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报告翻译问题
Of course, they have an entirely different role. PA shines due to her potential to oneshot, and her great mobility that lets her strike from everywhere.
Troll, otoh, is focused on sustained damage to a single target.
Troll is focused on 1v1 in every sense of the word, makes the enemy miss attacks, and then basically perma-stunlocks them and just beats them to death faster and faster. his chase is actually some of the best in the game for heroes without chase-specific abilities due to his crazy movespeed, slow, and ranged attacks,
Troll is ment to be a 1v1 destroyer and weak outside of that, but in general when he gets BKB and lifesteal he can actually waste time focusing down targets 1 by 1, popping satanic if he needs it and out-healing any other source of damage, serious cohesion is needed to kite him correctly, and specific items or heroes are required to beat or escape him, which would be OK if he wasn't the type of hero who can 1v1 almost all of his counters.
Void counters PA pretty bad, but a PA with skull basher can get a lucky first-hit bash on a void and then come crit followup before he can pop a chrono, that's what makes dota special, you need to SERIOUSLY account for bad luck in almost every circumstance. the problem with troll is that he negates bash luck with his attack speed, negates unluckily getting critted too many times with his evasion, and negates getting chased down and murdered or being outranged with his ability to toggle excellent movespeed or ranged attacks.
he's ment to be a fantastic 1v1 fighter, and he is, the problem is that this makes him capable of murdering the carry during a teamfight in about 3 seconds after he pops BKB and satanic, and noone can take him out while he does it, i've been double ravaged, 150 hp, then 3 satanic hits on the tide and i'm almost 3/4 hp again and their whole team needs to focus me instead of my weak team, it's a bit dumb that that actually happens considering he's such a simple right click hero with not much farm required.
trolls growth is, for the most part, item independant, wheras Antimage or PA can keep getting more powerful until they're 6-slotted with endgame items, that's not to say a fed troll can't have satanic, butterfly, some rapiers and a heart or w/e, a fed troll will be able to keep up with other heroes, generally an endgame antimage will need to keep a bkb up every time he fights troll, and might even need an MKB to counter his evasion, wheras a troll with the same items will soon out-dps an antimage, and his low mana pool means that mana void doesn't have that big an effect on him.
Sanitys Eclipse will basically 1-hit him in the lategame due to his miserable intelligence, but that's his only guaranteeable, repeatable, effective counter after he gets bkb.
Counter his physical damage?
Razor (my favorite), bane, tidehunter, pitlord (something to be taken later, lol)
Ranged heroes to counter?
Drow (note : with maxed skill 1), razor, sniper (yes, I'm not kidding)
What stops him from playing around?
Faceless Void
Troll Warlord is very strong against other auto-attacking heroes, and his ability to focus down single heroes is very strong. Go after him with a couple supports with disables and keep him from farming!
i've seen troll evasion mess up countless chronos.
Razor counters literally every hero that isn't pure caster damage.
Bane doesn't do too much to him late game, all he really needs is his bash and he can eventually take down a target with or without enfeeble.
the only reliable counter to troll is to make sure he doesn't get fed at all, shadow blade/blink, satanic and MKB will let him destroy a drow, sniper, tidehunter, possibly even a razor if he gets the jump on him etc. if a troll gets next to you it's game over unless you have some excellent stuns or escapes and he doesn't have mkb or sight.
ranged heroes that have some form of reliably maintaning distance (sniper and drow mostly) are a semi-counter, as with anything that has strong kiting abilities or a reliable stun, but they're not really a counter to troll specifically, just a semi-counter to any meele hero, short of void or a lucky PA troll has no very specific counters.
Trolls counter is teamplay. Yes, he is (Chrono excluded) the strongest 1v1 hero in the game, but he sucks in teamfights. He is a meelee without gapcloser, almost no AoE, and even his AA damage only racks up over time - at first, other carries are a lot better.
he's Ursa, with a stun and better chase, more reliable damage rampup and a teamfight ulti that makes me want to cry (0.35 sniper with just mjoll and troll ulti). his general utility isn't great, but with only a few items his innate 1v1 ability lets him focus people way too well in way too many situations without being shut down. either you stop fighting and kite him, or you keep fighting and die, basically letting his team either get the positioning advantage or heal up etc.
his presence and team ulti alone is what make him such a good hero.
TIL: You always play against teams with no AoE CC / nukes
Also, the only insanely strong thing about his ult is the global range - he can support his team without even being there.