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Everyone's different, some want fast, some what to take their time...
Too much DOI for my taste but I feel like the devs like the faster play style, too influenced by COD and BF. Please don't go that route NWI, be different!
I have fed up seeing people rushing to a capture point to get more kills and points, even if the commander has ordered a gun ship or a strafe run. It also bugs me off seeing multiple incendiary nades being thrown at a cache, or someone trys to plant a bomb while there is a guy next to him holding an incendiary nade...
I know that rushing in can be fun and get you some badass moments, it just usually doesn't mix well with those who would prefer the tactical team approach.
Agreed, I posted something similar about secondary objective points to encourage other types of play rather then objective rushing for points.
Most guys that rush in for kills usually get killed off quickly so I'm not worried about rushers running for kills. If I take my time, I usually get more kills then the rushers since I stay alive a lot longer to kill more AI.
Right now everyone rushes to objectives for points, just make it less important and other roles just as important, that will help to balance point distribution and hopefully team play.
I also don't want guys just camping and doing nothing.
- Bring down the points for capping objectives.
- Give out at more points if kill side and back flanking AI, especially back flanking AI.
- Give out points if you’re outside the objective and kill AI trying to attack the objective. Should help distribute the team rather then all at the same spot.
- Give out tones of points for last man standing and capping, like a bazillion! Capping points could also be on a team alive %, whoever's left gets more points. If the whole team is still alive, capping gets a lot less points.
- Have a point slider system so if some guy just rushes and is far away from teammates then he gets less points for objective. The closer the team is together, the more points everyone gets.
Just throwing ideas out there, might be crap or might work out…
That way commander can play his role and overwatch the battlefield instead of rushing and getting killed all the time. Snipers can be snipers, etc.
I've seen people rush in through doorways people are clearing, and actively shooting through, get shot in the back of the head, and flip because they got TK'd. Same goes for destroy objectives. It's either a molitov, incendiary, or mortar - and almost every time, they rush in and get TK'd.
I think it has to do with the "Run and Gun" aspect of the game at the moment (mentioned in another post I believe). You can sprint without needing to recover any. The pace is fast (which I enjoy), but too fast. No time is given to call supports, and for the most part, supoorts aren't needed.
Points for a single person completing objectives encourage it also. Idk.. If you give points to the entire team for something one person carried the team for, that one person won't see the benefit.
The worst part is capture time is less than the sprint time from one objective to another. And if you don't wanna mindlessly run together with the point grubs, you end up in some rear bot spawn and you can't sprint and reload at the same time to deal with this situation either.
They either have to triple the bot count and have most bots spawn at the objective itself or make capture points shared among all players to stop the bum rushers from making the game a boring running simulator.
And make that lonely rushers can only meet their death at the end of the track. Running with a weapon in your hand should deny any chance to open fire first .... ♥♥♥♥ up the accuracy much more than actually, within the few seconds after you stop
Please the rush to CS
Agree 100%. My friends and I absolutely loved the coop in the original. This feels like a COD knock-off to me.