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Rapporter et problem med oversettelse
Good points, dying to rpgs and 40mms is probably more frustrating and cheap than dying to mines (for players of any level). I like these balancing ideas.
For Security : Claymore cost 4 or 5 and Betty mine(jumping mine) cost 3
For INS : IED tripewire cost 4 or 5 and jumping mine or grenade tripwire (smaller rope) cost 3
The Breacher can spot, put mine and disarm them
The demo can only disarm
Can you disarm vehicle mines? In the case of tripwires, blowing them up with a nade or something would be doable and less time consuming than trying to disarm while someone covers you but also cool to have both