Insurgency: Sandstorm

Insurgency: Sandstorm

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dyd8x May 28, 2019 @ 8:21pm
Scope - Picture in Picture
Devs, this needs optimization. The graphics absolutely stink through the scope and there is still an insane FPS drop. There are games with this feature that have significantly better graphics and provide minimal drop in FPS when ADSing... It's ridiculous that an RTX2070 overclocked up the a$$ and a 9700K at 5.2GHz can't run this game with constant 75 FPS at max settings. SSD and 32GB RAM included. Honestly, it's game breaking for me and this game has a ton of potential.
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Showing 1-4 of 4 comments
Andbrew May 28, 2019 @ 10:03pm 
Not only it's unoptimised, having PiP setting ♥♥♥♥♥ up your sensitivity completely no matter your options.
Also they need to remove that dumb blur, it makes sence for normal setting, but not PiP in terms of balance.
Andbrew May 28, 2019 @ 10:16pm 
Originally posted by NaiveFrog:
Originally posted by A. Max.:
Not only it's unoptimised, having PiP setting ♥♥♥♥♥ up your sensitivity completely no matter your options.
Also they need to remove that dumb blur, it makes sence for normal setting, but not PiP in terms of balance.
I think that's the temporal filter. If u change the anti-aliasing to SMAA, the fuzziness will go
I was talking about the blur outside of the scope.
Last edited by Andbrew; May 28, 2019 @ 10:25pm
Jimmy May 29, 2019 @ 12:28am 
it's because you're using TAA
Tajin May 29, 2019 @ 2:39am 
Maybe they should consider making inverse pip scopes.

Which means that the pip rendering is not used for the scope but instead for the blurred peripheral vision, while the scope itself is rendered normally.


Makes a lot more sense to me that way since the important parts (inside the scope) remain at best quality.
Last edited by Tajin; May 29, 2019 @ 2:39am
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Showing 1-4 of 4 comments
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Date Posted: May 28, 2019 @ 8:21pm
Posts: 4