Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"we should make things work in unusual, arbitrary ways to workaround things I don't like"
It's a simple workaround and if that's such a problem for you perhaps stick with rifles?
Or in simplier words, L2P instead of expecting for everyone to adjust to your "likes".
So it's a problem that the rockets would work in such a way that would allow people to shoot them when they actually shoot them?
I don't really understand how people blowing themselves up at point blank with rockets for trades is a problem.
Adjust.
PS: No-effort kills not a problem? Hmmm...
So is the point of the game to require tons of effort for every kill? Is that the purpose of explosives? Is that a specific goal? I fail to see how skill involved in getting kills factors in whatsoever. Is your assumption that the game is somehow made better by making it harder to kill people? Makes zero ♥♥♥♥♥♥♥ sense. What we're talking about is a nonsensical mechanic where the rocket will fire well after the actual animation and sound is played not just client side but server side as well. I used to think this was just a regular lag delay, like what happens when you die the millisecond after shooting a single shot weapon in other games and your shot no-regs. No, this delay is built into the game. I've observed it on numerous other player from my perspective, they fire the rocket and die, but no rocket is actually fired due to rocket delay.
Your argument would be pretty solid if you didn't tell the OP to prefire a rocket launcher. Seriously, that's retarded regardless of how you look at it.
They still have to equip the RPG-7 and fire it off when an enemy comes in. It's not like the current half-second delay is gonna stop people from doing that, either.
Also, something exists called a 40mm HE grenade launcher. That works a bit better for that.
Balanced weaponry is.
...with such weapons? Obviously.
Every other weapon that can kill multiple people in one trigger pull \ click or an explosion has a delay, gotta be aimed properly (grenades), timed properly, is thrown \ flying in an arc or with bigger spread so you have to adjust aim, etc. RPG? You just point it, pull the trigger, bam, 4 kills.
It's already very easy to use and it's easy to rake in even multiple kills with one rocket.
It doesn't need to be any easier to use.
...to You.
That's the only part I agree with. That is ♥♥♥♥♥♥♥ dumb, but again: I guess that's to limit CQB kills.
True. Just like any other weapon or explosives, so what's so special about that...? Thing is, like I've written above, you don't need to wait for grenade timer to finish, for phonecall to go through and trigger explosion on PREPLACED charge, etc. It wouldn't have any drawbacks otherwise and would require absolute 0 planning to use.
Actually it does decent enough job at limiting that (especially RPG usage in CQB) and thus I don't see what's the problem about.
Haven't used HE one and I haven't saw anyone do so, so it's hard for me to compare.
Don't they have a slight [smaller though] delay?
I would explain why I think it makes more sense to aim a rocket launcher and then fire, but I don't really feel like putting in that effort.
Look, I haven't played a lot of PvP recently (none, really) but I don't think people using rocket launchers in CQB is a problem. I mean, seriously, if people point-blanking RPGs is enough to counter an attack, then I've got some bad news.
Also, it's probably the equip delay that actually stops people from point-blanking RPG-7s.
Also also, using RPGs in CQB isn't exactly a new thing. Did you play Ins2014 at all?
There's actually just no delay on these, and they're considerably more lethal than they were in Ins2014.
I dunno about "slowest reload". That probably goes to either the MAWWS or any LMG that's not the 249.
Also they need to fix shooting out of windows with it I have hit invisible barriers alot with the rocket and killed myself with them when I know I had more than enough clearance to shoot the rocket.
Think a bit before posting next time.