prevents 7.62 x 51 bullets to kill you with one shot. You're also able to take one more 9x19 bullet, and one more 12g slug (at medium to long ranges).

m16's one shots very often though, severely underrated gun, I prefer it over the fal personally.
ajdrigs Jul 5, 2020 @ 3:40pm 
Originally posted by ImTimK:
Originally posted by The roast is real:
M16A2 can't even one shot flesh targets, it looks more like you were shot in the head. Heavy armor prevents 7.62 x 51 bullets to kill you with one shot. You're also able to take one more 9x19 bullet, and one more 12g slug (at medium to long ranges).

m16's one shots very often though, severely underrated gun, I prefer it over the fal personally.
Oh yeah, Definitely Very good gun.
Originally posted by ajdrigs:
Originally posted by The roast is real:
M16A2 can't even one shot flesh targets, it looks more like you were shot in the head. Heavy armor prevents 7.62 x 51 bullets to kill you with one shot. You're also able to take one more 9x19 bullet, and one more 12g slug (at medium to long ranges).
Nope, Not a headshot, Chest shot with heavy armor, no headshot noise or headshot icon in the game chat, It's always the commanders too, I constantly get one shotted by Breachers with any SMG, Commanders, And Gunners with the MG3, Though most of the time Breachers headshot me, Oh and the laser guided Molotovs. lol
I've never killed an enemy with one M16 shot at least in PvP, so it's really strange... Maybe a PvE bug?


Originally posted by ImTimK:
Originally posted by The roast is real:
M16A2 can't even one shot flesh targets, it looks more like you were shot in the head. Heavy armor prevents 7.62 x 51 bullets to kill you with one shot. You're also able to take one more 9x19 bullet, and one more 12g slug (at medium to long ranges).

m16's one shots very often though, severely underrated gun, I prefer it over the fal personally.
I always feel very accurate with an M16 in semi-auto mode, it's a very very good and cheap weapon.
Last edited by The roast is real; Jul 5, 2020 @ 6:49pm
NickySins Jul 5, 2020 @ 6:55pm 
Originally posted by The roast is real:
Originally posted by ajdrigs:
Nope, Not a headshot, Chest shot with heavy armor, no headshot noise or headshot icon in the game chat, It's always the commanders too, I constantly get one shotted by Breachers with any SMG, Commanders, And Gunners with the MG3, Though most of the time Breachers headshot me, Oh and the laser guided Molotovs. lol
I've never killed an enemy with one M16 shot at least in PvP, so it's really strange... Maybe a PvE bug?


Originally posted by ImTimK:

m16's one shots very often though, severely underrated gun, I prefer it over the fal personally.
I always feel very accurate with an M16 in semi-auto mode, it's a very very good and cheap weapon.

If the enemy has no armor you can kill them with 1 shot of the M16. Atleast that's what happens for me.

And yes it is very accurate, people think full auto is better than 3 bursts, that's why its so underrated.
Last edited by NickySins; Jul 5, 2020 @ 6:56pm
Donoghu Oct 13, 2020 @ 6:01pm 
I remember watching a video on youtube where the devs explained the ballistic system as well as the armor & penetration system of the game where they displayed the effect of time over the bullet travel (arc-like) which exists in the game, but is mostly invisible because the distance before the bullet arc is greater than 99% of the cases where players shoot at a distance. (something like over 300m before an arc just starts can be felt or something like that).

The explanation of the armor and penetration was only a small cover, but I remember them saying that "you're only protected where the armor covers" meaning that arms and legs shots are pretty much identical regardless of what armor you wear.

As for the difference between light armor and heavy armor, the only difference is in coverage.
Light armor covers the chest only.
Heavy armor covers the chest + groin area.
Helmets, Clothes, boots and gloves are purely cosmetics in-game.

The penetration resistance of the protected areas of the light armor and heavy armor are the same different. They fully absorb small caliber and reduce the damage of high calibers based on the penetration power of the gun that shoots it.

Each characters (player and AI) have hit areas and critical hit areas.
Head is a critical hit area and automatically kills the one who get shot in the head.
Heart is a critical hit area and it's actually not the size of the chest, but a small area within it which is protected by the light armor and heavy armor.

Each player's character have a few "key point areas" where the AI will aim based on priority.
Priority 1 is the Heart.
Priority 2 is the Head if the Heart isn't visible.
Priority 3 is either upper arms or upper legs if neither the head nor heart is visible.
(While they might hit them randomly, they don't shoot at hands/forearms not feet. This was due to the point where players might have their hands or feet outside while being "behind" a cover.)

The reason why the AI is so keen to 1-shot regardless of the armor is because the first thing they spot is either the legs or shoulder and shoot it at close range. As those are not protected, it only takes 1 shotgun shot or 2-3 rifles shot to kill a player there.

The explosive protection of the light and, mostly, heavy armor is actually just a drop in the explosion damage potential. The way the explosion was made doesn't give any armor an advantage unless in a specific kind of situation. Explosion aren't exactly physic-based nor raycast based, but more like a chimera of both. First, an instant scan of everything in the area is done. All potential target in the area of effect are put in a pool. Each player in the blast radius will have their part, in said radius, placed in the pool. Once the scan is done, a raycast is sent and whatever gets hit by it gets the explosion damage.

So, most of the time, a player will get at least 1 arm and 1 leg if within the explosion which means he'll get damaged. The raycast also check for penetration (armor) and that is where the armor might protect or not.the chest and, in case of an heavy armor, the groin area. The part where a player survived a grenade is mostly that the players wear an armor (which protected his critical heart hit box and groin) and had something that blocked the raycast toward his or her head so no critical damage was dealt.

So, how come takes you 3-4 bullets to kill and AI and said AI can 1-shot you?
The AI aim for the "spot" previously explained with bots precision. They don't have mouse input or any of that crap. Instead, they have poor spread because of another behavior of the AI: running around all the time. Like the players, the AI also have stamina and as the AI are always running with full loadout, their spread and weight make their aim crap.
(This is why some AI who remain crouched and immobile next to a corner for a time will seems to bot-aim while those who comes in running shoot all around you.)

So, is the heavy armor useless? No. Is it useful? Not always, but it can protect your body against spread shots aimed at your "heart" hit box. The light armor ONLY protects your chest area and, otherwise, you're simply unprotected.

The heavy armor is NOT an armor like in other games like Payday 2 or Call of Duty where they give not only area protection, but also a small buff to general bullet armor.
JtDarth Oct 13, 2020 @ 8:34pm 
Originally posted by Donoghu:
I remember watching a video on youtube where the devs explained the ballistic system as well as the armor & penetration system of the game where they displayed the effect of time over the bullet travel (arc-like) which exists in the game, but is mostly invisible because the distance before the bullet arc is greater than 99% of the cases where players shoot at a distance. (something like over 300m before an arc just starts can be felt or something like that).

The explanation of the armor and penetration was only a small cover, but I remember them saying that "you're only protected where the armor covers" meaning that arms and legs shots are pretty much identical regardless of what armor you wear.

As for the difference between light armor and heavy armor, the only difference is in coverage.
Light armor covers the chest only.
Heavy armor covers the chest + groin area.
Helmets, Clothes, boots and gloves are purely cosmetics in-game.

The penetration resistance of the protected areas of the light armor and heavy armor are the same different. They fully absorb small caliber and reduce the damage of high calibers based on the penetration power of the gun that shoots it.

Each characters (player and AI) have hit areas and critical hit areas.
Head is a critical hit area and automatically kills the one who get shot in the head.
Heart is a critical hit area and it's actually not the size of the chest, but a small area within it which is protected by the light armor and heavy armor.

Each player's character have a few "key point areas" where the AI will aim based on priority.
Priority 1 is the Heart.
Priority 2 is the Head if the Heart isn't visible.
Priority 3 is either upper arms or upper legs if neither the head nor heart is visible.
(While they might hit them randomly, they don't shoot at hands/forearms not feet. This was due to the point where players might have their hands or feet outside while being "behind" a cover.)

The reason why the AI is so keen to 1-shot regardless of the armor is because the first thing they spot is either the legs or shoulder and shoot it at close range. As those are not protected, it only takes 1 shotgun shot or 2-3 rifles shot to kill a player there.

The explosive protection of the light and, mostly, heavy armor is actually just a drop in the explosion damage potential. The way the explosion was made doesn't give any armor an advantage unless in a specific kind of situation. Explosion aren't exactly physic-based nor raycast based, but more like a chimera of both. First, an instant scan of everything in the area is done. All potential target in the area of effect are put in a pool. Each player in the blast radius will have their part, in said radius, placed in the pool. Once the scan is done, a raycast is sent and whatever gets hit by it gets the explosion damage.

So, most of the time, a player will get at least 1 arm and 1 leg if within the explosion which means he'll get damaged. The raycast also check for penetration (armor) and that is where the armor might protect or not.the chest and, in case of an heavy armor, the groin area. The part where a player survived a grenade is mostly that the players wear an armor (which protected his critical heart hit box and groin) and had something that blocked the raycast toward his or her head so no critical damage was dealt.

So, how come takes you 3-4 bullets to kill and AI and said AI can 1-shot you?
The AI aim for the "spot" previously explained with bots precision. They don't have mouse input or any of that crap. Instead, they have poor spread because of another behavior of the AI: running around all the time. Like the players, the AI also have stamina and as the AI are always running with full loadout, their spread and weight make their aim crap.
(This is why some AI who remain crouched and immobile next to a corner for a time will seems to bot-aim while those who comes in running shoot all around you.)

So, is the heavy armor useless? No. Is it useful? Not always, but it can protect your body against spread shots aimed at your "heart" hit box. The light armor ONLY protects your chest area and, otherwise, you're simply unprotected.

The heavy armor is NOT an armor like in other games like Payday 2 or Call of Duty where they give not only area protection, but also a small buff to general bullet armor.
If that's how it works, then maybe they need to add a 'super-heavy' armor that also covers outer/front sections of arms and legs, make it prohibitive cost so that you can only use really cheap guns without a ton of attachments, but have you much more capable of surviving damage influx, maybe max your weight and reduce ADS time a bit as well?

That said, In-game, I've noticed MUCH higher survivability with heavy armor compared to light armor, at least in PVE. Including at one point having a bot nail me SIX times with an AK at point blank range before the 7th actually dropped me, while I was fumbling about with reloading a shotgun, followed by switching to a pistol I forgot to reload. I've honestly only had such a thing occur once, but still.
I've noticed that even on breacher, running H armor means I have far less deaths than with light. It does seem to greatly reduce the odds of getting one-shot. Even if it only protects you from 1-2 additional shots, it's quite valuable, giving you time to kill whatever was shooting at you. It's also quite valuable when defending a point and the AI decides it's pineapple time, or decides to bumrush your stairwell as a group of five. That extra round or two you survive can give you enough time to retreat to cover.
rba Oct 13, 2020 @ 11:00pm 
Armor requires a very specific playstyle to be used to its full effectiveness, that's not to say it's bad, because it isn't. I personally prefer to just run light rig and no armor.
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Jul 4, 2020 @ 7:39pm
Posts: 22