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The ones left want optimisation, fixes, things like hardcore elements (more tactical etc.), but nothing of it is served. Instead of that, we get downgrades, key features are deleted or working things are bugged.
Result is people who did buy this game anytime still not playing + the ones who do play it partly leave and some stay (but a niche only).
shocker!
i seriously thought more had bought the game, but yes the player numbers have dropped.
other than with some de-casualization of the game, I don't see myself playing Insurgency for too much longer. i genuinely like the game, i just don't love it. it could be alot better and more similar to INS2 ( a masterpiece) . however, i just see it as an arcade shooter on steroids, posing as a tactical shooter. almost all tactical elements are gone.
i stopped playing in October, and came back for the big hugemongous patch, and what did i find? one more map. and a couple of weapons, and an announcement of the console release date.
what happens next, a free weekend , death cam, gun game?
Yea , i love NWI but this is just not the direction I was hoping for. should the devs continue making the game as they see fit? sure, why not.
Even without deathcam it will be same, 2.5k average.
Yep
I have CoD but for both instances I've played them on PC, I got them for free, one via a Humble Bundle and the other via a system purchase.
I guess I stay playing Insurgency: Sandstorm more recently these days because I love being able to one burst kill people with the M16s and I much prefer the voice acting over to what CoD has. Also, the game is much smaller physically. Sure, I prefer to run and gun and will play CoD due to low player numbers (not as bad as other games I've played though) but I guess I've committed enough to the grind in CoD that I'm bored and admittedly a little frustrated with it, and I prefer smaller communities overall I guess.
I know of World War 3 which is also trying to be between milsim and arcade, but its player count is struggling far worse than Insurgency's - it has like 1/200th of active players at the moment.
I kind of want a shooter that isn't CoD that I could get into. My main issues with CoD are simply the spammy release schedule that leaves some games dead and Activision.
Insurgency's low TTK is a bonus IMO but it's more meant as a tactical shooter so some aspects of the game may be less suited to my tastes.
This game is harsh and I've noticed there are a lot of rage quitters that can't handle it. They don't try to learn. They just tuck their tails and go play games that they can pick up easier.
The very thing that makes this game great also keeps people away.
Of course some people had so much trouble with their rigs running the game they left as well.
it works much better as a co-op game and both camps of pvp and co-op feel like its a zero-sum economy because of nwi's limited staff and devtime that always seems to be running short of the expected features.
so now nwi is stuck trying to perfect the pvp but is finding their audience is so niche that not even people that bought the game for co-op want to touch that dumpster fire, so they're shifting gears towards more mainstream pvp in the hopes that they can get a reasonable playerbase so its not just a wasted feature in a sadly barren game.
instead this has just pissed off the pvp camp because now they don't enjoy it either and no new players are coming in because the pvp still sucks compared to games they already play.
the co-op camp meanwhile is still piddling around with 2 gamemodes and wondering why everyone is so worked up about this janky pvp that they didn't want and nobody seems to enjoy anyways and is only getting steadily worse while the co-op remains relatively stagnant.
the xbox port is also pissing a lot of people off because the xbox one is a 7 year old system and can barely keep up with halo 1, much less sandstorm. its supposedly led to the gutting of the physx features of sandstorm, which were also a huge waste of resources and licensing, and only led to more physics bugs than they cured on pc while tanking performance on the xbox like everything nvidia does to non-cuda based gpus.
really the one thing keeping the game alive is the constant sales and the free weekends which brings in a lot of new players, especially asian players for night owls, to keep the co-op mode afloat while the pvp dwindles out.
hopefully nwi will realize this and abandon the changes they're making to pvp. let the pvp camp enjoy what they got since they seem to like that well enough, and shift development to making more game modes that are actually good and not trend-chasing call of duty.