Fire Pro Wrestling World

Fire Pro Wrestling World

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acethunderabc 15 AGO 2019 a las 11:48 p. m.
I'd rather play Wrestling Revolution 2D's Career Mode
I've downloaded soooo many CAWS and arenas for Fire Pro and without a darn career mode there's nothing to really do. I added camera mods and mp3 entrance themes and I'd rather just play Wrestling and Booking Revolution.

Why did Fire Pro skip to adding a promoter mode when there's no career? Wrestling Revolution HAD a career mode where you actually wear a darn title to the ring. Then MDickie made the GM Mode we've all asked for with Booking Revolution. I don't like the 3D version. I do like Reach and World War Alpha though.

I see Carlzilla finally got a mod to wear titles to the ring. They have a whole workshop of textures but with no career to play with any of Fire Pro's features it doesn't hold my attention. Even the moves are more smoother and original in my opinion. Plus they have mods to wear real WWE belts in Wrestling Revolution.

Mind you I made a whole wishlist of what I want MDickie to come out of retirement and update. But at least I don't have to wait for something as basic as a darn career mode like with Fire Pro.

Imagine if he could redo it on the Unity.
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Mostrando 46-60 de 68 comentarios
Carlzilla 26 AGO 2019 a las 12:01 p. m. 
I loved Sim Golf, what is the clone here on Steam?
mantic 26 AGO 2019 a las 1:30 p. m. 
Resort Boss Golf

https://store.steampowered.com/app/869060/Resort_Boss_Golf__Golf_Tycoon_Management_Game/

I don't know much about it. Reviews say it's not ready to replace Sim Golf yet (though it's apparently not in early access as I thought), but it is using the Unity engine so if you're a Sim Golf fan you might be able to help improve matters.
Última edición por mantic; 26 AGO 2019 a las 1:58 p. m.
acethunderabc 26 AGO 2019 a las 2:35 p. m. 
Publicado originalmente por mantic:
It might be a personality thing, too. Fire Pro isn't the only game I've gotten comfortable with and kept going to for decades. I've even got a few games from the 90s hanging around yet (Rocket Jockey, Gangsters: Organized Crime, and Sim Golf). All because there's nothing else like them... though there is now a Sim Golf clone in EA here on Steam.

But I think it's more a matter of getting older, because I remember back in the 90s thinking it was significant just having games around a mere five or six years later.


I still enjoy the engine of WWF No Mercy so in my opinion it's about how good that it is. 2K had a more fun engine with Here Comes The Pain. I mean honestly the reason I enjoy Wrestling Revolution's career mode more than Fighting Road is how much fun and fluid the in ring action feels.

I just don't like the outdated isometric movement. And speaking Matt Dickie, the Promoter mode feels like a glorified Booking Revolution. Instead of providing us the basic function or consideration of not having 426 CAWS you have to book one match at a time.

Modding, Bruh. Modding adds the Wake up taunts from 2K to WWF No Mercy. Modding makes Fire Pro more playable than the DLC. I just got the Joshi pack. Just makes me wish they had a paint tools, custom finisher and a basic career or universe mode. Because I need creation tools more moves not new wrestlers. All I got for my money was a Brazilian Kick and few cheap designs.

And with Fighting Road why can't you copy a model as your CAW when most people have hundreds already downloaded? Moveset and Parameters you have to build up I get that but why do I have to design a wrestler from scratch. If I can export him making him the 427th CAW to my savedata why can't I clone a Super Strong Machine CAW so in the story he ends up being my dad? Lol.

Anyway something about M's. Before Fire Pro Masato Masuda created Pro Wrestling for the NES. Smoother engine, easier to hit top rope moves, land strikes and even dive outside. But most importantly no isometrics. Matt's Wrestling Revolution 2D actually plays like Pro Wrestling. Anyway I saw video on him and history of FPW.

But reason we can play this game forever is if the modding and devs can keep the game modern and fun. And most importantly if Steam keeps the workshop up. N64 emulators make No Mercy hi res with graphics of real faces, titles, and attires. Mp3's add current themes while hacks give you current finishers, arenas and match options.

Yet there's no server storing all of the mods and total game conversions. Just sites that go away suddenly like FPWW Arena. Look how good the PS3 games were yet there's no more servers. If modders can keep making this game more fun and the devs could just knock off putting window dressing on FPWW. Fix what people complain about and give the paying customers their money's worth. And honor the legacy of this amazing game.

Especially by keeping the workshop content available forever.

RIP Masato
https://m.youtube.com/watch?v=VQHQmMeDyCE
acethunderabc 26 AGO 2019 a las 2:51 p. m. 
Publicado originalmente por Always619:
Not so sure there's going to be a sequel to this one...

I don't want a sequel because they didn't finish making this one yet. I just want better features instead of DLC money grabs. I rather they released a 100 move pack if the modders could do it. I bought dlc just to get moves already hacked.

I just hope the camera mods still work on version 3.0. I can't play without them.
Timberwolf 26 AGO 2019 a las 4:52 p. m. 
Even if someday on the off chance that the workshop is discontinued, there is this thing called "create edit".

Did you know that?

I'll still play this for years, even without workshop support because I build my own edits. I don't sub to them.
acethunderabc 26 AGO 2019 a las 5:11 p. m. 
Publicado originalmente por Timberwolf:
Even if someday on the off chance that the workshop is discontinued, there is this thing called "create edit".

Did you know that?

I'll still play this for years, even without workshop support because I build my own edits. I don't sub to them.


..........but what about people who would want to subscribe to what YOU create?

And if nobody had the support OF the workshop then what support would FPW have?

Could they still sell us overpriced DLC?
acethunderabc 28 AGO 2019 a las 3:22 p. m. 
Publicado originalmente por Special enemy Temmie:
Universe career mode, or whatever it's called, would be so awesome for Fire Pro.

I too enjoy Wrestling Revolution. I never gave the 3d one a chance (looks wonky), but I've had a ton of fun with the 2d one. Basically can't sim matches with just ai because they are so terrible, but playing the character myself was still a good time despite all the roughness of the game.


Yeah he only 3D games Matt made that I enjoyed were Reach and World War Alpha. And the AI in Booking Revolution drove me nuts leaving the ring when we had 6 stars I was about to pin.

All this DLC and I just want to be able to make a card. The same way I could do tournaments and leagues. Everything in Fire Pro is overcomplicated. Instead of Universe mode the Promoter mode has me my paying taxes. Fighting Road is a ♥♥♥♥♥♥♥♥ 2K career mode. And instead of a dumb Wrestling Revolution A.I. you have spend all day fixing A.I. logic.

I just want to make cards.
Not have a strong fiscal 3rd quarter.
JMoney 28 AGO 2019 a las 6:44 p. m. 
I think the best option is to be thankful for this game and for the developers who created it.
mantic 28 AGO 2019 a las 7:01 p. m. 
Publicado originalmente por acethunderabc:
Matt's Wrestling Revolution 2D actually plays like Pro Wrestling.

Matt Dickie's biggest influence was Technōs' WWF Wrestlefest. His approach to sprite animations was a bit closer to Fire Pro from the beginning, but the gameplay goal was always Wrestlefest.

Publicado originalmente por acethunderabc:
Everything in Fire Pro is overcomplicated. Instead of Universe mode the Promoter mode has me my paying taxes. Fighting Road is a ♥♥♥♥♥♥♥♥ 2K career mode. And instead of a dumb Wrestling Revolution A.I. you have spend all day fixing A.I. logic....

It seems hard to define just what Fire Pro needs in this regard. They've got a career mode and a management mode. At best, maybe more of a free-form booking mode with open-ended and overlapping Fighting Road progression might split the difference, but I've no idea how these developers would approach that.

I'm still in a state of amazement at how far FPW has reached beyond what was ever possible on consoles, both through the addition of the DLC modes and the influence of (mostly Carlzilla's) modding. We may be upwards of two years in now, but Fire Pro wasn't making leaps this large this fast even in the early 90s. It's really easy to wait until they've built something and then grouse that it isn't exactly what we wanted, but even the most specific requests people made weren't a complete game design. I think they did very well with Fire Promoter, given the time they had to design and implement it.

I just hope that Spike/Chunsoft don't lose interest in expanding this game before opening it up in a bigger way to modding and expansion. Making the move editor an official expansion would be a major step in that direction, for instance. The added Fighting Road story modes and Fire Promoter were, too, considering that modders could take those UI and management components apart and use them to do other things.

Designing a more complete booking sim by Frankensteining things around would not be a small or simple project, though.

To me, FPW is more the kind of game where you are given the materials to make a world of your own to play in, but it may take hundreds of hours of work (or more) building and tuning it all. I don't think it's coincidental that I keep seeing Fire Pro fans who also played games like Freedom Force, Spore, Sim Golf, and the Sims franchise... even City of Heroes with its player-created missions and bases.
Última edición por mantic; 28 AGO 2019 a las 9:11 p. m.
acethunderabc 29 AGO 2019 a las 1:57 a. m. 
Publicado originalmente por mantic:
Publicado originalmente por acethunderabc:
Matt's Wrestling Revolution 2D actually plays like Pro Wrestling.

Matt Dickie's biggest influence was Technōs' WWF Wrestlefest. His approach to sprite animations was a bit closer to Fire Pro from the beginning, but the gameplay goal was always Wrestlefest.

Publicado originalmente por acethunderabc:
Everything in Fire Pro is overcomplicated. Instead of Universe mode the Promoter mode has me my paying taxes. Fighting Road is a ♥♥♥♥♥♥♥♥ 2K career mode. And instead of a dumb Wrestling Revolution A.I. you have spend all day fixing A.I. logic....

It seems hard to define just what Fire Pro needs in this regard. They've got a career mode and a management mode. At best, maybe more of a free-form booking mode with open-ended and overlapping Fighting Road progression might split the difference, but I've no idea how these developers would approach that.

I'm still in a state of amazement at how far FPW has reached beyond what was ever possible on consoles, both through the addition of the DLC modes and the influence of (mostly Carlzilla's) modding. We may be upwards of two years in now, but Fire Pro wasn't making leaps this large this fast even in the early 90s. It's really easy to wait until they've built something and then grouse that it isn't exactly what we wanted, but even the most specific requests people made weren't a complete game design. I think they did very well with Fire Promoter, given the time they had to design and implement it.

I just hope that Spike/Chunsoft don't lose interest in expanding this game before opening it up in a bigger way to modding and expansion. Making the move editor an official expansion would be a major step in that direction, for instance. The added Fighting Road story modes and Fire Promoter were, too, considering that modders could take those UI and management components apart and use them to do other things.

Designing a more complete booking sim by Frankensteining things around would not be a small or simple project, though.

To me, FPW is more the kind of game where you are given the materials to make a world of your own to play in, but it may take hundreds of hours of work (or more) building and tuning it all. I don't think it's coincidental that I keep seeing Fire Pro fans who also played games like Freedom Force, Spore, Sim Golf, and the Sims franchise... even City of Heroes with its player-created missions and bases.


My thing is if it can add such grand features in DLC releases I wish they could add basic things 2K had on PS3 and 360. Anyhow I've been having fun with me E-Fed. Just recorded another card of matches.

youtube.com/watch?v=-dk5cvy5vM0
acethunderabc 29 AGO 2019 a las 2:02 a. m. 
Oh, here's the first episode.
Complete with commentary this time.

youtu.be/lhfuK1gokEE
Always619 29 AGO 2019 a las 2:21 a. m. 
Hahaha! What are you playing on? That stuttering lag is hilarious!
acethunderabc 29 AGO 2019 a las 2:39 p. m. 
Publicado originalmente por Always619:
Hahaha! What are you playing on? That stuttering lag is hilarious!

Glad you could enjoy, Bruh.
mantic 29 AGO 2019 a las 6:51 p. m. 
Publicado originalmente por acethunderabc:
Publicado originalmente por Always619:
Hahaha! What are you playing on? That stuttering lag is hilarious!

Glad you could enjoy, Bruh.
This is why I don't make videos. The game runs great until I fire up a recording app. :/
JMoney 29 AGO 2019 a las 6:59 p. m. 
Publicado originalmente por mantic:
Publicado originalmente por acethunderabc:

Glad you could enjoy, Bruh.
This is why I don't make videos. The game runs great until I fire up a recording app. :/

Really? I use OBS Studio and never have this problem.
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Publicado el: 15 AGO 2019 a las 11:48 p. m.
Mensajes: 68