Insurgency: Sandstorm

Insurgency: Sandstorm

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Q.Shot May 9, 2019 @ 10:26pm
5.56 Caliber bullet a bit weak?
I understand that a 5.56 bullet is not as lethal like the 7.62/308. ( although in some cases its the same irl) but with this game it seems like once you hit an enemy from 30 meters they soak up 2 or even 3 5.56 rounds before you kill them. While a lot of the insurgent rifles are 7.62, they seem (while i do not know the full mechanics of the game) to kill in one shot from any range at any distance. I might just be really bad with recoil control with all the M4/AR style weapons in this game but on paper i think you run into the same problem.

My whole reason for this post is as an idea to buff weaker caliber ammo. I think there should be a bit more flinch in the game to make gun fights run more along the line of who has better aim/reflexs to make the first shot count. in the case of the 7.62 round it already rewards you for that aim/reflex more then the 5.56 bullet in this game.

*This is personal experience and i may be completely wrong on how bullet caliber works in this game.
Last edited by Q.Shot; May 9, 2019 @ 10:29pm
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Showing 1-15 of 19 comments
Lightspeed May 9, 2019 @ 11:31pm 
I hope you voiced your opinion in the survey...
Q.Shot May 10, 2019 @ 12:13am 
Yes I made sure to do the survey. I just wanted to know other people’s opinions on this. if it’s an issue or just me assuming something.
Last edited by Q.Shot; May 10, 2019 @ 12:14am
Fed May 10, 2019 @ 6:55am 
The AKM doesn't 1 shot people and the M16 kills in the same amount of shots. You can also go to the firing range and test this if you think this is BS and are about to write a lengthly paragraph telling me I'm wrong. :lunar2019crylaughingpig:
https://steamcommunity.com/sharedfiles/filedetails/?id=1707964551

Idk where you got the idea that it does from unless you mean when you're playing COOP and the AI 1 tap you from super far away with a makarov, that's how they've always worked, they just headshot you after looking at you for long enough. :lunar2019piginablanket:
Last edited by Fed; May 10, 2019 @ 8:53am
Q.Shot May 10, 2019 @ 7:10am 
Originally posted by Seomate:
The AKM doesn't 1 shot people and the M16/M4 kill in the same amount of shots. You can also go to the firing range ann test this if you think this is BS and are about to write a lengthly paragraph telling me I'm wrong. :lunar2019crylaughingpig:
https://steamcommunity.com/sharedfiles/filedetails/?id=1707964551

Idk where you got the idea that it does from unless you mean when you're playing COOP and the AI 1 tap you from super far away with a makarov, that's how they've always worked, they just headshot you after looking at you for long enough. :lunar2019piginablanket:


No I am not going to be idiot and try to back my point because I have nothing to back it with. This was just an opinion. Thank you for the chart.
Andbrew May 12, 2019 @ 1:48pm 
hah, all guns seem weak in this game, you can survive up to two 7.62 shots
zedisdead May 12, 2019 @ 4:08pm 
Originally posted by A. Max.:
hah, all guns seem weak in this game, you can survive up to two 7.62 shots
Why is it alot of people here refer to all 7.62 caliber rounds as 7.62 instead of saying 7.62x39 (what the AK47 uses) or 7.62x54r (what the SVD uses) there is a massive difference between those two.

It is also perfectly feasible to survive multiple shots from either of those rounds. Albeit the likely hood of surviving multiple 7.62x54r rounds is not all too likely especially if hit center mass, which would certainly be a one shot scenario 99.999% of the time. I'm sure there has been a lucky ♥♥♥♥ to survive that or unlucky depending on how you look at it.
Last edited by zedisdead; May 12, 2019 @ 4:10pm
Rabbit (Banned) May 12, 2019 @ 7:12pm 
Originally posted by Seomate:
The AKM doesn't 1 shot people and the M16 kills in the same amount of shots. You can also go to the firing range and test this if you think this is BS and are about to write a lengthly paragraph telling me I'm wrong. :lunar2019crylaughingpig:
https://steamcommunity.com/sharedfiles/filedetails/?id=1707964551

Idk where you got the idea that it does from unless you mean when you're playing COOP and the AI 1 tap you from super far away with a makarov, that's how they've always worked, they just headshot you after looking at you for long enough. :lunar2019piginablanket:
:lunar2019coolpig: Every gun in the game kills in 1 hit... If you aim to the head that is
Casual Sun May 12, 2019 @ 7:37pm 
I think damage is fine for a majority of the rifles for the most part. Really the main drawback for most of the 5.56 guns is their lack of penetration. Even with 7.62x39 guns, you can usually wallbang if you spray enough or shoot through corners.

I would appreciate if the SCAR-H got a slight buff. It is arbitrarily weaker than the other 7.62x51 guns for no reason other than, I assume, the fact that you can equip it as the advisor. Really, I think they need to slightly normalize the battle rifle damage values. It seems like while the FAL will 1hk people pretty frequently, the SCAR-H never does, and the G3 is pretty hit or miss.

Other than that, I think point tweaks would be enough compared to actually changing weapon stats. For instance, the PKM is WAY too cheap for how good it is compared to the M240's price and the M249's lack of stopping power now that the M249 has had its AP rounds removed. Seriously, the PKM is basically a 100 round Mosin Nagant, and it's cheap enough to run in whatever setup you want with a heavy carrier. The MG3 has the novelty of high rof, but imo the PKM is the king of the current LMGs and it's tied for cheapest of the 4. The M240 suffers from a horrificly high price and the firing delay to ultimately be not quite as good as the PKM, and that's the best Security has got.
Last edited by Casual Sun; May 12, 2019 @ 7:38pm
A Table May 13, 2019 @ 1:36am 
^^which is why i would like to see an RPK or and RPD be added, if the team is willing to consider it.
Mr Dakkyz May 13, 2019 @ 4:59am 
L1A1 is that even in the game?

Thats the British made FN FAL - Semi Auto only the L2 is full auto/semi auto?
Andbrew May 13, 2019 @ 5:21am 
Originally posted by Mr Dakkyz:
L1A1 is that even in the game?

Thats the British made FN FAL - Semi Auto only the L2 is full auto/semi auto?
It's in the files every since beta, has animations, textures and a model, but no sounds. No idea if it will ever get implemented
Mr Dakkyz May 13, 2019 @ 5:50am 
Originally posted by A. Max.:
Originally posted by Mr Dakkyz:
L1A1 is that even in the game?

Thats the British made FN FAL - Semi Auto only the L2 is full auto/semi auto?
It's in the files every since beta, has animations, textures and a model, but no sounds. No idea if it will ever get implemented

Seems a little odd as it lacks content and it only needs a sound file, weird.
Originally posted by Mr Dakkyz:
L1A1 is that even in the game?

Thats the British made FN FAL - Semi Auto only the L2 is full auto/semi auto?
Yes, the Brits use FN weapons, but they are made in Belgium.
AgentHotel May 14, 2019 @ 6:55pm 
Originally posted by Casual Sun:
I think damage is fine for a majority of the rifles for the most part. Really the main drawback for most of the 5.56 guns is their lack of penetration. Even with 7.62x39 guns, you can usually wallbang if you spray enough or shoot through corners.

I would appreciate if the SCAR-H got a slight buff. It is arbitrarily weaker than the other 7.62x51 guns for no reason other than, I assume, the fact that you can equip it as the advisor. Really, I think they need to slightly normalize the battle rifle damage values. It seems like while the FAL will 1hk people pretty frequently, the SCAR-H never does, and the G3 is pretty hit or miss.

Other than that, I think point tweaks would be enough compared to actually changing weapon stats. For instance, the PKM is WAY too cheap for how good it is compared to the M240's price and the M249's lack of stopping power now that the M249 has had its AP rounds removed. Seriously, the PKM is basically a 100 round Mosin Nagant, and it's cheap enough to run in whatever setup you want with a heavy carrier. The MG3 has the novelty of high rof, but imo the PKM is the king of the current LMGs and it's tied for cheapest of the 4. The M240 suffers from a horrificly high price and the firing delay to ultimately be not quite as good as the PKM, and that's the best Security has got.

FYI LMGs are usually being chambered in intermediate cartridges (5.56×45mm & 7.62×39mm), which means that currently only M249 is the legitimate LMG. The rest are GPMG (General Purpose Machine Gun) which blend the functionality of MMG (Medium Machine Gun) while having better portability like LMG, plus being chambered in full-sized cartridges (7.62×51mm & 7.62×54mm).

Try to put compensator on those big boys whenever possible. I tried to put that on M240B at shooting range & goodness, its horizontal recoil is reduced into 30%, which makes the shooting less “Shaky” when in ADS. Plus, the new GPMGs are using AP rounds to increase their effectiveness. Also, I think that MG3 has more higher penetration than PKM due to the aforementioned reason, despite the difference of the muzzle velocity is merely 5 m/s IIRC (M240B has better penetration & muzzle velocity than both of them in 853 m/s, though).
Mr Dakkyz May 15, 2019 @ 6:51am 
Originally posted by ♥♥♥♥♥ the Drunk-Clown:
Originally posted by Mr Dakkyz:
L1A1 is that even in the game?

Thats the British made FN FAL - Semi Auto only the L2 is full auto/semi auto?
Yes, the Brits use FN weapons, but they are made in Belgium.

Rifle, 7.62 mm, L1A1 (SLR)
Based off a FN FAL but made in Britain and the common wealth.
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Date Posted: May 9, 2019 @ 10:26pm
Posts: 19