Insurgency: Sandstorm

Insurgency: Sandstorm

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Spiridon Jan 6, 2019 @ 10:19am
Grenade timing
Grenade timings doesnt work properly. I mean then i throw grenade and activate a timer.I dont used a stopwatch, but it feels wrong.
Last edited by Spiridon; Jan 6, 2019 @ 10:20am
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Showing 1-14 of 14 comments
NicoCoco Jan 6, 2019 @ 10:26am 
Remember you can cook the nade with the opposite mouse button. I think nades explode around 6 to 7 seconds.
Spiridon Jan 6, 2019 @ 10:45am 
Flash and incendiery explodes about 2-3 s. HE explodes sometimes on 3s sometimes in 4,5. In source insurgency all nades explodes after 4 secs it was so easy to count a time. But here are some problems with that. As i said i didnt used the stopwatch ( maybe do it in a future ) but it feels that it works wrong
NicoCoco Jan 6, 2019 @ 10:51am 
Yeah flash and inc nades have short fuses.
Spiridon Jan 6, 2019 @ 10:55am 
Sorry guys for the wrong infomation. Used a stopwatch. Flash and inc oxplodes about 2.3 s. HE 5.2 s
OokerTheApe (Banned) Jan 6, 2019 @ 1:18pm 
not going to tell you what i do but in the past two weeks ive got 2, 6 man grenade kills and 2, 4 man grenade kills lets just say the timer helps alot but i get what you mean
Last edited by OokerTheApe; Jan 6, 2019 @ 1:18pm
Mox Jan 6, 2019 @ 1:25pm 
Originally posted by Spiridon87:
Sorry guys for the wrong infomation. Used a stopwatch. Flash and inc oxplodes about 2.3 s. HE 5.2 s

You sure about that? Because I count slowly to 5 or 6 before I let the HE grenade go ... and it still have plenty of time to travel
NicoCoco Jan 6, 2019 @ 1:41pm 
Originally posted by Mox <<AD>>:
Originally posted by Spiridon87:
Sorry guys for the wrong infomation. Used a stopwatch. Flash and inc oxplodes about 2.3 s. HE 5.2 s

You sure about that? Because I count slowly to 5 or 6 before I let the HE grenade go ... and it still have plenty of time to travel
Yeah me too.


Originally posted by OokerTheOrangutan:
not going to tell you what i do but in the past two weeks ive got 2, 6 man grenade kills and 2, 4 man grenade kills lets just say the timer helps alot but i get what you mean
I think i know what you mean ;D
Spiridon Jan 6, 2019 @ 2:19pm 
Originally posted by Mox <<AD>>:
Originally posted by Spiridon87:
Sorry guys for the wrong infomation. Used a stopwatch. Flash and inc oxplodes about 2.3 s. HE 5.2 s

You sure about that? Because I count slowly to 5 or 6 before I let the HE grenade go ... and it still have plenty of time to travel
Then u throw a nade for example by pressing LMB, just press RMB and u will activate a timer.
Mox Jan 6, 2019 @ 2:27pm 
Originally posted by Spiridon87:
Originally posted by Mox <<AD>>:

You sure about that? Because I count slowly to 5 or 6 before I let the HE grenade go ... and it still have plenty of time to travel
Then u throw a nade for example by pressing LMB, just press RMB and u will activate a timer.

yes, I'm aware of how you cook a grenade before throwing it ... but try holding it, let go of the spoon and count how long it takes before it blows up in your hand ... I'm pretty sure the fuse on the frags are closer to 8 seconds than 5
Last edited by Mox; Jan 6, 2019 @ 2:28pm
Petroleum Jan 6, 2019 @ 2:33pm 
M67 frags SHOULD have a 6 to 7 second timer.
Mox Jan 6, 2019 @ 2:44pm 
Originally posted by Walk It Off, Petrov:
M67 frags SHOULD have a 6 to 7 second timer.

" When the grenade is thrown, the safety lever will fly free (under pressure from the striker spring) and the striker will hit the cap, igniting the pyrotechnic delay element. When the delay element has burned approximately 4 to 5 seconds it will initiate the grenade's explosive filler, causing a large number of metal fragments to be projected at high velocities. "

Source: https://en.wikipedia.org/wiki/M67_grenade

Where do you get 6-7 seconds from?
Last edited by Mox; Jan 6, 2019 @ 2:46pm
Iommonaut Jan 6, 2019 @ 3:03pm 
I've tested it, grenades always have a minimum of 5 seconds before exploding no matter how long you cook it. You can't kill yourself with grenades. Another stupid design decision which makes no sense, we should be able to arm grenades while still holding them like how it works in every other FPS ever.
Last edited by Iommonaut; Jan 6, 2019 @ 3:07pm
Spiridon Jan 6, 2019 @ 5:37pm 
Originally posted by Mr. Moonshine:
I've tested it, grenades always have a minimum of 5 seconds before exploding no matter how long you cook it. You can't kill yourself with grenades. Another stupid design decision which makes no sense, we should be able to arm grenades while still holding them like how it works in every other FPS ever.
I disagree with you. U can pull out grenade trigger than graned is in hand and throw it after 3 sec so it explode in a point that u need or it can explode in air so it will damage all who was under the explosion point. Its realistic and really fun. Incendiari explodes much faster because its easier to burn it in a point what u need. With compare with molotov that explodes in a first collision point.
Last edited by Spiridon; Jan 6, 2019 @ 5:37pm
Petroleum Jan 6, 2019 @ 7:12pm 
Originally posted by Mox <<AD>>:
Originally posted by Walk It Off, Petrov:
M67 frags SHOULD have a 6 to 7 second timer.

" When the grenade is thrown, the safety lever will fly free (under pressure from the striker spring) and the striker will hit the cap, igniting the pyrotechnic delay element. When the delay element has burned approximately 4 to 5 seconds it will initiate the grenade's explosive filler, causing a large number of metal fragments to be projected at high velocities. "

Source: https://en.wikipedia.org/wiki/M67_grenade

Where do you get 6-7 seconds from?

Probably from a source years back. That or my mind pulled a bad.

Anyways, I digress--still, that's not replicated in game at all. I have tried cooking frags and it takes up to ten seconds. Or more. That's not right.
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Date Posted: Jan 6, 2019 @ 10:19am
Posts: 14