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Freeeeeeeeeeeeeeeeeeeeedoooooooooooooooooom!
Yeah, I remember that being a problem in Insurgency. You'd have a point except even with restrictive zones there still exist funnels outside of spawns where it's really easy to say park a technical and waste half the opposing team as they walk down a hill. You don't always need to be close to exploit this.
same with defenders, rather than defending the area around the obj, most times people move waaay forward pretty much boarder line attacking the attackers spawns
the first game was lousy with this and this games not much better
im not saying you cant defend further up from the objective by line of sight, im saying it ♥♥♥♥♥♥♥ sucks spawning as a defender, making it halfway to the objective before getting shot in the back because the attacking team has pushed so far up
the aim of the game is to literally "secure the objective" not "secure the area approximatly 30m in front of the objective"
the frist game suffered from this more where the attacking team rather sit in direct line of sight of the defenders spawn rather than actually capping the objective, this is well documented. this game while marginally better still commonly suffers from this issue
if its a choice between a meat grind on the objective or being killed 5 seconds out of spawn (and sometimes directly in spawn like on Crossing ect) ill choose the objective based chaos everytime
Going out of bounds? How dare you.
I sure am glad these hardened insurgents are kind enough to obey ROE.