Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
player count is always around 1000 but matches are always found in less than a minute for me.
The acceleration speed and changing direction speed are very arcadey.
You can strafe left and right very fast, and strafe shooting doesn't raise much reoil.
You can run&gun a LMG through a map without stoping.
Footsteps are not loud, which benefits run&gun play style.
I think run&gun is far more effective than the other play styles in this game.
There are also serious tk and optimazation issues in this game.
agree with all this and hope they will change. on the last dev stream Mike even said the LMG is not playing how he would like so expect a nerf to that.
Fair warning: Once you understand EFT's gameplay loop, its amazingly detailed weapons and **SUPER** intense gunfights will ruin every other FPS gameplay experience for you.
This is PC. Everything always is fast.
And no. Rising Storm 2 is terrible. It is worse than Insurgency in every way. There's a reason the original creator of Red Orchestra left Tripwire to work on Insurgency.
Acceleration problems in movement are because Unreal engine is trash and always has been. Red Orchestra had these exact same issues for years and still does, actually, where you go to vault into a window and bounce off the wall 3 times before getting it right.
And no. You can't run and gun with an mg without stopping. It literally doesn't work that way. In INS it did, if you were good, but not in Sandstorm. Hipfire is extremely inaccurate with MGs even with a laser sight and even rifles cant hit half the time hipfire at pointblank WITH a laser.
Stop talking ♥♥♥♥ about games you don't own and haven't played.
I hope they add a some small maps, just to see if they work better. The devs need to experiment a bit more so they can figure out what works.
edit:
I hope they add some smaller maps, to see if things work better. Maybe vehicles should have a wider area they can move around before being "out of bounds".
(I don't think all of my ideas are good, but the beta could be an opportunity to take risks and impliment features that could make/break a game at release. )