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because textures occupy the biggest amount of memory on the graphics adaptor.
if it continues, i'd suggest to refuse from overclocking. it's very often leads to instability.
and see if it helps.
When I was doing Sea of Thieves a month or two back some kid had his machine way overclocked at a temperature way in excess of the design parameters, and he couldn't figure out why his game kept shutting down and his machine kept rebooting. So....
when textures are on veryhigh i exceed 7.9gb of VRAM and the game crashes!
VRAM is DEFFO an issue in the current build and i ALSO will be very disapointed if the new update does not address this as all the threads on the fporums about VRAM have not been answered at all by the devs.
ps. they also say that there will be "HIGHER QUALITY TEXTURES" in the new update !!
if VRAM is not optimized/fixed in the new update RIP 8 and lower GB graphics cards that this problem occurs on lol
Along with the fact a shortage of video memory has nothing to do with the temperature of my PC.
Windows 10 Enterprise 2016 LTSB 64-bit
AMD Ryzen 5
16.0GB Dual-Channel RAM
NVIDIA GeForce GTX 1060 3GB
465GB Crucial CT500MX500SSD1 (SATA (SSD))
Again, the only solution is to buy another card or cut back on your resource usage.
you obviously dont know what your talking about m8, what kind of graphics cards have 2.5gb Vram anyway? are you playing on a laptop?
when playing in higher resolutions than 1080p on larger monitors you need the higher res testures as anything else looks like absolute turd!
this game DOES NOT have that good textures compaired to other games in which have better textures and much bigger maps with way way less VRAM usage.
ie. Battlefield V uses a max Vram of about 3.8GB on my system with EVERYTHING set to MAX.
that game have way way higher quality textures and more of them.
its a Optimization thing that is the problem and the solution is not to lower settings or buy more hardware (extra graphics cards in SLI or Crossfire do NOT double your Vram anyway you should know this).
the solution is to make the devs aware of the issue and they fix it.
Are you monitoring your commit charge (virtual memory pool) ? Also, did you disable the virtual memory (pagefile) for some reason ?
And for what it's worth my monitor is ultra widescreen, and the game looks fine ... "mate".
i do not use a pagefile.
this problem is an issue with sooo many people.
2 of my friends with different cards (GTX 980 and 980 ti) also have the exact same issue!
game eats sooooo much VRAM
there are many many threads in the forums, in reddit and ive seen people talk about it in twitter.
it has nothing to do with RAM or pagefiles or other caching of such.
after trying 3 different monitoring programs (to see if MSI AFTERBURNER was incorrect) the results are the same on every program.
it seems to lost of people that it is a VRAM leak! but it is not as the Vram lowers to about 3.4GB when we go back to the main menu. (yes the main menu uses 3.5gb of vram)