Insurgency: Sandstorm

Insurgency: Sandstorm

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Is this another arcade shooter or finally something authentic?
It is advertised as authentic war experience but from the gameplay it looks very aracadey? People change directions like Hedgehog.

How big is the player count right now?

Thanks guys!
Last edited by legendary pair of shoes; Sep 23, 2018 @ 1:05am
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Showing 1-15 of 15 comments
Epic Fail Spy Sep 23, 2018 @ 1:06am 
this game and the last were never marketed as a mil sim like arma or squad. if you've ever played hardcore mode servers on battlefield it's more like that except with more realistic gunplay, no kill feed, minimal hud, etc.

player count is always around 1000 but matches are always found in less than a minute for me.
Last edited by Epic Fail Spy; Sep 23, 2018 @ 1:09am
Salazar Sep 23, 2018 @ 1:07am 
Originally posted by Epic Fail Spy:
this game and the last were never marketed as a mil sim like arma or squad. if you've ever played hardcore mode servers on battlefield it's more like that except with more realistic gunplay.
+1
Squad or Arma are a mil sim, Sandstorm is a mix between arcade and a hardcore shooter. If you want "authentic" with weapon modding and magazine and inventory management I recommend Escape from Tarkov
The worldwide player count is usually under 1,000.

The acceleration speed and changing direction speed are very arcadey.
You can strafe left and right very fast, and strafe shooting doesn't raise much reoil.
You can run&gun a LMG through a map without stoping.
Footsteps are not loud, which benefits run&gun play style.
I think run&gun is far more effective than the other play styles in this game.

There are also serious tk and optimazation issues in this game.
Last edited by Tactical Testicles; Sep 23, 2018 @ 1:42am
Epic Fail Spy Sep 23, 2018 @ 1:20am 
Originally posted by INSS: I don't feel so good:
The acceleration speed and changing direction speed are very arcady.
You can strafe left and right very fast, and strafe shooting doesn't raise much reoil.
You can run&gun a LMG through a map without stoping.

agree with all this and hope they will change. on the last dev stream Mike even said the LMG is not playing how he would like so expect a nerf to that.
Barry McCaugner Sep 23, 2018 @ 1:30am 
more realistic than battlefield and less arcadey than CoD, its got a good formula and fun modes, theres only like 3 in the beta but the original title has like 5 or 6, and this game is just as good as the original if not better, obviously needs work but its damn well getting done
kungfupunker Sep 23, 2018 @ 3:08am 
its pretty arcady to be honest i mean you can sprint slide...nuff said rite. saying that though it is still alot of fun. If you want a WAR experience get yourself rising storm 2 vietnam or red orchestra 2.
pr0x Sep 23, 2018 @ 6:07am 
It's very arcadey.
Spectator6 Sep 23, 2018 @ 7:15am 
Originally posted by neiio:
Squad or Arma are a mil sim, Sandstorm is a mix between arcade and a hardcore shooter. If you want "authentic" with weapon modding and magazine and inventory management I recommend Escape from Tarkov

Fair warning: Once you understand EFT's gameplay loop, its amazingly detailed weapons and **SUPER** intense gunfights will ruin every other FPS gameplay experience for you.
Ludus Aurea Sep 23, 2018 @ 8:04am 
Clearly you've never played an FPS.

This is PC. Everything always is fast.

And no. Rising Storm 2 is terrible. It is worse than Insurgency in every way. There's a reason the original creator of Red Orchestra left Tripwire to work on Insurgency.

Acceleration problems in movement are because Unreal engine is trash and always has been. Red Orchestra had these exact same issues for years and still does, actually, where you go to vault into a window and bounce off the wall 3 times before getting it right.

And no. You can't run and gun with an mg without stopping. It literally doesn't work that way. In INS it did, if you were good, but not in Sandstorm. Hipfire is extremely inaccurate with MGs even with a laser sight and even rifles cant hit half the time hipfire at pointblank WITH a laser.

Stop talking ♥♥♥♥ about games you don't own and haven't played.
Last edited by Ludus Aurea; Sep 23, 2018 @ 8:08am
Originally posted by Grenadeh:

And no. You can't run and gun with an mg without stopping. It literally doesn't work that way. In INS it did, if you were good, but not in Sandstorm. Hipfire is extremely inaccurate with MGs even with a laser sight and even rifles cant hit half the time hipfire at pointblank WITH a laser.
As a Gunner main I can confirm this is true.
Shamo Sep 23, 2018 @ 8:41am 
compared to other similar games it is more realistic, but only in the right places. there is definitely a focus on competitiveness and accessibility without sacrificing too much of the realistic feel. Basically, you die very quickly, hitting things is hard, you can shoot through lots of obstacles and the maps are more open and less linear. Also your aim and vision is affected by suppressing fire.
Lightspeed Sep 23, 2018 @ 9:28am 
Arcade/sim
thanks
Chop Suey Sep 24, 2018 @ 9:46am 
So far, I think the maps are too big for the player count, but that's just me.
I hope they add a some small maps, just to see if they work better. The devs need to experiment a bit more so they can figure out what works.

edit:

I hope they add some smaller maps, to see if things work better. Maybe vehicles should have a wider area they can move around before being "out of bounds".
(I don't think all of my ideas are good, but the beta could be an opportunity to take risks and impliment features that could make/break a game at release. )
Last edited by Chop Suey; Sep 24, 2018 @ 9:51am
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Date Posted: Sep 23, 2018 @ 1:03am
Posts: 15