Insurgency: Sandstorm

Insurgency: Sandstorm

查看统计:
ユーミ (已封禁) 2019 年 9 月 20 日 下午 7:28
How about some more clear instructions?
1.How does weight actually work?
I know lower weight faster ads and stamina regen, but how fast it actually is. Is it worth to take off gas mask for extra 2% faster? Or does it make difference by tiers of 25% / 75%.
Literally no explanation.

2. How does damage actually work?
Caliber? Velocity? Penetration?
Why does guns of same caliber does different damage?

3. How does damage falloff works. Or does the game even have one.

Etc
So many questions but never been answered and let community to figure out by ourselves.
< >
正在显示第 1 - 14 条,共 14 条留言
Paco 2019 年 9 月 20 日 下午 7:34 
1: weight also reduces your recoil

2: Damage is based on bullet weight and velocity, penetration is displayed in the loadout menu. Faster bullets do more damage.

3: The bullet is hitscan for a bit then becomes a projectile after a certain amount of time. The faster the bullet is the less it drops. Yes it does have damage falloff. Some weapons take 2 shots close up and 3 far away.
最后由 Paco 编辑于; 2019 年 9 月 20 日 下午 7:37
GRU-Vy 2019 年 9 月 20 日 下午 8:17 
1. best way to see how much weight effects ads is choose gunner and aim down sight while standing with a machine gun. then try the same thing with a regular rifle or smg and you'll easily see the difference (its huge). the same thing happens depending with the kit you take but not as exaggerated as it is with the machine guns.

2. penetration is exactly that, how well your bullets go through objects. wood (like doors, tables, door frames including walls), thin steel (like cars, steel frames and sheet metal) can be penetrated by all 5.56 weapons. 7.62 sometimes can go through some concrete/brick walls. pistols and smgs will only go through some sheet metal and wooden objects. the 2 weapons that have highest penetration in game are the anti material sniper rifles and the heavy machine gun on the back of the truck. those 2 can go through more than one concrete wall sometimes.

3. damage fall off is over distance. the smaller the weapon/shorter the barrel the quicker the damage falls off. considering the longer barreled weapons are also larger calibres, they tend to fall off less while still being lethal. however bare in mind that shot placement is still key.

nearly all this can be tested at the fireing range in the tutorial section.
最后由 GRU-Vy 编辑于; 2019 年 9 月 20 日 下午 8:17
ユーミ (已封禁) 2019 年 9 月 20 日 下午 8:33 
引用自 Paco
1: weight also reduces your recoil
.

Higher weight more recoil??
Makes no sense.
Paco 2019 年 9 月 21 日 上午 12:20 
引用自 Paco
1: weight also reduces your recoil
.

Higher weight more recoil??
Makes no sense.

The more weight you have on your character, the less recoil you get. This has been in the game for a long time now.
McMilian1234 2019 年 9 月 21 日 上午 12:22 
.l.
ATCF 2019 年 9 月 21 日 上午 2:52 
Also if you carry like 80% weight while running and make a sharp turn you will slide a little since you are carrying all that weight in your back, also picking only the knife for a 3% loadout is not a good idea...you are not going to run faster than bullets, but you can slide for like 5 meters which is awesome
AgentHotel 2019 年 9 月 21 日 上午 5:41 
引用自 GRU-Vy
1. best way to see how much weight effects ads is choose gunner and aim down sight while standing with a machine gun. then try the same thing with a regular rifle or smg and you'll easily see the difference (its huge). the same thing happens depending with the kit you take but not as exaggerated as it is with the machine guns.

2. penetration is exactly that, how well your bullets go through objects. wood (like doors, tables, door frames including walls), thin steel (like cars, steel frames and sheet metal) can be penetrated by all 5.56 weapons. 7.62 sometimes can go through some concrete/brick walls. pistols and smgs will only go through some sheet metal and wooden objects. the 2 weapons that have highest penetration in game are the anti material sniper rifles and the heavy machine gun on the back of the truck. those 2 can go through more than one concrete wall sometimes.

3. damage fall off is over distance. the smaller the weapon/shorter the barrel the quicker the damage falls off. considering the longer barreled weapons are also larger calibres, they tend to fall off less while still being lethal. however bare in mind that shot placement is still key.

nearly all this can be tested at the fireing range in the tutorial section.

Damage fall off is also depends by the muzzle velocity, like both M16s which have muzzle velocity of 960 m/s will shoot relatively straight within 96 m, considering the first 100 ms of the bullet travel time uses some kind of hitscan before the bullet starts to drop with damage fall off.
p0tat0b 2019 年 9 月 21 日 上午 8:46 
引用自 GRU-Vy
1. best way to see how much weight effects ads is choose gunner and aim down sight while standing with a machine gun. then try the same thing with a regular rifle or smg and you'll easily see the difference (its huge). the same thing happens depending with the kit you take but not as exaggerated as it is with the machine guns.

Not exactly, they made it so the machine guns have a lower ADS despite what their weight would normally make it.
Paco 2019 年 9 月 21 日 上午 8:49 
引用自 p0tat0
引用自 GRU-Vy
1. best way to see how much weight effects ads is choose gunner and aim down sight while standing with a machine gun. then try the same thing with a regular rifle or smg and you'll easily see the difference (its huge). the same thing happens depending with the kit you take but not as exaggerated as it is with the machine guns.

Not exactly, they made it so the machine guns have a lower ADS despite what their weight would normally make it.

Yeah, LMGs have intended long ass ADS
Go_Coup 2019 年 9 月 21 日 下午 12:48 
I've always been a fan of games which give exact values.


"more weight = more recoil" makes far more sense than "less weight = more recoil" does.
Paco 2019 年 9 月 21 日 下午 12:52 
引用自 Go_Coup
I've always been a fan of games which give exact values.


"more weight = more recoil" makes far more sense than "less weight = more recoil" does.

This game does have a wiki. Exact values might be there.

In the beta, the update of November 8th change logs. There has been so many people who don't believe me when I say more weight = less recoil. Ive had to link so many people the same thing all the time in the Steam disscussions. Trust me, more weight does reduce your recoil.
最后由 Paco 编辑于; 2019 年 9 月 21 日 下午 12:53
p0tat0b 2019 年 9 月 21 日 下午 1:17 
引用自 Paco
引用自 Go_Coup
I've always been a fan of games which give exact values.


"more weight = more recoil" makes far more sense than "less weight = more recoil" does.

This game does have a wiki. Exact values might be there.

In the beta, the update of November 8th change logs. There has been so many people who don't believe me when I say more weight = less recoil. Ive had to link so many people the same thing all the time in the Steam disscussions. Trust me, more weight does reduce your recoil.

Eh, their wiki still lists the M005 as a handgun. Extremely outdated.
Paco 2019 年 9 月 21 日 下午 1:25 
引用自 p0tat0
引用自 Paco

This game does have a wiki. Exact values might be there.

In the beta, the update of November 8th change logs. There has been so many people who don't believe me when I say more weight = less recoil. Ive had to link so many people the same thing all the time in the Steam disscussions. Trust me, more weight does reduce your recoil.

Eh, their wiki still lists the M005 as a handgun. Extremely outdated.

Oh well. Lol
Go_Coup 2019 年 9 月 21 日 下午 1:36 
I'm not saying that it's not how it is in the game, but I'm saying that more carry weight would cause you to have less control, not more control, IRL.
< >
正在显示第 1 - 14 条,共 14 条留言
每页显示数: 1530 50

发帖日期: 2019 年 9 月 20 日 下午 7:28
回复数: 14