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the choppers were cool for two seconds until people started calling them one after the other therefore resulting in 90 seconds of noise and a bot flying around the map
It's not at all fast paced, either...I don't know what you guys are playing..
not to mention insurgents get nothing thats equally as strong
Choppers make people stick to cover and find other ways to an objective, not necessarily make it a complete stop--then again this can be a benefit for a brief break from fighting and to rearm/regroup. Insurgents get strong things of their own, including relatively powerful weapons and things like chemical gas, drones, and other similar things.
In essence, both sides don't play the same; neither is 'stronger' than the other completely, people just need to get into the groove of both sides' playstyles. Cause they DO play differently.
Of course I didn't mean literal kill streaks...but they might as well be.
While I agree with most of the problem solving suggestions many of the objectives are not oustide, and there are rarely routes that can be taken to avoid going 'outside'.
One of the major issues I have is that the blackhawk appears to be able to look directly down even if the guns are not representative of that...but I guess I frequently run into the issues of people not appearing the way they are actually looking.
The apache being able to aim under its nose is fine. They can do that IRL.
Maybe a solution to the problem is to make it so you can shoot the gunners out. It moves around like its a raft of rough seas anyway. But make it so I can shoot out the gunners and then there is some compromise. And just ♥♥♥♥ off the apache. Because frankly they add nothing to the game, and there are enough problems with calling it a tactical shooter before you mention an automated way to kill your enemies.