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Now I am really confused.
Which is it?
If you want to spam the most effective moves in order to gain "cheap wins", and that's an odd way to view it for a game with zero competitive aspects to it (no rankings, no functional online modes, etc), outside of the universal reversal system tied to spirit there's nothing to prevent you from doing so. That includes getting an edit's spirit low enough to the point where you can effectively spam a big move over and over again.
If you want to make an edit that focuses on spamming the most damaging moves per category, nothing prevents it. You just end up with a very boring edit that nobody wants to download.
I've been playing Fire Pro since the SNES days.
I've still got my copy from '98 that I bought from my local game store -- Super Fire Prowerestling X Premium.
Quick question.
Are you playing against custom CAW?
Then you will need to go in and alter them.
Look for S's, change them to something appropriate.
Retrostation1989
Commander Dan
If the difficulty of the AI is less than 8, it doesn't stand a chance against me unless it has a massive stat advantage. I need it to be on 8 given relatively equal footing for there to be a chance it can beat me. And oh, it can beat me, because some moves in the game are just match enders at a certain point. However if you're new to the game, I suggest starting at 4, and moving up. You'll move up from there fairly quickly.
You also need to have an understanding of how the game's inner mechanics work, and how stats work and what differences the stats make. You do need to read a guide on this but there's several good ones here on Steam. It makes a big difference imo if you figure out what stat levels work for you. I actually play with edits who are very strong, all 190-210. But because all of them are that, and have their points spent in different ways, it results in I think exciting matches. And because the points are spent in different ways, each character works a bit differently, has different strengths and weaknesses. And if you know these, you can work the matches tactically.
I've played a lot of wrestling games over the years against the AI and honestly Fire Pro has the best there is, because ultimately it doesn't rely on cheapness like just being able to reverse 99.9% of the time. That will happen if you go for big moves early, but if you actually wrestle a match properly it remains a satisfying and often unpredictable challenge.
And even then I still squash them sometimes.
That's my general tips but on possibly what might be causing the problem the OP has might be the Ukemi setting. The Ukemi setting decides how much the AI will take offence willingly through different stages of the match. This can make that wrestler simply impossible to defeat. So of course this should be kept at something reasonable. It can be used for the Cena/Hogan comeback special, and that's primarily what it's there for. Again it will say in the guides on AI logic what would be reasonable settings, based on what you want.
I still think it's dumb a wrestler with zero spirit, energy and breath can reverse your attempt to pick them up off the canvas though. That will never not be stupid.
Heh...
I disagree, but only insofar as that's how Japanese Puro is booked. Both men completely destroyed, hanging on by a thread - multiple near-falls, multiple finishers laid in -- until one man wins over the other.
Omega V Okada IV in 2018 is my example of that.
Did you find that the characters you were having problems with were set to have their crowd settings on S?
The one thing that I always noticed (all the way up to FPR) was your ability to win a match using the same progression of three or four moves from weakest to strongest. From then on, I started simming.
Spamming a move used to impact the match rating for most audience types, I believe. But it never seemed to impact reversals or damage.