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Stats? who cares about stats?. I highly doubt that's the reason anyway.
Even more so, leaving base and trying to defend would worsen their stats.
Staying afk lowers your GPM and XPM
They might not think like you. (Impossible to win)
But yeah stats do matter to some people, for bragging purposes, OR because they think if they lower their stats then they will get worse teams.
even in league where there is a surrender option, people dont surrender simply because this situation serves as a good training session for handling bad situations in future games where things might be slightly better.
this is what the likes of you and the ones who spam surrender in league fail to see. And everyone hates you guys.
I've seen and been a part of ridiculous comebacks. I also happen to enjoy playing the game and that comes into it whether winning or losing.
Do I want my enemy to think that its over and give up at 10 minutes because we have a 23/10 lead and all outer towers down or do I want them to mount a defense that we have to break through, you know, by actually playing the game?
Do I want my team to give the enemy an easy and unsatisfying victory just so I can roll onto the next game and have someone else consider the game over within the first 10 minutes without actually playing the game?
Definitely not about stats for me, you can learn a heck of a lot from a losing game and have fun doing it.
I don't get why you'd even play a game if you considered losing by the rules to be a weird thing.
I went from 5 enemies beating our ancient, my team all dead, to Slardar respawns, blinks onto the enemy team, stuns them all and buys us time to respawn, kill them, saving our 5 hp ancient, and win.
Don't be stupid, it's just wasting time and causing further frustration that can only tilt you into the next game. It's better to call gg and start a fresh game where you can actually make a difference.
As OP said, we're not talking about giving up after 0-10 or something silly like that, we're talking about games where comeback potential is practically zero and the one player that keeps defending obviously does that out of spite or stats padding or something else (using up cyber cafe time is actually quite a possible explanation, regardless of how stupid of a reason it might be).