Insurgency: Sandstorm

Insurgency: Sandstorm

View Stats:
Tiberius Dec 11, 2018 @ 7:27am
My god! Solve this observer + commander issue!
I am fed up playing as a commander and having three observers literally just ignoring me, not being able to stick with me and keep running away just to fire a few shots at some enemies to then get totally smashed.

Observers need to stick with the commander at all times and the commander nor the observer is a frontline unit. They are supposed to stay in the back to provide fire support with strikes, smoke etc etc etc..
< >
Showing 1-15 of 50 comments
Clintwood Dec 11, 2018 @ 7:57am 
Well... what do you propose as a fix?

a BF5 style auto-move the observer player to rifleman after a few minutes of inactivity/ignoring orders. Or a straight server-kick?
If you're gonna have a bang on about something, you better come with a suggestion to fix it as well...
Herr Kommissar Dec 11, 2018 @ 7:58am 
we still have a lot of new players who havent played doi before, give it time and they will git gud
Chop Suey Dec 11, 2018 @ 8:20am 
Use your mic and tell them to get to your position.

Maybe commanders should be able to send a page that displays on onscreen icon to observers if they are a certain distance away and havent just spawned in. (That way, it can only be sent to observers who are forgetting to aid the commander)

Perhaps some unlock award bonuses for being an observer who helps a commander get kills.

I know it's special treatment for the given class, but it could serve as an incentive for the new players who want unlocks.

Perhaps the following points should be kept track of (in dead or endgame screen)
Kills : Deaths : Objectives : Fire Support Kills (The commander and the observer involved gets the fire support kill points)

edit: Perhaps kills should be confirmed when done by fire support. (If I remember correctly, assassin, the helicopter pilot confirms her kills already. Maybe observers should be immediate feedback when firesupport gets a kill.)
Last edited by Chop Suey; Dec 11, 2018 @ 8:23am
Tiberius Dec 11, 2018 @ 8:22am 
Originally posted by REDi1R LCPL Clintwood D:
Well... what do you propose as a fix?

a BF5 style auto-move the observer player to rifleman after a few minutes of inactivity/ignoring orders. Or a straight server-kick?
If you're gonna have a bang on about something, you better come with a suggestion to fix it as well...

To put you cheeky boy in to place, I can tell you that it doesnt take me more than a few seconds to get an idea..

My idea would be a reward system. Means that if observers stay within 2-4 meters in reach of the commander, they keep getting a hella lot of points for that, which would help them a lot with levelling up. This would as well balance out the frustration of not getting any kills by standing in the back with the commander.

My second idea would simply be that observers indeed spawn at the commander location and simply get kicked and for the time of the match banned from entering the role IF the commander decides so.

My third idea would be a mandatory tutorial in combination with a strict point and penalty system if observers either stick or stay away from the commander for too long. i.e getting no points for kills and capturing IF not within the zone of the commander.


PLENTY of options. Sometimes just turn on the brain and let it work for u.
omally72 Dec 11, 2018 @ 8:23am 
We may need a better rewards system. I haven't been able to find documentation on exactly what rewards XP, but I know that kills and captures do. I'm not sure if Observers are actually rewarded for doing their jobs, or indeed if even Commanders are. Couple that with the fact that people aren't used to the roles yet and we have our problem. For the second one, just give it some damn time - the game isn't even released yet; in time people will get more comfortable with those roles. For the frst problem, we need to make sure Observers are rewarded for sticking close to the Commander in lieu of running off for captures/kills.

Remember America's Army? They had the combat lifesaver class, which was tasked with reviving wounded players. I loved playing that role, because even though it meant I got fewer kills, I did get XP for the revives - i.e. I got rewarded for playing the role properly. If Observers gained XP for being within tether distance when the Commander needed them, along with XP for the support called in by the Commander, then people would be incentivized to play it properly. Does anybody know if that's already the case and people just aren't aware of it?

Edit: in too late, I guess, but I think we all make the same good point.
Last edited by omally72; Dec 11, 2018 @ 8:24am
Clintwood Dec 11, 2018 @ 8:23am 
Originally posted by darlowman:

PLENTY of options. Sometimes just turn on the brain and let it work for u.

Good for you. Should have just included them in your first post instead of having a grand ol' whinge.
Tiberius Dec 11, 2018 @ 8:26am 
Originally posted by REDi1R LCPL Clintwood D:
Originally posted by darlowman:

PLENTY of options. Sometimes just turn on the brain and let it work for u.

Good for you. Should have just included them in your first post instead of having a grand ol' whinge.

Why should. I am not here to do the dev's work.

But what have you come up with so far? So far you are just bashing and wasting my time, instead throw in some ideas mate.
Clintwood Dec 11, 2018 @ 8:28am 
Originally posted by darlowman:
Originally posted by REDi1R LCPL Clintwood D:

Good for you. Should have just included them in your first post instead of having a grand ol' whinge.

Why should. I am not here to do the dev's work.

But what have you come up with so far? So far you are just bashing and wasting my time, instead throw in some ideas mate.

Already did, besides... you posted the original topic, so you simply could have added your ideas in the post in the first place. Devs already have plenty on their plate. If you give them constructive criticism they might actually take more notice of your post.

You might not be here to do the devs job, but if you're going to criticise a game for a problem without offering a few solutions... how do you expect the devs to do anything about it?
Tiberius Dec 11, 2018 @ 3:20pm 
Originally posted by REDi1R LCPL Clintwood D:
Originally posted by darlowman:

Why should. I am not here to do the dev's work.

But what have you come up with so far? So far you are just bashing and wasting my time, instead throw in some ideas mate.

Already did, besides... you posted the original topic, so you simply could have added your ideas in the post in the first place. Devs already have plenty on their plate. If you give them constructive criticism they might actually take more notice of your post.

You might not be here to do the devs job, but if you're going to criticise a game for a problem without offering a few solutions... how do you expect the devs to do anything about it?

I have offered plenty of solutions. Do your reading.

Well, I think I stick to the " Don't feed the troll " rule for now.
kaisergav Dec 11, 2018 @ 3:32pm 
Didn't observers get a lot of points in Day of Infamy just for participating in Fire Support? If that's the case here maybe it just needs to be highlighted more to players.
Alex Dec 11, 2018 @ 3:53pm 
As observer main i should say that following a commander is reward in itself. Because if he gets killed i know where to shoot for revenge :)

Also i want to say to commanders that if there are two of you and only one observer, please dont say later that observer suck cause he didn't follow your orders. Maybe he plays with another commander and in that case you should stick to them.
Tiberius Dec 11, 2018 @ 6:42pm 
Originally posted by Alex:
As observer main i should say that following a commander is reward in itself. Because if he gets killed i know where to shoot for revenge :)

Also i want to say to commanders that if there are two of you and only one observer, please dont say later that observer suck cause he didn't follow your orders. Maybe he plays with another commander and in that case you should stick to them.

You are a rare kind, I share your logic though. I feel the same.

In general I feel being Observer is rewarding as it massively supports the team, and nothing is as priceless as having his nick portrayed at the end of the match as best supportive role, as THIS is what makes the real difference in a match.

I wish Observers would get a completely own new set of different weapons.
Last edited by Tiberius; Dec 11, 2018 @ 6:42pm
Blind Digger Dec 11, 2018 @ 6:57pm 
Why not let the Commander call in the support without need of an Observer.
Tiberius Dec 11, 2018 @ 6:58pm 
Originally posted by Blind Digger:
Why not let the Commander call in the support without need of an Observer.

I would love that...but I guess their argument against this is that it wouldn't be " teamwork ".

They took the whole observer commander concept from Rising Storm 2. I never liked this concept nor is it working in RS2.
aG| Wardog Dec 11, 2018 @ 7:04pm 
Originally posted by darlowman:
Originally posted by REDi1R LCPL Clintwood D:

Already did, besides... you posted the original topic, so you simply could have added your ideas in the post in the first place. Devs already have plenty on their plate. If you give them constructive criticism they might actually take more notice of your post.

You might not be here to do the devs job, but if you're going to criticise a game for a problem without offering a few solutions... how do you expect the devs to do anything about it?

I have offered plenty of solutions. Do your reading.

Well, I think I stick to the " Don't feed the troll " rule for now.
Only after someone else started making them. If you can't cope with people critising you, get off the internet.
< >
Showing 1-15 of 50 comments
Per page: 1530 50

Date Posted: Dec 11, 2018 @ 7:27am
Posts: 50