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Carzilla set it up pretty cool. It has presets so during matches it changes angles when you do certain things like taunt, climb the turnbuckle, lock up, apply a submission, etc.
So simming is actually better on here than 2K. Which never made any sense. Why on 2K do you have the same angle when nobody is playing? They could have the same cool camera work as the Showcase cutscenes. But these angles I set up actually work for me playing matches I record and the ones I simulate to record. I can't even LOOK at the PS4 version. It looks like NBA Live for SNES.
Ten years may seem like a long time if you're young(ish) and new to the Fire Pro franchise, but a lot of us did keep playing Fire Pro Returns that long, and would still be breaking it out regularly today had World not come along, even though it had nothing but the match sims and much more limited functionality.
The main factor is that there is no competition. The 3D arcade wrestling games from Yukes, etc. don't even try to give players the same kind of control over the game as the Fire Pro series. They want to update their rosters every year and spend all their resource budgets on ever more impressive graphics and media. Adam Ryland's games may be miles ahead of what we'll ever see in the management layer of Fire Pro, but they will never have an actual arcade-style simulation. And while Matt Dickie probably could give Fire Pro solid competition, he is not interested in writing more serious AI routines and has rejected offers to help polish other aspects. So where else would we go?
In fact, I still was playing Returns until World came out in Early Access.
So I'm with the Librarian here. I definitely will still be playing this 10 years from now.
I second this!
But I think it's more a matter of getting older, because I remember back in the 90s thinking it was significant just having games around a mere five or six years later.