Insurgency: Sandstorm

Insurgency: Sandstorm

Statistiche:
Is there a kind of random player picked to suffer?
I have to say I have a very bad ping (always red)

But I noticed that often AI will follow me and target me even with other players around. Sometimes, they follow me and find after 2 objectives.

I get a lot (like a lot) of one shot from very far while I can see the AI be quite kind with other players (like being slow, missing a lot of shots, etc.)

I am also often victim of random Molotov, grenade or helicopter. Like, death catches me right when i spawn...

Anyone else, experienced that?
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Messaggio originale di seaotters:
I've noticed the same thing - get oneshot by AI from a long way off after being out of cover for a second, then getting to spectate three bots barely aware of my teammate, missing all their shots from extremely close range or not even reacting to him. He then slowly kills them, missing most of his shots, but they just stand around and wait to die, like he has a massive grace period where he isn't being targeted.

I posted about it in the AI discussion thread but the devs removed my post.

I know that feeling...

The AI usually one shot me around a corner (whatever I already aimed and shot first anyway, but let's say it is because of my ping...it is even worse in MP), one shot me from far while running or through cars, windows and and even walls. They also throw perfect Molotov or grenade on my position when they do not appear from nowhere ganging up on me in 1 second, or just follow me for assassination (hence my habits to be careful with left behind enemies). I also love the explosions which kill me through thick walls or floors while my team mates are fine while within a closer radius and just protected by stalls or else...

By assassination, I mean when AI will for no reason avoid killing people right next to them or in their line of sight but will kill me, who is further or running to cover.

If I secure an objective à la Last Man Standing, I can be sure the game is going to make me pay in a very miserable way right after... (Oh a grenade from nowhere, oh an enemy hidden just beside the secured objective, oh a stray bullet, oh a zombie raccoon...)

Funny anecdote: The AI regularly throw grenades / Molotov with devilish precision in the room I take position (or even open space). If I am not with my team mates, strangely, less or no grenades / Molotov thrown in the room where they take position.

But I also witness team mates meeting quite an unfair end as well

I wonder if it is a kind of way to give a Saving Private Ryan kind of feel. Like trying to show that war is absolute danger and unfairness.

Ultima modifica da Leynx & Fenrir; 5 lug 2020, ore 20:47
Messaggio originale di Sir Yashiro:
Messaggio originale di Dew-A:
late post but after 8 or so co-op games as commander the ai almost 100% ALWAYS aims for the commander over everyone else. Would explain the amount of deaths i've had playing as squad lead in co-op then omegalol

If what you guys saying is real, then the AI is VERY SMART.

But i don't think that's the case, they're just trying to kill the 'Loudest' guy, and that happens to be a high level playing as Commander.
doesn't help that you're always screaming for an observer half of the time then
Messaggio originale di Dew-A:
Messaggio originale di Sir Yashiro:

If what you guys saying is real, then the AI is VERY SMART.

But i don't think that's the case, they're just trying to kill the 'Loudest' guy, and that happens to be a high level playing as Commander.
doesn't help that you're always screaming for an observer half of the time then

Yeah talking also makes them kill you.
Messaggio originale di Logos Rex:
yes, quite often. But take pride in the fact, as i do, that only the most dangerous people are selected.
I reckon this is coded in for sure, I've had 5 guys infront of me from 30m to 5m and staggered but I'm the one that copes the one shot kill from some random loner AI.... 100% coded
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Data di pubblicazione: 2 lug 2020, ore 7:28
Messaggi: 34