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are they using the same 2D pixel art that is used in retromania? is the game has a good number of moves enough for a proper wrestling games? It's not lazily animated right?
it's really crazy if it turns out they both did it properly ... .
MDickie's games focus on being a spectacular trainwreck (you can dismember people in death matches, for example) and AAW was just too simple to be good (and still is in my opinion).
But both had a decent number of selectable moves, etc.
2d is not just sprites. You can do vector based 2d models and slap a texture on them, or go cell shaded (I like 2d cell shading).
Lighting can still be applied to 2d, so shadows and light sources can affect the color.
But anyways, you can texture map a 2d triangle, they don't have to all be sprites.
i don't like dismemberment either, too hardcore for my taste lol
what i mean is in general if you have to redraw the sprites for every frames then you're qualified to be compared with Retromania. The important factor here is the nostalgia of that pixel animation.
if you're talking about Fire Pro style, yeah they do still give nostalgia feeling even though it's actually 3D but comparing it to retromania is unfair because of the difference of technology. Fire pro only need one spritesheet full of limbs in various angles and it can already do hundreds of moves while Retromania have to draw hundreds of move one by one.
If that's the case, they should not be excused from that sort of stupid decision making. Options exist, they decided to make life hard on themselves and provide a huge amount less than what even single developer teams are offering. It's not "too much" to ask them to deliver things that have been genre standards for more than 2 decades, especially if what is holding them back is their own dumb design choices.
The game is pitifully feature anemic, the animations are trash, the roster is garbage, the price point is ♥♥♥♥♥♥♥♥...
If they're going to take a "we'll see how the game does" approach to future features, ♥♥♥♥ these guys. They delivered a steaming pile, and will only improve it if people bite the bullet and pay for it upfront as is? I don't care how small your team is, that's ♥♥♥♥♥♥♥ trash behavior.
Also the retromania is suppose to be a nostalgia & a spiritual sequel of an older game so their animation style is tied to it to a certain degree (depends on how much they want to be faithful to the original). There is a chance that the lack of frames is caused by that factor too (ex: there are tons of people who want 8bit NES era animation quality ... . and a lot of these games sells for a huge tons of money)
I read a bit in the forum, someone says the high cost is because it has real life wrestlers in it.
If you don't have any nostalgia to this era/the original game and don't care about all the licensed wrestlers the game will be terrible for you.
also making a proper wrestling games is waaay harder than making a beatemup. So i really think people should go easy on the dev.
You can pixelate vectors, and do an anti-antialsing on on the sides of the vectors.
You wanna go full sprite... then go full sprite, but don't ♥♥♥♥♥ about how hard full sprite is.
"licensed wrestlers"..? I doubt WWE is ok with this.
The team already created a finished product with more content than the original 1991 game. There is nothing wrong If they don't follow up the game with content/feature upgrade.
also i don't think think the dev licensed wwe wrestlers, so whether wwe is ok or not is irrelevant
I liked WrestleFest, but like any other nostalgia, it's got a limit. You can be faithful to something and improve on it...this isn't doing that. I don't have a lot of sympathy for the developers because what they delivered doesn't meet even the low end of what is expected from a wrestling game in 2021, and their response to that to fans is "if you buy this, and a lot of other people do the same, in it's current sub-standard state, we'll consider adding some of the things that MIGHT bring the game up to bare-minimum expectations of what a wrestling game should have in this era...", and that, to me, is damning.
When your sequel doesn't even meet the quality standards of a multiple decades old arcade game, you have a problem. I don't even think you can excuse the quality of their animations, as Wrestlefest also provides better animations and sprites for a game made when technology was significantly more limited.
It's just a poorly made game with the bad marketing decision of tying it to a game that players have a lot of nostalgia for. They would have been better off leaving the reference to Wrestlefest (a game anyone can easily play online in a browser) out of it and making their own thing.
If further development is based on how well the initial version sells then I wouldn't hold your breath for new features.
i checked the mcdickie's 2d game .. it's like a flash game. The prequel is sprite based but i think retromania's sprites ls better, the animation quality is equally bad though ..
adding customization to a 2d sprites wrestling game is equal to make 2-3 beatemup./shootemup/darkest dungeon games.
they definitely don't have much budget. I don't care much about real life wrestlers so i prefer if they go with original characters and use the budget for something else.
My account is full of crap that I paid $30+ and could not even stand to play.
I'm not paying $30 for this, without some test play.
The ♥♥♥♥ ever happened to Demos?