Insurgency: Sandstorm

Insurgency: Sandstorm

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xWarlordx Apr 6, 2020 @ 6:49am
Why does this game keep dying over and over again ?
Title.
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Showing 1-15 of 47 comments
James Ryan (Banned) Apr 6, 2020 @ 7:38am 
Devs do not follow community wishes. They did wrong questionaires (wrong interpretations), now thinking people celebrate spammy arcarde modes etc. while those do not play their game^^

The ones left want optimisation, fixes, things like hardcore elements (more tactical etc.), but nothing of it is served. Instead of that, we get downgrades, key features are deleted or working things are bugged.

Result is people who did buy this game anytime still not playing + the ones who do play it partly leave and some stay (but a niche only).
Fed Apr 6, 2020 @ 8:51am 
deathcam didn't rake in the COD and BF kids like the devs thought it would during the free weekend, now we're back to the 2.5k average

shocker! :lunar2019laughingpig:
Originally posted by Seomate:
deathcam didn't rake in the COD and BF kids like the devs thought it would during the free weekend, now we're back to the 2.5k average

shocker! :lunar2019laughingpig:


i seriously thought more had bought the game, but yes the player numbers have dropped.

other than with some de-casualization of the game, I don't see myself playing Insurgency for too much longer. i genuinely like the game, i just don't love it. it could be alot better and more similar to INS2 ( a masterpiece) . however, i just see it as an arcade shooter on steroids, posing as a tactical shooter. almost all tactical elements are gone.

i stopped playing in October, and came back for the big hugemongous patch, and what did i find? one more map. and a couple of weapons, and an announcement of the console release date.

what happens next, a free weekend , death cam, gun game?

Yea , i love NWI but this is just not the direction I was hoping for. should the devs continue making the game as they see fit? sure, why not.
Arthur von Tule Apr 6, 2020 @ 10:01am 
Originally posted by Seomate:
deathcam didn't rake in the COD and BF kids like the devs thought it would during the free weekend, now we're back to the 2.5k average

shocker! :lunar2019laughingpig:

Even without deathcam it will be same, 2.5k average.
NickySins Apr 6, 2020 @ 10:27am 
Originally posted by Chris Shiherlis:
Originally posted by Seomate:
deathcam didn't rake in the COD and BF kids like the devs thought it would during the free weekend, now we're back to the 2.5k average

shocker! :lunar2019laughingpig:

Even without deathcam it will be same, 2.5k average.

Yep
EmeryXP Apr 6, 2020 @ 12:36pm 
I blame other games like Call of Duty which are better able to persuade consumers of giving up their time towards.

I have CoD but for both instances I've played them on PC, I got them for free, one via a Humble Bundle and the other via a system purchase.

I guess I stay playing Insurgency: Sandstorm more recently these days because I love being able to one burst kill people with the M16s and I much prefer the voice acting over to what CoD has. Also, the game is much smaller physically. Sure, I prefer to run and gun and will play CoD due to low player numbers (not as bad as other games I've played though) but I guess I've committed enough to the grind in CoD that I'm bored and admittedly a little frustrated with it, and I prefer smaller communities overall I guess.
TORAZ Apr 6, 2020 @ 1:08pm 
Less players = less cheaters overall, as long as I can find at least 1 server of Frontline - I AM HAPPY! If Frontline would die - will play Push (I just hate defending part, so boring...). NWI overall makes the games specifically for my personal taste, yet I can not understand why other people do not find these games as enjoyable as I do, I could write 2x A4 page essay explaining why Sandstorm is better than any other shooter on the market, but it seems people measure by some other aspects... There are a LOT of things that annoy me (cough cough... deathcam, bugs, retarded / ignorant teammates), BUT - what else should I play? Everything is super arcade (COD) or super sim (Squad etc) or is clunky / laggy AF (RS2), the only games in horizon are 83' and Ready or Not which could in theory dethrone Sandstorm for me.
EmeryXP Apr 6, 2020 @ 1:28pm 
Originally posted by Viktorianas:
Less players = less cheaters overall, as long as I can find at least 1 server of Frontline - I AM HAPPY! If Frontline would die - will play Push (I just hate defending part, so boring...). NWI overall makes the games specifically for my personal taste, yet I can not understand why other people do not find these games as enjoyable as I do, I could write 2x A4 page essay explaining why Sandstorm is better than any other shooter on the market, but it seems people measure by some other aspects... There are a LOT of things that annoy me (cough cough... deathcam, bugs, retarded / ignorant teammates), BUT - what else should I play? Everything is super arcade (COD) or super sim (Squad etc) or is clunky / laggy AF (RS2), the only games in horizon are 83' and Ready or Not which could in theory dethrone Sandstorm for me.
Push attack is generally the last thing I want to play.
I know of World War 3 which is also trying to be between milsim and arcade, but its player count is struggling far worse than Insurgency's - it has like 1/200th of active players at the moment.
I kind of want a shooter that isn't CoD that I could get into. My main issues with CoD are simply the spammy release schedule that leaves some games dead and Activision.
Insurgency's low TTK is a bonus IMO but it's more meant as a tactical shooter so some aspects of the game may be less suited to my tastes.
Fed Apr 6, 2020 @ 3:22pm 
Originally posted by Chris Shiherlis:
Originally posted by Seomate:
deathcam didn't rake in the COD and BF kids like the devs thought it would during the free weekend, now we're back to the 2.5k average

shocker! :lunar2019laughingpig:

Even without deathcam it will be same, 2.5k average.
umm yeah, that's kinda what i was getting at :lunar2019laughingpig:
Originally posted by xWarlordx:
Why does this game keep dying over and over again ?
Bad development.
Last edited by Wild colonial boy; Apr 6, 2020 @ 5:36pm
MLB7 Apr 6, 2020 @ 5:57pm 
I wouldn't say it keeps dying. Been here since the start and I have always been able to get a game. There was a short stretch where getting a full server late night was difficult but that's about it. It just holds a small player base.

This game is harsh and I've noticed there are a lot of rage quitters that can't handle it. They don't try to learn. They just tuck their tails and go play games that they can pick up easier.

The very thing that makes this game great also keeps people away.

Of course some people had so much trouble with their rigs running the game they left as well.
TORAZ Apr 6, 2020 @ 6:14pm 
Originally posted by MLB7:
I wouldn't say it keeps dying. Been here since the start and I have always been able to get a game. There was a short stretch where getting a full server late night was difficult but that's about it. It just holds a small player base.

This game is harsh and I've noticed there are a lot of rage quitters that can't handle it. They don't try to learn. They just tuck their tails and go play games that they can pick up easier.

The very thing that makes this game great also keeps people away.

Of course some people had so much trouble with their rigs running the game they left as well.
Rage quitters are notorious in this game, almost every game 20-30% of the losing team quit. People these days seek for instant gratification, you really have to put time and effort to enjoy this game - which is the opposite of what COD kids want... BUT, good news is that people stick for LONG if they get over the learning curve, OG Insu is still alive and kickin for 6+ years already. I just wish that devs would concentrate on core audience and be the king of niche instead of chasing COD / BF...
Probert Apr 6, 2020 @ 6:43pm 
2k has always been the average for Insurgency, for an indie FPS company it's pretty good.
too much focus on pvp when nobody really asked for pvp from this game.
it works much better as a co-op game and both camps of pvp and co-op feel like its a zero-sum economy because of nwi's limited staff and devtime that always seems to be running short of the expected features.

so now nwi is stuck trying to perfect the pvp but is finding their audience is so niche that not even people that bought the game for co-op want to touch that dumpster fire, so they're shifting gears towards more mainstream pvp in the hopes that they can get a reasonable playerbase so its not just a wasted feature in a sadly barren game.

instead this has just pissed off the pvp camp because now they don't enjoy it either and no new players are coming in because the pvp still sucks compared to games they already play.

the co-op camp meanwhile is still piddling around with 2 gamemodes and wondering why everyone is so worked up about this janky pvp that they didn't want and nobody seems to enjoy anyways and is only getting steadily worse while the co-op remains relatively stagnant.

the xbox port is also pissing a lot of people off because the xbox one is a 7 year old system and can barely keep up with halo 1, much less sandstorm. its supposedly led to the gutting of the physx features of sandstorm, which were also a huge waste of resources and licensing, and only led to more physics bugs than they cured on pc while tanking performance on the xbox like everything nvidia does to non-cuda based gpus.

really the one thing keeping the game alive is the constant sales and the free weekends which brings in a lot of new players, especially asian players for night owls, to keep the co-op mode afloat while the pvp dwindles out.

hopefully nwi will realize this and abandon the changes they're making to pvp. let the pvp camp enjoy what they got since they seem to like that well enough, and shift development to making more game modes that are actually good and not trend-chasing call of duty.
Not dying. Bad observations.
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Date Posted: Apr 6, 2020 @ 6:49am
Posts: 47