Insurgency: Sandstorm

Insurgency: Sandstorm

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Orpheus Dec 19, 2018 @ 8:34pm
Game is way too fast paced..
For a game that markets itself as a tactical shooter it sure is super fast paced. You sprint at lightspeed and there is next to no penalty for having low stamina. The time to kill is fine and I prefer it because I'm a big squad and arma player.

This just feels ridiclous though, people jumping off roofs to get a kill, sprinting around and sighting up at the last second and blitzing you. And right now there's a bug where you cant tell which way an enemy is facing.

I also think footsteps are way too loud at range. Being about to hear footsteps over gunfire at 30+metres away is a big no no. It basically comes down to a who hears who first. Or a who can hide in the corner next to a doorway first. And I get that its the 'realistic' aspect of the game or whatever but in a game designed to be played at 2x speed compared to other tactical shooters it just falls out of the genre in my opinion.

At this stage its got more in common with Call of Duty hardcore mode in MW2 then it does with squad or arma.

Just my opinion.
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Showing 1-9 of 9 comments
El Buhdai Dec 19, 2018 @ 10:44pm 
I was gonna take this on point by point but it can be summed up with this statement:

This game isn't quite for you. Your expectations are a little off. Your description of it being like CoD hardcore is not too far off. It's approachable and quick like CoD (at least compared to other shooters like this), but hardcore and highly skill based like Squad or Arma. That's its niche.

I will say this though, your comment on the range of footsteps is actually absurd. During gunfire even at medium range I can't hear practically ANY footsteps.

Insurgency could be another Squad or Arma with a strict dedication to realism and very little concessions made in the name of fast and fun gameplay, but then it would just be another Arma or Squad. It wouldn't have its own identity.

If you want a slower game, play them. They exist. It's odd to want and expect this game to be like the others though, because you basically seem to be asking to pay for another copy of games you already play.
Last edited by El Buhdai; Dec 19, 2018 @ 10:45pm
Marty_ Dec 19, 2018 @ 10:56pm 
I've never thought "tactical" automatically meant slower gameplay. I mean look at CS:GO, its labeled as a tactical shooter and its super fast paced.
Lifted Seven Dec 19, 2018 @ 11:12pm 
I have played maaaany hours of original Insurgency, and I agree that Sandstorm is quicker when it comes to movement. Not a bad thing, but even when I saw the previews on Youtube, I thought: "Oh Jeeeez everything is so fast compared to original Insurgency!"

Sorrow Dec 19, 2018 @ 11:15pm 
This game is TACTICAL.
Like the guy abow me said, tactical doesnt necessarily means a slow paced game.
In Insurgency your team will rarely (to none) secure their win if they all go run and gunning all over the place.
The game do aquire some brain cells in approaching your objective.
If 2 or 3 guys fails at their role in their team you coud easily lose no matter how good you are.
So yes, game heavily relies on teams and tactical approaching...

Fast pace approach tends to lower the number of campers and rewards more agressive playstile of the game... which i like.
Imo fast pace is extremely fun once you get use to the game.
Think fast!
Adapt... win or lose.
Last edited by Sorrow; Dec 19, 2018 @ 11:19pm
Casual Sun Dec 19, 2018 @ 11:29pm 
Yeah. The devs are concerned with making the game they want over realism. It's been like that before Sandstorm. Sandstorm is slower and wider than INS2. It's a much mushier experience compared to the tight and responsive controls of INS2, but even so, it is supposed to be a fast paced, hardcore "arcade" shooter.
BestCopperNoob™ Dec 19, 2018 @ 11:51pm 
Originally posted by Orpheus:
For a game that markets itself as a tactical shooter it sure is super fast paced. You sprint at lightspeed and there is next to no penalty for having low stamina. The time to kill is fine and I prefer it because I'm a big squad and arma player.

This just feels ridiclous though, people jumping off roofs to get a kill, sprinting around and sighting up at the last second and blitzing you. And right now there's a bug where you cant tell which way an enemy is facing.

I also think footsteps are way too loud at range. Being about to hear footsteps over gunfire at 30+metres away is a big no no. It basically comes down to a who hears who first. Or a who can hide in the corner next to a doorway first. And I get that its the 'realistic' aspect of the game or whatever but in a game designed to be played at 2x speed compared to other tactical shooters it just falls out of the genre in my opinion.

At this stage its got more in common with Call of Duty hardcore mode in MW2 then it does with squad or arma.

Just my opinion.
This isnt insurgency orginal game mechanics, bf hardcore advenced infantry war mode 😆
BukkakeRanger Dec 20, 2018 @ 3:34am 
The difference between Insurgency and what most people would call a tactical shooter is communication. The comms in this game are absolute trash, in a month most games through matchmaking will be silent. Tactical shooters rely on communication to build strategy, INS:SS and INS do not require communication. You might get it sometimes, but INS is no different than a cod or BF game, in that it's more about twitch shooting skill than actually communicating and using realistic tactics.

Ex1. the map is still artificially limitied by out of bounds to force fights at certain choke points, making each cap point its own little counter strike size map.

Ex2. Allowing the enemy to hear your chat in proximity does not make for conducive team play. If i'm on the second floor in a cap point telling my team where enemy is, the enemy team can hear me.... So you stay silent while your team runs blind around stairs and through doors. Or get everyone you play with on discord and then mute the ALLAH ACHKBAR screaming idiots, which just further shuts down an sembelence of tactics.

Ex3. The defending force can only move like 30m past the cap point they are defending, in what world do you defend a point by piling into a 20M building and just camping corners? It's a trick question, you don't. You spread out to cover the flanks and create the biggest net thats feasble. Though you can't do that in INS:SS because being 30-40m past the cap point means your chatacter gives up the will to live and refuses to shoot anyone. Also the line is invisible and in no way consistent. Being that I've been in places i know were out of bounds for me when i was defending, but miraculously this round after we lost A, i could just hang out right behind it with no warning shooting all the blind sprinting attackers as they ran past without looking at all.

All in all i like insurgency for the mindless twitch shooting action, just like CS:GO, Doom, Unreal tournement... etc. But for real tactical gameplay that requires any reasonable or moderate use of communication or tactics, Arma and squad are the only options.
Last edited by BukkakeRanger; Dec 20, 2018 @ 3:43am
Padlock Dec 20, 2018 @ 4:15am 
Originally posted by Orpheus:
For a game that markets itself as a tactical shooter it sure is super fast paced. You sprint at lightspeed and there is next to no penalty for having low stamina. The time to kill is fine and I prefer it because I'm a big squad and arma player.

This just feels ridiclous though, people jumping off roofs to get a kill, sprinting around and sighting up at the last second and blitzing you. And right now there's a bug where you cant tell which way an enemy is facing.

I also think footsteps are way too loud at range. Being about to hear footsteps over gunfire at 30+metres away is a big no no. It basically comes down to a who hears who first. Or a who can hide in the corner next to a doorway first. And I get that its the 'realistic' aspect of the game or whatever but in a game designed to be played at 2x speed compared to other tactical shooters it just falls out of the genre in my opinion.

At this stage its got more in common with Call of Duty hardcore mode in MW2 then it does with squad or arma.

Just my opinion.

I agree with you, i bought this game thinking it was going to have the same mechanics of INS2 but with better graphics and new features but this game really dissapointed me, i didn´t expect a super fast paced game as in fact it is.
I usually play as a sniper and It´s not fun to see how a player is zigzaging in front of you then your pistol rans outta ammo and then you get killed or not to mention how players use lateral movement (moving from left to rigth) at high speed to dodge bullets.
Those things didn´t happened in INS2 so i hope they change those aspects to improve playability of the game but if developers are not going to make this changes, they should remove insurgency name and just name it sandstorm beacuse this game doesn´t live up to the essence of INS2, they should remaster INS2 for those who love that slow paced play style of INS2 in my opinion.
Last edited by Padlock; Dec 20, 2018 @ 4:34am
Maki Nishikino Dec 20, 2018 @ 4:30am 
The game is only fast paced if you play it as such, you can play Insurgency 2014 like Call of Duty if you wanted to.
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Date Posted: Dec 19, 2018 @ 8:34pm
Posts: 9