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The only other move creator I've ever encountered was one of the PS3 Smackdown vs RAW games, and although you could string together a new move in about ten minutes it came with all sorts of restrictions and you were limited to the preset animations the developers provided.
Well those 2k game move creator was a puzzle minigame with a move "creator camo" you can't creat a original move you can create move that exist but that was not implemented in the game. I tried to make a Powerbomb to diamond cutter in those 2k and never been able to do something original. I was hoping for a move creator that look like Tony Hawk move creator (work with the percentage decide where the move end and switch to another) a starting idea and fix what is missing. But the best for me was for WWF No Mercy....it's a hack but some move where really fluid
Then imagine having your work put under a microscope by game testers and supervisors. Balancing, revisions, more tweaking. Removing techniques considered broken. Deadlines, limited budgets, lack of sleep, and even the threat of losing your job.
Move Craft is just a taste of the stress game designers have through.
If you can't watch like 18 short videos, with or without the 3 videos showing the live process of editing together the Stu Hart Special, welp, I dunno man.
here is quick tips
top left table - is essentially just a move "tabs." just like in a web browser, or photoshop you can have more than one move open. makes it quick to swap back and forth for copying animation. click on your current and you can save or overwrite. dont worry you cant save over default game moves.
middle left table - move you are currently working and its different sections. IE all the directions of a strike move as well as all the animation for the defender. or for a corner to center move the initital wait pose animation, the run animation, and the attack portion
bottom table - the actual animation for the section you are working on
right table - placement for all the body parts
just click stuff and press right stick to see a small tip on what each other does.
Why does evyone think it's hard when it's quite easy to make moves.
Just pick a basic move and create around that basic move.
WOW...you just found another way to say get good....but polite this time
I haven’t used it myself but I’m guessing it’s a way to save custom animations. Like say you create something like the “Kip up”, where your wrestler jumps up off the ground, that might be useful for a number of moves so you could save those frames in the Form Library and just copy it across whenever you need it.
That’s just a guess though.
I've made a bunch of moves and I literally almost never remember to use it. It's no big deal.