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There is no timekeeping whatsoever in this game, is there?
ZiN, you're correct and I apologize. It was Zombra, Gizmo and others.
I am one of those backers who generally oppose "old mechanics" and still i can confirm that the answer from Eric_InXile is a lie.
Thanks @Inxile for spreading false information practically no one said you should disable respeccing completely.
Also the save System is a mess, incentivising people with consuming savepoints for XP that respawn is incredibly messy. Not only is the game easier if i accept to backtrack a few steps to the last permanent save-point that they respawn completely breaks the system.
I actually like the game, for what it is, not necesarily as a Dungeon Crawler.
But any good thing i want to say about this game comes with a massive caveat, its always a damn mess with InXile.
I would be fine with, e.g., using tokens for a full respec and/or some largish sum of gold to refund individual skill points. Or some variation of that, it really doesnt matter. The main thing is to have some option to make changes.
There's currently so much that can go wrong with assigning skill points (I mean, seriously, there's not even a confirm button when assigning points.). And there's also potential patch-changes to skills in the future to think about.
"are you sure about your skills before you advance? when you advance, you can no longer respec the previously applied points.
Current system is a bit lame, as many skill systems are way too vague. you can't really preplan your builds at all, on the first playthrough. so you are very likely to make alot waste. maybe you have plenty of extra skill points at endgame though...
Totally agree with you. Developers, since you created a single player experience why would you not allow the player to decide for themselves, at least use the mercenary tokens to allow a respec.
I don't want infinite respecs, but some of the skill choices on the NPCs you gather are kind of... well lets say they're not to my playstyle. So by the time I find one, they kind of suck compared to the starter companions, but I'd really rather play some of the later NPCs.
So at least either a single respec per NPC you recruit, or don't put the skills into the recruitable NPCs and let us put the skills where we want them depending on our playstyle, not some devs idea of how we should play their game.