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It would be nice if this was a standard CVAR for server admins to set as desired because in COOP EVERYONE seems to hate it!
This is old mechanic that is perfectly acceptable and RIGHT in my opinion, because you have too many enemy players sitting at the old objective and still shooting at you, and potentially spawn killing, because your spawn moves too.
This is also right because it doesn't just auto warn you, it gives you good 10-20 seconds at least to move from that point, before warning is displayed, very forgiving.
I could easily abuse the system in Original Insurgency by moving back and forth from red zones, or how about a famous "Sinjar" c4 at spawn? Anyone? Anyone?
Ahhhhh goooood ol' Sinjar push to A
This arbitrary restriction with a message would not be required if the level design made it impossible to hold every choke point preventing the attackers from advancing towards the next objective.
Playing and regretting playing RS2 earlier today and my flea-bitten VC throat cutter just decides violence is not the answer when he gets the perfect flank on an entire american squad currently shooting at his buddies.
Just chilled there for about 45 seconds before anyone bothered to question why a vietnamese dude was sitting amongst them, screaming at his allies, trying to get artillery called in ontop of himself.
Generally I am not a fan of the mechanic. I can see why Insurgency implements it, given each life a player has is very valuable, it can suck to be killed from an unfair position. I believe that frontlines should form naturally around the objective, and if players are doing well by choosing cheap strategies like spawn camping or doing something not helping the team the proper way, there are better ways of telling them politely that they probably shouldn't be there.
I would argue that you could go with a less heavy handed approach by implementing a hybrid system. Less out of bounds areas, but those that are hard off limits are kill zones. .50 cal expert sniper just waiting for you to leave the play area sort of thing.
In addition to this, any "flanker" trying to get into a cheesy position to get some cheap kills would be alerted that he had been detected by the opposing force after a very short delay, and the players on the other team would be alerted to the flanker -instantly if they are just spawning in- also getting a rough outline of the flanker's direction and distance to them on the compass.
This would expose any players trying to corner camp some fresh spawns or chill in some abusable spot while not going so far as to disable weapons.
Any grenades conveniently thrown into a spawn area would misfire and explode early. I would also argue a second or two of spawn protection would probably be fair as well, just in case.
Just my two cents, not expecting anything like this before release but its just an alternative to consider.
There are actually kill zones but you have to go out of the allowed area far enough or go outside of the permitted map. It gives you 10 seconds or you die.
I should have worded that a bit better. Zones inside of the normally playable area that would kill you. Nothing nearly as egregious as it is right now with the restricted area warnings, but if they were to somehow get behind a spawn point or some very naughty spot while the enemy still had reinforcement waves.
I know what you're talking about sadly enough. Turns out you can get your whole team to think you're a real cool dude by doing something with the spawn truck on refinery. If they're lucky they will have enough time to sprint back in bounds before the game kills them.
If you like it on your server, leave it on. If you don't, turn it off.
Simples!
Your first suggestion is the biggest problem I have with them. In some cases I'm just trying to flank or move around and it pops up unexpectingly. While this might not be an issue after playing the maps for thousands of hours there's no indication of what's out of bounds.
I think restricted areas are badly designed when they frequently get in the way of people who aren't the problem and aren't doing something the areas were set up to stop (people who camp spawns for example), and are instead trying to do something like flank or even just change cover.
Why the hell bother with anything more than the most pathetic minimum level design possible if so much of a decent level is going to be restricted by a stupid pop up message and disabled weapons?