Insurgency: Sandstorm

Insurgency: Sandstorm

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No 7.62x39 Galil?
I noticed that there's almost no practical difference between the Galil and Galil SAR (only real difference being the Galil being slightly heavier and coming with a built in bipod). They both cost the same, but if you want a bipod on the SAR it's a couple more. There's also a slight difference in penetration / velocity due to a slightly different barrel length, but other than looks, not much in it. Something I'm missing?
It would make for a more interesting choice if one of them was chambered in 7.62x39 imo.
It's also a little odd that they're for gunner only. Surely they classify similarly to any other AR? At least the SAR version with no bipod.

(Posting this in General as CTE doesn't seem to get much traffic, move it if you want).
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Showing 1-15 of 18 comments
Hamburglar Aug 22, 2019 @ 5:58am 
AFAIK the Galil was never produced in 7.62x39
SkywardSoul117 Aug 22, 2019 @ 6:02am 
They are, but I suppose it might not be accurate to the theatre being a bit more modern. Might also see them as Galil ACE or IMI ACE. They're chambered in 5.56x45, 7.62x39, and 7.62x51
I suppose at that point it's probably known as a model of ACE and not a Galil? /shrug.
Last edited by SkywardSoul117; Aug 22, 2019 @ 6:08am
CapoFantasma97 Aug 22, 2019 @ 6:08am 
Galil and Galil SAR are one per team no? Why would they be much different, especially since that they're the same weapon with the SAR being just shorter barrel and more modern materials?

They are putting in Galil because of the nostalgia from Ins2, Galil was for Insurgents and Galil SAR was for Security. They also are available for the machine gunner class only, and could use a drum mag attachment.

I then expect like they did, a gunner only rifle with drum mag option to be used as a squad automatic weapon with the versatility of an assault rifle but not the firepower and capacity of a light machine gun.
SkywardSoul117 Aug 22, 2019 @ 6:11am 
What I mean is, why would you add two rifles statistically the same, where you could add one that's a bit varied in gunplay?
I don't have issue with it able to be used by gunner (and with a drum mag when it's not allowed for other classes), but why not allow it for riflemen without the drum? Makes little sense.
CapoFantasma97 Aug 22, 2019 @ 6:19am 
Originally posted by SkywardSoul117:
What I mean is, why would you add two rifles statistically the same, where you could add one that's a bit varied in gunplay?

Because Insurgents should look more rugged and Security more organized?

Originally posted by SkywardSoul117:
I don't have issue with it able to be used by gunner (and with a drum mag when it's not allowed for other classes), but why not allow it for riflemen without the drum? Makes little sense.

It's redundant to add rifles too similar in stats to other classes. Also, Galil has been a gunner only class from the beginning, and additionally it makes more visual variety for the classes.
SkywardSoul117 Aug 22, 2019 @ 6:25am 
I wouldn't call it redundant, and it hardly makes a lick of difference to how organised or rugged they look based on which variant of a rifle they're using. It's a type of rifle commonly seen in the Middle East. The insurgents have all sorts of other weapons that make them look less "rugged" as you put it, like the VHS or M4, M240B and M249. Insurgents can get their hands on all sorts of weapons, scavenged or bought.
It's nice to have weapon variety, and there's not really any reason to not have it available to other classes. It'll likely barely get uses as is. Maybe if it had AP rounds.
Anisies Aug 22, 2019 @ 3:47pm 
I think the reason why the Galil isn't available to rifleman style classes is because the attachments. The community of Rainbow Six Siege once complained about a certain character not having access to an attachment and it was because it was the same weapon as another character and to Ubisoft's rule, Character 2 couldn't use X attachment. The same probably happened with the Galil in Sandstorm. If you gave the Galil to the rifleman classes in PvP, you'd be giving the rifleman access to an assault rifle with a drum mag because they're are the same weapon (so they would get the same attachments). I don't assume there isn't much way around this other then making a dupe of the same weapon or making a special version of the weapon (which increases the amount of space the game takes up). Hopefully I explained it well and sorry if it's confusing.
Ekard Flow Aug 22, 2019 @ 3:59pm 
I mean, they did the exact same "Oh look two new weapons (but it's actually just the same gun for each faction)" with the MP5. I hope this is not the start of how guns will be released for the rest of this game. It honestly just seems lazy and unimaginative.
SkywardSoul117 Aug 22, 2019 @ 4:40pm 
Originally posted by MonoliousApocalypse7:
I think the reason why the Galil isn't available to rifleman style classes is because the attachments. The community of Rainbow Six Siege once complained about a certain character not having access to an attachment and it was because it was the same weapon as another character and to Ubisoft's rule, Character 2 couldn't use X attachment. The same probably happened with the Galil in Sandstorm. If you gave the Galil to the rifleman classes in PvP, you'd be giving the rifleman access to an assault rifle with a drum mag because they're are the same weapon (so they would get the same attachments). I don't assume there isn't much way around this other then making a dupe of the same weapon or making a special version of the weapon (which increases the amount of space the game takes up). Hopefully I explained it well and sorry if it's confusing.

I would think it's extremely simple to not have drum mags enabled for other classes. Issue solved. I don't see why that couldn't be done with a few lines of code at most. As for co-op, most other assault rifles in 5.56 and 7.62x39 can take drum mags. Balancing for that is a non-issue.
Ekard Flow, I can understand why they do it with things like the MP5, there is a functional and fairly significant visual difference between the two, but yeah, I hope they don't do this too much.
Last edited by SkywardSoul117; Aug 22, 2019 @ 4:41pm
RPK or Negev - should be the logical solution for gunner class. Not Galil (at least not on this state).

On short - AKM is the platform Galil is build from (... and based on a AK clone made in Finland).

On theory they should share the same characteristics but on Sandstorm horizontal recoil is way bigger for Galil and penetration power is lower than AKM (in real life they say is a bit bigger, Galil was considered an improvement to AK platform that time).

Galil biggest mag = 50 bullets.

RPK on the other hand, can use a 40-round box magazine or a 75-round drum magazine. There are 96 rounds mags on the wild.

Galil is forced into LMG class without reason. AKM is right now a better option for the gunner class (recoil control and penetration power).

Maki Nishikino Aug 23, 2019 @ 5:31am 
Originally posted by OPC Per Scorilo:
Galil is forced into LMG class without reason.

Last Insurgency.
Conscript™ Aug 23, 2019 @ 7:43am 
Originally posted by SkywardSoul117:
It's also a little odd that they're for gunner only

That's the galil's purpose. It's an assault rifle for gunner classes when one of the MG choices won't do. It did migrate to other classes in the previous game: insurgent rifleman, militant, gunner, and striker had access to it; security rifleman, support, and specialist also had access to the SAR.

Maybe the galil will migrate to other classes like it did in 2014, but its purpose was/is to give an assault rifle option to those classes who otherwise have none. So I don't see the galil being available for everybody.
Mr. Rain Aug 23, 2019 @ 8:33am 
It's for sake of game balance so 1 side doesn't exactly have a better weapon. Specially with mirror-weapons like the MP5.
Ahroovi Aug 23, 2019 @ 10:28am 
Originally posted by MonoliousApocalypse7:
I think the reason why the Galil isn't available to rifleman style classes is because the attachments. The community of Rainbow Six Siege once complained about a certain character not having access to an attachment and it was because it was the same weapon as another character and to Ubisoft's rule, Character 2 couldn't use X attachment. The same probably happened with the Galil in Sandstorm. If you gave the Galil to the rifleman classes in PvP, you'd be giving the rifleman access to an assault rifle with a drum mag because they're are the same weapon (so they would get the same attachments). I don't assume there isn't much way around this other then making a dupe of the same weapon or making a special version of the weapon (which increases the amount of space the game takes up). Hopefully I explained it well and sorry if it's confusing.
They already limit optic choices in vs. compared to co-op, so it is possible. They're on a modern engine so even if it wasn't already in the game, they could add it.
Last edited by Ahroovi; Aug 23, 2019 @ 10:28am
kotkreskowy Aug 29, 2019 @ 10:17am 
The Galil in the og insurgency wasn't a gunner only weapon, it was available without the drum mag to some of the riflemen-like classes, but with the classes being just more standarized in Sandstorm, i guess the Galils should be given to the advisor, they're kinda exotic? correct me if i'm wrong, rifleman at this point has just too many weapons, the other classes should get new ones, and insurgent advisor is at a really bad spot now, it has only two exclusive weapons, and two normal ones fetched from the other classes. And the svd doesn't belong here, its a marskman weapon and the thing that its overpowered doesn't help.I'd suggest for it to be replaced with the VSS Vintorez, it would go well with the AS VAL that i speculate will replace the AKS on advisor, both them being integrally suppesed and firing the same cartridge, and i guess it won't be out of place with advisor being the class with a little of everything, ye?
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Date Posted: Aug 22, 2019 @ 5:54am
Posts: 18