Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But overall, the foregrip tends to reduce more recoil than the compensator.
I suppose in competitive more points are spent on weapons and attachments rather than grenades, armor, gas masks, and carriers right?
Foregrip is more important since it is what prevents your gun climbing too much.
You can ignore compensators, since horizontal recoil is only a big thing with MGs and pistols.
Having said that, you can ignore foregrips if you use weapons in semiauto mode.
On the other hand if you often fire 1/3 or 1/2 a magazine in one continuous burst, then foregrips are practically obligatory, until you learn to be more conservative of your ammo.
I've been thinking about this for the past week while testing some weapon configurations, trying to pick only one, either compensator or foregrip (since under competitive settings, it's not viable to go for both). I'd say it's more likely a matter of preference, but there are some factors that I believe they should be taking to account, such as caliber, rate of fire, firing mode and player's sensitivity.
After some testing, I'd say the vertical grip is still a better option on most cases (AKM, FAL, G3A3, M16...) but on a few other rifles (M4A1, G36K...) I could notice a slight improvent when going for the compensator, basically I'd say because their vertical recoil is easier to handle even with no grip, while the comp will allow you to full auto your targets for a longer period of time at further distances, tracking their movement while shooting and actually getting the kill.
On submachine guns the foregrips and compensators are probably not worth it, since most of the engagements happen within a really close range, I'd suggest playing them with a suppressor and trying to play a bit aggressive on the flanks, the suppressor can delay the enemies reaction time to where you can quickly engage 2-3 targets at a time.
But in the end it's a matter of preference, you can always find out what works best for you.