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Сообщить о проблеме с переводом
That's why it's called "Semi-realistic tactical shooter". It is meant to be unforgiving and brutal.
I think there is a pretty good argument to be made that lower ttk - lower skill ceiling.
With a higher TTK, you need to actually have consistent aim, control recoil, etc.
But even so, if there is smoke(at the location enemies are likely to be, therefore they can't see) you are free to move without any fear of being spotted, if anyone moves out of the smoke you get them before they have a chance to get you.
In a building, flashing it first means they're all blind, giving perfect breach chance.
The skill ceiling in this game isn't high for the individual, definitly(since it's CQB), it is however high for the team. Team filled with very good shooters are not going to win against a mediocre shooters that use communication and tactics.
Insurgency is, and has always been the middle ground between realistic tactical shooters(Arma, Squad), and the average arcade shooter(Battlefield, COD, CS). Where strategy and team-play is heavily encouraged, but not necessarily required.
Yeah, and with lower TTK you need to actually think what you're going to do to win, play carefully, play with your team, plan, etc. Pretty much harder and skillful than just running and gunning and "have consistent aim and control recoil" (you need to do this in Sandstorm as well btw).
I've played a lot of casual shooters like Cod and BF and they're muuuuuch easier than any realistic/semi-realistic tactical shooter.
You know, I think you make some really good points. I guess what is comes down to is that low TTK isn't fun (for me), as it just comes down to who spots who first, with no chance of recovering.
Can you not see the objectives on your screen as you play?
I've still gotten lost plenty of times, lol. Though I hate minimaps and do not want them added, getting lost is part of the experience.
Alright.