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I suppose at that point it's probably known as a model of ACE and not a Galil? /shrug.
They are putting in Galil because of the nostalgia from Ins2, Galil was for Insurgents and Galil SAR was for Security. They also are available for the machine gunner class only, and could use a drum mag attachment.
I then expect like they did, a gunner only rifle with drum mag option to be used as a squad automatic weapon with the versatility of an assault rifle but not the firepower and capacity of a light machine gun.
I don't have issue with it able to be used by gunner (and with a drum mag when it's not allowed for other classes), but why not allow it for riflemen without the drum? Makes little sense.
Because Insurgents should look more rugged and Security more organized?
It's redundant to add rifles too similar in stats to other classes. Also, Galil has been a gunner only class from the beginning, and additionally it makes more visual variety for the classes.
It's nice to have weapon variety, and there's not really any reason to not have it available to other classes. It'll likely barely get uses as is. Maybe if it had AP rounds.
I would think it's extremely simple to not have drum mags enabled for other classes. Issue solved. I don't see why that couldn't be done with a few lines of code at most. As for co-op, most other assault rifles in 5.56 and 7.62x39 can take drum mags. Balancing for that is a non-issue.
Ekard Flow, I can understand why they do it with things like the MP5, there is a functional and fairly significant visual difference between the two, but yeah, I hope they don't do this too much.
On short - AKM is the platform Galil is build from (... and based on a AK clone made in Finland).
On theory they should share the same characteristics but on Sandstorm horizontal recoil is way bigger for Galil and penetration power is lower than AKM (in real life they say is a bit bigger, Galil was considered an improvement to AK platform that time).
Galil biggest mag = 50 bullets.
RPK on the other hand, can use a 40-round box magazine or a 75-round drum magazine. There are 96 rounds mags on the wild.
Galil is forced into LMG class without reason. AKM is right now a better option for the gunner class (recoil control and penetration power).
Last Insurgency.
That's the galil's purpose. It's an assault rifle for gunner classes when one of the MG choices won't do. It did migrate to other classes in the previous game: insurgent rifleman, militant, gunner, and striker had access to it; security rifleman, support, and specialist also had access to the SAR.
Maybe the galil will migrate to other classes like it did in 2014, but its purpose was/is to give an assault rifle option to those classes who otherwise have none. So I don't see the galil being available for everybody.