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Semi auto shotguns are always fun
I'd like to see the AUG, maybe a type 81 or RPK
revolvers for the memes
G11 for the memes
AK 103
I thought a modified AK-103 was already in the game, no?
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-Security Weapons-
Model 10 Revolver - Costs 0 points. Available to all roles. A rather weak revolver, albeit stronger than the Makarov, for those who don't have one supply point left to purchase the Tariq.
Mk23 Mod 0 Handgun - Costs 4 points. Available to all roles. Possibly a superior version to the M45 and an alternative for those who want better stopping power than the PF940.
UMP-45 Submachine Gun - Costs 4 points. Available to the Breacher. Can switch between semi-auto, two round burst and full-auto. Has rather controllable recoil with good stopping power.
M1014 Shotgun - Costs 4 points. Available to the Breacher. Simply a semi-automatic alternative to the M870.
L115A3 Sniper Rifle - Costs 4 points. Available to the Marksman. Shoots the .338 Lapua Magnum round, more powerful than the M24's 7.62x51mm cartridge but also weaker than the M82A1's 12.7x99mm cartridge. Also it features a detachable magazine.
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-Insurgent Weapons-
Vz. 61 Machine Pistol - Costs 3 points. Available to all roles. Fully automatic machine pistol that starts off with 10 round magazines with the option to use 20 round magazine.
Saiga-12 Shotgun - Costs 3 points. Available to the Breacher. Semi-automatic alternative of the Toz-194. Fires from a 5 round magazine, with the option to load 8 round magazines or 20 round drum magazines.
SG553 Carbine - Costs 4 points. Available to the Rifleman, Commander, Observer and Demolitions. A decent all round carbine for those who want a carbine but cannot select the Advisor role.
AN-94 Assault Rifle - Costs 6 points. Available to the Advisor. Can fire in semi-auto, 2 round burst or full-auto. The two round fire mode increases the ROF to 1800 RPM without the user to feel the recoil until the second round has been fired.
L42A1 Sniper Rifle - Costs 3 points. Available to the Marksman. Equipped with a scope by default. A weapon for those who want to have a larger magazine for a bolt action sniper rifle.
RPK Light Machine Gun - Costs 3 points. Available to the Gunner. A weapon intended for insurgents who want a LMG that has more stopping power than the Galil. Equipped with 40 round magazines with the option to use 75 round drum magazines.
SA-7 Grail MANPADS - Costs 6 points. Available to the Demolitions. A more simpler way for insurgents to take down Black Hawks and Apaches with a lock-on system.
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For AN-94 they should just go with the modernized version Russia adopted a year or two ago.
Insurgents:
Pistols - Tokarev TT-33, ČZ 75 (maybe in 9x21 for more punch), Stechkin
SMGs - Vz. 61 Škorpion, PPsh 41
Shotguns - SPAS-12 or Saiga-12
Rifles - FB Beryl (Ak pattern in 5.56), Vz. 58 (800 rpm goes brrr)
MGs - RPK (in 7.62, compatible with AK magazines)
Security:
Pistols - FN FiveSeven, Walther P99 (in 9x21), Beretta M93R, Walther PPK (for 0 points)
SMGs - Steyr TMP (or MP9), FN P90 or PP Bizon
Shotguns - Benelli M4 or M3
Rifles - AK-12 or AK-74M, (I think it's time Security had some AK pattern rifles), ČZ 805 Bren II (7.62x39, similar rpm to vz 58)
MGs - L86 LSW or M27 IAR
automatic shotguns:
Franchi SPAS 12
AA 12
Saiga 12
MAS R1
Fostech Origin SBV
miniguns:
M-134
automatic pistol:
desert eagle 50
spear weapons:
knives
bow
axes
shurikens