Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Oh ok interesting, so every bullet is the exact same up to 100 meters then in terms of speed and no drop?
So 900 m/s is the exact same as a pistols with let's say 250 m/s at 100m.
Hey EyeofHours would you have a link to this information anywhere?
If this is legitimately how it works, that's really interesting and was my initial thought about how the lower the velocity weapons worked, so the quicker the bullet drop the lower the speed.
Opinions have been mixed so I can't tell if this is the right answer or if the bullets all start to drop at 100. Thanks.
You can easily see how bullet velocity affects drop by starting up a local play game, shooting a rifle far into the distance, then shooting a pistol far into the distance and watching for the splash. The pistol splash will take longer to happen and the splash will be much lower.
Side note/cool thing to see...shooting through objects greatly affects the projectile speed, apparently . Put tracers on either the mosin or the M24 and shoot through some glass. You can see the projectile drop like a slow moving paintball. I've never seen this stated by a dev but I've seen a lot of evidence of it. So this would seem to suggest that whenever a bullet penetrates any surface, it immediately switches to the ballistic system with a lower velocity (which makes a lot of sense from a physical standpoint).
Thanks for the reply EyeofHorus,
Yes I noticed this with the 1911's, you could throw a bullet further than that thing lol.
The system they have is pretty neat I must say, I'd presume there's also no bullet deviation? So where your sights bounce due to recoil is exactly where your bullets hit, excluding situations where there's bullet drop, then your shots will land a little lower? But if you could control the recoil 100% you'd be pin point accurate in theory?
"Improved shotgun spread. The first pellet of a shotgun shell’s spread will now hit dead center with the rest in a cone of spread around it using a Halton sequence." - Nov. 8 2018 Update part 1