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This game isn't quite for you. Your expectations are a little off. Your description of it being like CoD hardcore is not too far off. It's approachable and quick like CoD (at least compared to other shooters like this), but hardcore and highly skill based like Squad or Arma. That's its niche.
I will say this though, your comment on the range of footsteps is actually absurd. During gunfire even at medium range I can't hear practically ANY footsteps.
Insurgency could be another Squad or Arma with a strict dedication to realism and very little concessions made in the name of fast and fun gameplay, but then it would just be another Arma or Squad. It wouldn't have its own identity.
If you want a slower game, play them. They exist. It's odd to want and expect this game to be like the others though, because you basically seem to be asking to pay for another copy of games you already play.
Like the guy abow me said, tactical doesnt necessarily means a slow paced game.
In Insurgency your team will rarely (to none) secure their win if they all go run and gunning all over the place.
The game do aquire some brain cells in approaching your objective.
If 2 or 3 guys fails at their role in their team you coud easily lose no matter how good you are.
So yes, game heavily relies on teams and tactical approaching...
Fast pace approach tends to lower the number of campers and rewards more agressive playstile of the game... which i like.
Imo fast pace is extremely fun once you get use to the game.
Think fast!
Adapt... win or lose.
Ex1. the map is still artificially limitied by out of bounds to force fights at certain choke points, making each cap point its own little counter strike size map.
Ex2. Allowing the enemy to hear your chat in proximity does not make for conducive team play. If i'm on the second floor in a cap point telling my team where enemy is, the enemy team can hear me.... So you stay silent while your team runs blind around stairs and through doors. Or get everyone you play with on discord and then mute the ALLAH ACHKBAR screaming idiots, which just further shuts down an sembelence of tactics.
Ex3. The defending force can only move like 30m past the cap point they are defending, in what world do you defend a point by piling into a 20M building and just camping corners? It's a trick question, you don't. You spread out to cover the flanks and create the biggest net thats feasble. Though you can't do that in INS:SS because being 30-40m past the cap point means your chatacter gives up the will to live and refuses to shoot anyone. Also the line is invisible and in no way consistent. Being that I've been in places i know were out of bounds for me when i was defending, but miraculously this round after we lost A, i could just hang out right behind it with no warning shooting all the blind sprinting attackers as they ran past without looking at all.
All in all i like insurgency for the mindless twitch shooting action, just like CS:GO, Doom, Unreal tournement... etc. But for real tactical gameplay that requires any reasonable or moderate use of communication or tactics, Arma and squad are the only options.
I agree with you, i bought this game thinking it was going to have the same mechanics of INS2 but with better graphics and new features but this game really dissapointed me, i didn´t expect a super fast paced game as in fact it is.
I usually play as a sniper and It´s not fun to see how a player is zigzaging in front of you then your pistol rans outta ammo and then you get killed or not to mention how players use lateral movement (moving from left to rigth) at high speed to dodge bullets.
Those things didn´t happened in INS2 so i hope they change those aspects to improve playability of the game but if developers are not going to make this changes, they should remove insurgency name and just name it sandstorm beacuse this game doesn´t live up to the essence of INS2, they should remaster INS2 for those who love that slow paced play style of INS2 in my opinion.