Insurgency: Sandstorm

Insurgency: Sandstorm

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Casual Sun Jun 8, 2019 @ 6:04pm
Remove the rocket delay
seriously this ♥♥♥♥ is ridiculous. It's bad enough just with regular lag, but actually building it into the game are you insane?
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Showing 1-15 of 19 comments
[ACPL] Jon (Banned) Jun 8, 2019 @ 6:43pm 
Sure we need more idiots who just suidide with RPG in CQB when it becomes obvious they'll die.
Last edited by [ACPL] Jon; Jun 8, 2019 @ 6:43pm
Casual Sun Jun 8, 2019 @ 6:59pm 
Originally posted by ACPL Jon:
Sure we need more idiots who just suidide with RPG in CQB when it becomes obvious they'll die.

"we should make things work in unusual, arbitrary ways to workaround things I don't like"
[ACPL] Jon (Banned) Jun 8, 2019 @ 7:02pm 
Nice demagogy. It's not "things I don't like", it's problem(s) that simply got solved.

It's a simple workaround and if that's such a problem for you perhaps stick with rifles?

Or in simplier words, L2P instead of expecting for everyone to adjust to your "likes".
Last edited by [ACPL] Jon; Jun 8, 2019 @ 7:03pm
Casual Sun Jun 8, 2019 @ 7:03pm 
Originally posted by ACPL Jon:
Nice demagogy. It's not "things I don't like", it's problem(s) that simply got solved.

It's a simple workaround and if that's such a problem for you perhaps stick with rifles?

So it's a problem that the rockets would work in such a way that would allow people to shoot them when they actually shoot them?

I don't really understand how people blowing themselves up at point blank with rockets for trades is a problem.
Last edited by Casual Sun; Jun 8, 2019 @ 7:06pm
[ACPL] Jon (Banned) Jun 8, 2019 @ 7:23pm 
Just like I don't understand what's the problem to know the delay and pull the trigger half a second earlier before peeking out. It's not rocket science and not your first hour in-game.

Adjust.

PS: No-effort kills not a problem? Hmmm...
Last edited by [ACPL] Jon; Jun 8, 2019 @ 7:24pm
Casual Sun Jun 8, 2019 @ 7:38pm 
Originally posted by ACPL Jon:
Just like I don't understand what's the problem to know the delay and pull the trigger half a second earlier before peeking out. It's not rocket science and not your first hour in-game.

Adjust.

PS: No-effort kills not a problem? Hmmm...

So is the point of the game to require tons of effort for every kill? Is that the purpose of explosives? Is that a specific goal? I fail to see how skill involved in getting kills factors in whatsoever. Is your assumption that the game is somehow made better by making it harder to kill people? Makes zero ♥♥♥♥♥♥♥ sense. What we're talking about is a nonsensical mechanic where the rocket will fire well after the actual animation and sound is played not just client side but server side as well. I used to think this was just a regular lag delay, like what happens when you die the millisecond after shooting a single shot weapon in other games and your shot no-regs. No, this delay is built into the game. I've observed it on numerous other player from my perspective, they fire the rocket and die, but no rocket is actually fired due to rocket delay.
Marksman Max Jun 8, 2019 @ 7:48pm 
Originally posted by ACPL Jon:
Just like I don't understand what's the problem to know the delay and pull the trigger half a second earlier before peeking out. It's not rocket science and not your first hour in-game.

Your argument would be pretty solid if you didn't tell the OP to prefire a rocket launcher. Seriously, that's retarded regardless of how you look at it.

Originally posted by ACPL Jon:
Sure we need more idiots who just suidide with RPG in CQB when it becomes obvious they'll die.

They still have to equip the RPG-7 and fire it off when an enemy comes in. It's not like the current half-second delay is gonna stop people from doing that, either.

Also, something exists called a 40mm HE grenade launcher. That works a bit better for that.
[ACPL] Jon (Banned) Jun 8, 2019 @ 8:03pm 
Originally posted by Casual Sun:
So is the point of the game to require tons of effort for every kill?
...tons? Git Gud?

Originally posted by Casual Sun:
Is that a specific goal?
Balanced weaponry is.

Originally posted by Casual Sun:
Is your assumption that the game is somehow made better by making it harder to kill people?
...with such weapons? Obviously.

Every other weapon that can kill multiple people in one trigger pull \ click or an explosion has a delay, gotta be aimed properly (grenades), timed properly, is thrown \ flying in an arc or with bigger spread so you have to adjust aim, etc. RPG? You just point it, pull the trigger, bam, 4 kills.

It's already very easy to use and it's easy to rake in even multiple kills with one rocket.

It doesn't need to be any easier to use.

Originally posted by Casual Sun:
Makes zero ♥♥♥♥♥♥♥ sense.
...to You.

Originally posted by Casual Sun:
I've observed it on numerous other player from my perspective, they fire the rocket and die, but no rocket is actually fired due to rocket delay.
That's the only part I agree with. That is ♥♥♥♥♥♥♥ dumb, but again: I guess that's to limit CQB kills.

Last edited by [ACPL] Jon; Jun 8, 2019 @ 8:11pm
[ACPL] Jon (Banned) Jun 8, 2019 @ 8:09pm 
Originally posted by Marksman Max:
Your argument would be pretty solid if you didn't tell the OP to prefire a rocket launcher. Seriously, that's retarded regardless of how you look at it.
I fail to see why. We're not talking half a minute earlier, we're talking half a second earlier.

Originally posted by Marksman Max:
They still have to equip the RPG-7 and fire it off when an enemy comes in.
True. Just like any other weapon or explosives, so what's so special about that...? Thing is, like I've written above, you don't need to wait for grenade timer to finish, for phonecall to go through and trigger explosion on PREPLACED charge, etc. It wouldn't have any drawbacks otherwise and would require absolute 0 planning to use.

Originally posted by Marksman Max:
It's not like the current half-second delay is gonna stop people from doing that, either.
Actually it does decent enough job at limiting that (especially RPG usage in CQB) and thus I don't see what's the problem about.

Originally posted by Marksman Max:
Also, something exists called a 40mm HE grenade launcher. That works a bit better for that.
Haven't used HE one and I haven't saw anyone do so, so it's hard for me to compare.

Don't they have a slight [smaller though] delay?

Last edited by [ACPL] Jon; Jun 8, 2019 @ 8:10pm
Marksman Max Jun 8, 2019 @ 8:19pm 
Originally posted by ACPL Jon:
I fail to see why. We're not talking half a minute earlier, we're talking half a second earlier.
Yep. Saw this response coming from a mile away. Guess you don't know how prefire works, then.

I would explain why I think it makes more sense to aim a rocket launcher and then fire, but I don't really feel like putting in that effort.

Originally posted by ACPL Jon:
Actually it does decent enough job at limiting that (especially RPG usage in CQB) and thus I don't see what's the problem about.

Look, I haven't played a lot of PvP recently (none, really) but I don't think people using rocket launchers in CQB is a problem. I mean, seriously, if people point-blanking RPGs is enough to counter an attack, then I've got some bad news.

Also, it's probably the equip delay that actually stops people from point-blanking RPG-7s.

Also also, using RPGs in CQB isn't exactly a new thing. Did you play Ins2014 at all?

Originally posted by ACPL Jon:
Haven't used HE one and I haven't saw anyone do so, so it's hard for me to compare.

Don't they have a slight [smaller though] delay?

There's actually just no delay on these, and they're considerably more lethal than they were in Ins2014.
Casual Sun Jun 8, 2019 @ 8:21pm 
You have a rocket already drawn that has travel time and the slowest reload in the game, is very heavy, and has a long draw/ADS time.
Marksman Max Jun 8, 2019 @ 8:22pm 
Originally posted by Casual Sun:
You have a rocket already drawn that has travel time and the slowest reload in the game, is very heavy, and has a long draw/ADS time.

I dunno about "slowest reload". That probably goes to either the MAWWS or any LMG that's not the 249.
zedisdead Jun 9, 2019 @ 6:34am 
I'm with casual sun on this one it doesn't make any sense to have a delay.

Also they need to fix shooting out of windows with it I have hit invisible barriers alot with the rocket and killed myself with them when I know I had more than enough clearance to shoot the rocket.
Last edited by zedisdead; Jun 9, 2019 @ 6:34am
Andbrew Jun 9, 2019 @ 8:50am 
I can see and smell a ♥♥♥♥♥♥♥♥ and something has brought me here hint hint

Think a bit before posting next time.
Last edited by Andbrew; Jun 9, 2019 @ 8:51am
Casual Sun Jun 9, 2019 @ 9:08am 
Once again. I really don't see the problem with people suiciding themselves with rockets in CQB. You realize Insurgency has a wave respawn system, so they're taking themselves out potentially too. The demo class being incredibly powerful just from a frag perspective I'd say that's a pretty good trade. Yeah if someone launches a rocket into you, you should die. You wouldn't get some ♥♥♥♥♥♥♥♥ magical half second delay to save you. It makes no sense similar to how the M240 and MG3 have a huge firing delay despite other open bolt guns like the Uzi not having any firing delay.
Last edited by Casual Sun; Jun 9, 2019 @ 9:10am
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Date Posted: Jun 8, 2019 @ 6:04pm
Posts: 19