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Which could be the worst thing that you could do, very less people realize how the comeback mechanism works.
That being said, it makes me sad when I see carries that don't know how to ACTUALLY carry. These, coincidentally, are also the types of players that spend the whole game ganking and racking up KDA rather than pushing towers, and usually fountain camp at the end of the game.
Thread is for people who actually like carry role.
my rules just 1. always bring TP, u will need it whet it come.
- farm well
- get the gold
- dont die
- get 4+-slotted
- GO F*CKING KILL EVERY LAST MUTHAF*CKA IN THE ♥♥♥♥♥♥♥ GAME LIKE #YOLO #REKT #MLGNOSCOPE360 ♥♥♥♥♥♥♥ BLAZE IT ♥♥♥♥♥♥♥
- win game
- get money
- f*ck b!tches
i infact had quite a few matches where i never had to go back to the fountain once, since axe's health regen is 3 when the vast majority of heros in the game have 0.25 health regen. these were those matches where i never died. ended up with crazy kill death ratio and no deaths.
The most tryhardic ranked way of getting bf/radience/midas.
Don't die for last hit is also important tho.
The reason why I hate Axe players. I repeat, Axe is not a carry.