Insurgency: Sandstorm

Insurgency: Sandstorm

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All_Mighty Jun 24, 2019 @ 9:13am
What do people mean by bad map design?
I have seen many people on these discussions saying that the map design is bad, but don't say why. Could someone tell me whats wrong?
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Showing 1-15 of 20 comments
Adamir@Magnum.CZ Jun 24, 2019 @ 9:18am 
There is an absolutely endless amount of variabilities: Where can the enemy be, come from and so on

They are open so that you cant just lock down a few lanes and direction, watch one or two windows and be set

I absolutely love this, because it lines up well with the gameplay and with the feel that the game was goin for, but some people prefer the 3 lane clusterfu*k, cluttered maps that work greatly in CS or CoD but kinda gave Day of Infamy a split personality disorder imo
Last edited by Adamir@Magnum.CZ; Jun 24, 2019 @ 9:25am
Jason Jun 24, 2019 @ 9:25am 
Originally posted by adamír@magnum:
There is an absolutely endless amount of variabilities: Where can the enemy be, come from and so on

They are open so that you cant just lock down a few lanes and direction, watch one or two windows and be set

I absolutely love this, because it lines up well with the gameplay and with the feel that the game was goin for, but some people prefer the 3 lane clusterfu*k, cluttered maps that work greatly in CS or CoD but kinda killed Day of Infamy imo
+1
D0D0BIRD Jun 24, 2019 @ 9:27am 
map is fine they suck thats it
Mr. Buttons Jun 24, 2019 @ 9:29am 
+2
All_Mighty Jun 24, 2019 @ 9:39am 
Originally posted by Abuklau420:
map is fine they suck thats it
This is what I mean, why do they suck?
Lukemoondoe Jun 24, 2019 @ 9:41am 
Originally posted by reprostabos:
Originally posted by Abuklau420:
map is fine they suck thats it
This is what I mean, why do they suck?

I think he meant, the players suck at playing in the map. Map is fine.

But if you still asking why, it's probably because most players don't stick and communicate with the rest of the team.
Lukemoondoe Jun 24, 2019 @ 9:43am 
I think the maps are fine. There's almost 3 ways to get to point A to B, but there will always be 1 of the 3 ways for the enemy to flank so to watch each other's back is super KEY in the gameplay which is hard to find and hopefully people learn from.
Last edited by Lukemoondoe; Jun 24, 2019 @ 9:43am
Beyond.Celsus Jun 24, 2019 @ 9:44am 
They don't want to take the time to learn the best angles per point
1 or 2 maps are badly designed in the sense that the enemy can fire into the main spawn point from cover.

Other than that, it's fine if you take the time to learn the maps
Fed Jun 24, 2019 @ 9:47am 
some people aren't a fan of how huge and open some of the maps are, I don't mind them but I personally like the last game's maps more, I just like tighter CQB maps more is all
rapmasterJ Jun 24, 2019 @ 9:55am 
You should ignore most posts here on steam. These people cannot be reasoned with and they just want to complain no matter how many counter-points are offered.
Bazingarrey Jun 24, 2019 @ 10:02am 
Originally posted by Abuklau420:
map is fine they suck thats it
vhs Jun 24, 2019 @ 10:05am 
Some people say that because the maps aren't predictable like in cs go but the randomness makes it 10 times better instead of knowing every alley where the enemy might come from.
TEA-90 Jun 24, 2019 @ 10:20am 
Maps are not straight forward, but it has logic, if you use cover and windows you will see that most of them placed in a way you can cover a certain angel or part of the map. But becouse maps are big, most people doesnt take time to think throu what can happen if he moves one cover from another. They dont gather information before move. So they think, meh its a camper game. In my twelve hour i played mostly three maps, i cannot recall there name, one of them was refinery. For example that map (and the other maps as well) are very linear and can be seperated to three part. Center, lef flank and right flank. All of these parts needed three or four man to cover down. If there is not enough people covering the angels, enemy can slip throu and flank.
To be honest after playing red orchestra and rising storm (not to mention project reality) i think this is a good map design. You have your freedeom of movement and you have your chokepoints. You can defend and attack. Lack of cordination makes the game chaotic for the usual players and they got killed by peoples who just go prone covering a chokepoint.
They could use smoke, flash, covering fire, aggressive assault in mass numbers to get control on a part of the map but becouse they are disorginazed they got killed.
If you wanna see unbalnced and ♥♥♥♥♥♥ map there is sinjar. I play this game from the mod rout.
That map sucked then and then when it become playable in insurgancy 2014. Capturing A is need a high amount of organization and skill, without flanking the high ground and getting control of the road that led to point A you cannot win as Security forces.
Most of the map in sandstrom are not so straight forward so there is place to flank and attack from unpredicted angels. That is a good thing. (But optimazition will kill this game in 6 month so i will not buy it.)
OneAboveSecond Jun 24, 2019 @ 10:21am 
COD players crying about not having lanes. Maps are designed for realistic close quarters combat read the description of the game.

move along
Kozzy Jun 24, 2019 @ 10:45am 
The maps are great on this game, its just fortnite and COD players who complain.
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Date Posted: Jun 24, 2019 @ 9:13am
Posts: 20