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And shotguns do have a (compressed) sounds when fireing in My research tho. Could differ from brands and styles.
It's not a bad thing to have a few one shot/kill weapons...
Sandstorm is one of the few games to get shotguns right, all other games nerf it until people like yourself stop complaining and nobody picks them anymore.
Oh ya, armor up and use cover!
I'm all for being one shot killed but not at the current distances. Shotguns should dominate in a room not outside in the open. If i go into a room and get one shotted by a shotgun then gg i deserve to get killed but Assault rifle outside with full body armor against a silenced shotgun, nah.
And i always wear full armor.
I had a completely open tube on my 870 Express Tactical, same M870 that's ingame, and it hit all 9 pellets on a man sized silhouette, at 25 yards. They were all over the guy, but a hit is a hit. If you apply a choke, different/better ammo maybe, a lot can change. Shotguns are absolutely lethal even at distance and you'd best take that into account. Move from cover to cover, keep more distance if you know there's a shotgun guy. The less pellets hitting you the better, and they do disperse over distance. Now if they run slugs? You can easily take 100 yard+ shots with slugs in real life, I'd imagine in this game it's no different.
Nah, you're simply wrong and have been brainwashed by years of crap games.
The 870 has a good range but low rate of fire with 8 shots and slow reload but are not just leathal at 10 feet.
Educate yourself instead of saying nah, you haven't even tried it yourself...
If you did try it you'd know it's not an op or easy weapon to use, miss your shot, get lag, wonky movement = your dead.
Fact is, shotguns have a lot of energy behind em. Slugs and 00 especially.
Shotguns should not 1 shot chest tap people wearing SOFT LVL 3A ARMOR and LVL 4 CERAMIC RIFLE PLATES.
Youre right, about soft armor. Rifle Plates negate that, try again. The plate spreads out the force and the soft armor behind it dissipates it even more.
That's roughly a 4 kg brick dropped from a height of 50 meters, not factoring in wind-resistance.
Not that I'm speaking with any personal experience, but... ouch. With a hard-hat that might not obliterate your skull, but your neck isn't going to like it eitherway.
Yeah, the standard pellets might not /penetrate/ light armor, but at that energy they might just bloody do you in nonetheless. Internal injuries, broken ribs etc.
Anyway, real world number juggling aside, 2-3 shots on light armor targets is WAY too much for ingame balance. It's laughable really. At that point shotguns would be back to being useless, due to their slow cycling speed. People have turned and fired at me between sequential AKM/G3 shots - image that with a 1,5 second cycling speed. You'd be dead, basically everytime.
Heavy armor is a different story! Heavies should definitly be able to tank 1-2 shots to the chest(!).