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Some games that have the feature built in it's Super Sampling, in the Nvidia Control Panel it's DSR (that can be used in many games). On AMD I believe it's VSR. They all do the same thing, just different coding and ways to go about it.
In the most basic terms, Super Sampling (Or DSR/VSR) is a more extreme AA. The idea is that a downsampled game can look "better" than running @ native 1080p. Less jaggies and some claim more detail, depending on the game.
Super Sampling does come at a cost of fps though, most often a more significant loss of fps compared to using just traditional AA.
Nowadays, most games use a deferred renderer, which means real anti-aliasing (MSAA) is completely out of the question, which leaves us only supersampling as a way of reducing jaggies without information loss (blur filters/ post-process AA aka fake AA).
When you run at your native resolution, that's just taking one sample per pixel. The renderer will check the middle of what is behind that pixel to determine what color it should be.
Multisampling is less resource intensive than supersampling. Setting it to 2x will check two different spots behind the pixel to give you an average. 4x anti-aliasing will check four different spots within the pixel to give you a better average.
Supersampling should give you a similiar effect, but textures will look better than they would with multisampling (MSAA only works on edges).
Basically, just set it above your screen resolution if you want more clarity. (If you can tolerate the FPS loss)