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he's also a stupid easy hero that is op.
bristleback is pretty hard to counter too
honorable mentions to treant disruptor and puck
In terms of your trendy pos 1 cores, most of them can be countered pretty well. I would say no hero pick counters spectre though, she is beaten by being starved, not through picks. Troll is also a little harder to counter than most others.
Also there are certain counterpicks you can still work against, i.e omni does not necessarily counter jugg because jugg can buy a diffusal blade.
I'm not huge fan of carries. They take far too much time to farm up IMO. I prefer supports who dominate from the get go, as well as tanks/initiators.
I'll definitely give Tidehunter a go, and play more of ES and BB. I'll probably keep an eye out and play Ember when the opposition has a couple of illusion/creep based heros.
Jugger - no real weakness, scales insanely well
Doom - he is the counter to everything, so he can just Doom his counter and be done with it
Phantom Lancer - dodge errithing erritime
juggernaut is not counterable, because juggernaut can use diffusal blade aswell as dust during mid ult while he is doing the ult. this purges ghost scepter, and makes him ult any one who goes into stealth, and juggernaut can always spin if you are near creeps, before he ults you, and his spinn will kill all the creeps first.
blood seeker and slark are hard to counter, and are solid picks. a fun build is 5 maelstroms on these 2 picks, because both these picks never have issues with mana, or keeping their hp bar full. 5 maelstroms is just for fun, it is not a real build i recommend competitvely, but you will stomp pub matches with it.
silencer hard to counter in lane, aswell as warlock. mainly because their harass is so good. curse of the silent on silencer is pound for pound the best harass tool in the game in the laning phase, with nothing any one can do against it. it has a huge aoe bigger than the animation, has really long range so that no one can counter retaliate before silencer lands it, and if you cast a spell to stop it, then you run out of mana that much faster, allowing silencer to just keep using it on you, so you end up with no hp or mana. later on silencer lacks the mobility and people can blink to him and stuff like that though. there is very little counter play to warlock, he can ult from such a long range away, completely safe, and it lays waste to any amount of enemies caught, and if warlock is good and channels the e slow right after it can 1v5, and the e slow is roughly same range as the ult.
so i just gave you a good mix of all types of heros that have little counter play.
and undying works real well with arcane boots, pipe, crimson guard, assault curias, all of which are support items.
and vengeful spirit is hard to counter aswell, her ult is really good and really long range, and she is tanky and has good dps for a the support role. she is very good at supporting.
Now as far as a solid picks that are hard to counterpick without wrecking your entire team composition.
Silencer
Riki
Tide
All are nasty in lane, out of lane, and generally whenever because their ults and abilities hit so hard
Ember - Silencer & invoker
Void - heaps, but notably silencer, omni, troll, tusk
Jugg - meepo, pl, SD, naga, terrorblade
axe - any hex hero, nukers. Just don't stand near your mates.
Slark - AA, Bloodseeker, Void, Viper
Seeker - Well he is so easily countered by items, but not really heroes I guess.
Huskar - AA, riki, pa, troll, void, brew, jugg, slardar, axe god just so many.
Some mentions I think were pretty good:
VS - Swap and wave are always good.
Undying - no one beats him early, and early is the only thing he is good at.
Also want to add the caveat that some heroes like doom and silencer can be considered a counter to almost every individual hero.