Insurgency: Sandstorm

Insurgency: Sandstorm

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Different Ammo Types
I know nothing about guns, so take anything I say about the technicality of weapons with a grain of salt. However, I've been seeing a lot of guns recommended and a lot of them have different variants of ammo caliber. I know Insurgency 2014 had AP and HP ammo and the devs removed it because everyone would take them, they were so good. What if guns had different calibers of ammo that would modify things like magazine size, damage, penetration, recoil, velocity, etc? AP ammo was used mostly because it was relatively cheap and had little to no side effects. If there was a trade off for using different types and sizes of ammo, it could give them a place in this game. Almost like the shotgun having different ammo types, but moreso type of round rather than the qualities of the normal ammunition (armour-piercing, hollow point, etc).
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Showing 1-15 of 55 comments
Paco Jul 18, 2019 @ 3:18pm 
No no no.
Definitely not.

We do not need the crutch of 2014 in this game. We dont need AP as the meta and armor to be worthless again.
TheLaughingDead Jul 18, 2019 @ 3:20pm 
Originally posted by Paco:
No no no.
Definitely not.

We do not need the crutch of 2014 in this game. We dont need AP as the meta and armor to be worthless again.
I specifically mentioned not having AP or HP rounds, I meant different calibers for the same weapon.
aG| Wardog Jul 18, 2019 @ 3:47pm 
Originally posted by TheLaughingDead:
Originally posted by Paco:
No no no.
Definitely not.

We do not need the crutch of 2014 in this game. We dont need AP as the meta and armor to be worthless again.
I specifically mentioned not having AP or HP rounds, I meant different calibers for the same weapon.
That wouldn’t really work. Very few firearms can have their calibres changed, and the ones that can haven’t been used widely enough for them to fit the setting.

A calibre change requires a barrel and magazine change, and usually a different gas setting afaik, and that’s not a common thing with firearms, and I’m not aware of many, if any militaries using such weapons.
JustRyan Jul 18, 2019 @ 3:48pm 
Originally posted by TheLaughingDead:
Originally posted by Paco:
No no no.
Definitely not.

We do not need the crutch of 2014 in this game. We dont need AP as the meta and armor to be worthless again.
I specifically mentioned not having AP or HP rounds, I meant different calibers for the same weapon.
Some weapons, in real life, can take different calibers.
I know the Galil can take 5.56 as well as 7.62

IDK If NWI would ever add that option in this game, because some rounds might become useless.
aG| Wardog Jul 18, 2019 @ 3:52pm 
Originally posted by Izuku "Deku" Midoriya:
Originally posted by TheLaughingDead:
I specifically mentioned not having AP or HP rounds, I meant different calibers for the same weapon.
Some weapons, in real life, can take different calibers.
I know the Galil can take 5.56 as well as 7.62

IDK If NWI would ever add that option in this game, because some rounds might become useless.
Also this. Most weapons that have variants with different calibres would be better implemented as separate weapons, rather than a single weapon with different choices of round.
Mr Snoot Jul 19, 2019 @ 12:46am 
Originally posted by Izuku "Deku" Midoriya:
Originally posted by TheLaughingDead:
I specifically mentioned not having AP or HP rounds, I meant different calibers for the same weapon.
Some weapons, in real life, can take different calibers.
I know the Galil can take 5.56 as well as 7.62

IDK If NWI would ever add that option in this game, because some rounds might become useless.

That's not how that works. The receiver, bolt and barrel of a 5.56 and 7.62 galil are different. The easiest example of something modern that swaps quickly would be the Desert Tech MDR and even that is more involved than what you're describing.

The only guns that truly accept multiple cartridge or shotshell types would be shotguns and revolvers, and that really doesn't work that well outside of rare cases. (e.g. loading 38 special into a 357 mag revolver)
Last edited by Mr Snoot; Jul 19, 2019 @ 12:49am
Hamburglar Jul 19, 2019 @ 9:00am 
Definitely no for AP but I don't see having HP would be game breaking
Frenchy56 Jul 19, 2019 @ 9:07am 
Originally posted by TheLaughingDead:
Originally posted by Paco:
No no no.
Definitely not.

We do not need the crutch of 2014 in this game. We dont need AP as the meta and armor to be worthless again.
I specifically mentioned not having AP or HP rounds, I meant different calibers for the same weapon.
That's kind of like asking if you can run your car with semi truck tires. It might be possible but it would become a lot more complicated from then on.

One of the few exceptions would be 5.56x45mm and .223. Since 5.56 is descended from .223, guns chambered in .223 would be able to fire 5.56, however not the opposite since .223 is higher pressure.
Last edited by Frenchy56; Jul 19, 2019 @ 9:14am
Paco Jul 19, 2019 @ 9:19am 
Imagine being in the middle of a war and before you go out fighting with your squad you take out a conversation kit and go "wait hang on! I need to make my gun use 5.56!"
Last edited by Paco; Jul 19, 2019 @ 9:19am
Recluse Jul 19, 2019 @ 9:31am 
A few weapons in the game already have AP rounds, like the Mosin and the M24 for the Marksman, and the MG3 and M240B for the Gunner class. I think that's fine. AP rounds aren't too necessary in this game.
Paco Jul 19, 2019 @ 10:29am 
Originally posted by Recluse:
A few weapons in the game already have AP rounds, like the Mosin and the M24 for the Marksman, and the MG3 and M240B for the Gunner class. I think that's fine. AP rounds aren't too necessary in this game.

PKM and both .50 cals.
Pop Jul 19, 2019 @ 11:28am 
Originally posted by Paco:
Originally posted by Recluse:
A few weapons in the game already have AP rounds, like the Mosin and the M24 for the Marksman, and the MG3 and M240B for the Gunner class. I think that's fine. AP rounds aren't too necessary in this game.

PKM and both .50 cals.

PKM don't have the specifically designated armor piercing rounds. Whilst the MG3 & M240B use the 7.62x51 armor piercing rounds, the PKM use the 7.62x54 which lacks the AP designation. Though perhaps the difference in caliber makes up for the actual penetration possible in game.
Paco Jul 19, 2019 @ 11:58am 
Originally posted by Pop:
Originally posted by Paco:

PKM and both .50 cals.

PKM don't have the specifically designated armor piercing rounds. Whilst the MG3 & M240B use the 7.62x51 armor piercing rounds, the PKM use the 7.62x54 which lacks the AP designation. Though perhaps the difference in caliber makes up for the actual penetration possible in game.

When the M249 had its AP rounds removed, the PKM didnt. The PKM still uses AP rounds.
Pop Jul 19, 2019 @ 4:44pm 
Originally posted by Paco:
Originally posted by Pop:

PKM don't have the specifically designated armor piercing rounds. Whilst the MG3 & M240B use the 7.62x51 armor piercing rounds, the PKM use the 7.62x54 which lacks the AP designation. Though perhaps the difference in caliber makes up for the actual penetration possible in game.

When the M249 had its AP rounds removed, the PKM didnt. The PKM still uses AP rounds.

I didn't realize the PKM ever had any armor piercing. As far as I know, it's used the SVD bullet, 7.62x54r, since at least release on 1.0. I checked a few minutes ago, there's no text to tell me it's armor piercing, as all other armor piercing weapons do.

M240B, MG3, Mosin, M24, they all list specifically armor piercing rounds, whilst the PKM doesn't state armor piercing. So what I'm asking is, is the round, the 7.62x54 automatically considered armor piercing, even though it's not suffixed with the armor piercing text as all others? SVD AP?
Paco Jul 19, 2019 @ 7:13pm 
Originally posted by Pop:
Originally posted by Paco:

When the M249 had its AP rounds removed, the PKM didnt. The PKM still uses AP rounds.

I didn't realize the PKM ever had any armor piercing. As far as I know, it's used the SVD bullet, 7.62x54r, since at least release on 1.0. I checked a few minutes ago, there's no text to tell me it's armor piercing, as all other armor piercing weapons do.

M240B, MG3, Mosin, M24, they all list specifically armor piercing rounds, whilst the PKM doesn't state armor piercing. So what I'm asking is, is the round, the 7.62x54 automatically considered armor piercing, even though it's not suffixed with the armor piercing text as all others? SVD AP?

Ive been playing since the beta and have read every patch note.

At one point the M249 and PKM were the only machine guns in the game and when the M240B and the MG3 were added, the M249 lost its AP rounds, as said in the patch notes. There has not been a since mention of the PKM losing its AP rounds since.
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Date Posted: Jul 18, 2019 @ 3:16pm
Posts: 55