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Tarus Judge revolver would be very interesting to have for a side arm, not exactly a power house, but being a pocket shotty that can shoot faster than a pump action might make a few people wary/piss them off
Alternatively to that if people feared it would be too OP/annoying or non-believable (immersion breaking), we could just add a shot barrelled shotgun as a secondary with maybe only 3-4 rounds in the tube for 3 supply points (normal shotgun has 8 in the tube and costs 2 points so spare me and OP the balance paragraph) like either the mossberg shockwave/Remington TAC-14 or even smaller like the the Mossberg Compact Cruiser
Semi auto shotguns would be nice to see as well just make'em cost 4 points for balance (paying twice the points from going pump to semi-auto with the same damage and tube capacity seems balanced to me IMO), a M1014 would be nice for security. For insurgents some semi auto tube fed hunting shotgun would be good (I don't actually know any specifically I'd recommend but you get the idea help me out here)
As for mag fed shotguns idk what to suggest other than AA-12 for sec. (calm down rabbit) and ins. would get a SAIGA, but other than that no ideas, unless people want magazine fed pump shotguns (EW!)
http://www.fabarm.com/dati/CatalogoOnLine/upload/img/det_STF_12_TELESCOPIC-ombra.png
http://fabarm.com/dati/CatalogoOnLine/upload/img/det_STF12_SHORT.png
I agree with full auto ( vote for Saiga ) but only with the right recoil and range ... and no slug
https://www.youtube.com/watch?v=FndHBuAUgvQ
me want
They should avoid mag/drum-fed shotguns, these would be really OP.
Also, it would be really interesting if they add No. 4 Buckshot ammo for shotguns, this would help a lot in really close range combats.
High cost, Semi auto shotgun for each team. Bead/red fiber-optic front sight option.
Insurgents: Saiga 12 or Vepr 12
Security: Benelli M4