Fire Pro Wrestling World

Fire Pro Wrestling World

View Stats:
NOISEf Jun 22, 2020 @ 9:14am
Move craft :(
Gosh could have they make it any harder to figure out...
< >
Showing 1-15 of 28 comments
Iganga Jun 22, 2020 @ 9:37am 
I kind of like how they've done it, though. By giving you the same tools as the developers you're given total carte blanche with what you can create.

The only other move creator I've ever encountered was one of the PS3 Smackdown vs RAW games, and although you could string together a new move in about ten minutes it came with all sorts of restrictions and you were limited to the preset animations the developers provided.
NOISEf Jun 22, 2020 @ 9:43am 
Originally posted by Iganga:
I kind of like how they've done it, though. By giving you the same tools as the developers you're given total carte blanche with what you can create.

The only other move creator I've ever encountered was one of the PS3 Smackdown vs RAW games, and although you could string together a new move in about ten minutes it came with all sorts of restrictions and you were limited to the preset animations the developers provided.

Well those 2k game move creator was a puzzle minigame with a move "creator camo" you can't creat a original move you can create move that exist but that was not implemented in the game. I tried to make a Powerbomb to diamond cutter in those 2k and never been able to do something original. I was hoping for a move creator that look like Tony Hawk move creator (work with the percentage decide where the move end and switch to another) a starting idea and fix what is missing. But the best for me was for WWF No Mercy....it's a hack but some move where really fluid
cackimon Jun 22, 2020 @ 10:19am 
move craft is actually super accessible. it looks really intimidating and the challenge is just getting your bearings straights. they uploaded a series of youtube videos in english that explains the process. ive been able to figure out a number of stuff just by getting my hands dirty.
NOISEf Jun 22, 2020 @ 10:21am 
Originally posted by cackimon:
move craft is actually super accessible. it looks really intimidating and the challenge is just getting your bearings straights. they uploaded a series of youtube videos in english that explains the process. ive been able to figure out a number of stuff just by getting my hands dirty.
A tutorial that last for 21 videos....this is crazy
Last edited by NOISEf; Jun 22, 2020 @ 10:21am
amsterDan Jun 22, 2020 @ 10:28am 
The tutorial videos are like two minutes each, it's really not that crazy. Stop whining and searching for reasons to not use movecraft and just do it. It's not very difficult at all; surely you are smart enough to be able to copy and paste, right?
Shadow Master Jun 22, 2020 @ 10:33am 
Life could be worse. Imagine designing the sprites and moves for each character from the ground up. Without templates. Without the workshop. Before 3D, digitized graphics and motion capture.

Then imagine having your work put under a microscope by game testers and supervisors. Balancing, revisions, more tweaking. Removing techniques considered broken. Deadlines, limited budgets, lack of sleep, and even the threat of losing your job.

Move Craft is just a taste of the stress game designers have through. :steamhappy:


sofia ciel Jun 22, 2020 @ 5:22pm 
it's... really not that hard. It looks like it is, but you get used to it quickly.

If you can't watch like 18 short videos, with or without the 3 videos showing the live process of editing together the Stu Hart Special, welp, I dunno man.
cackimon Jun 22, 2020 @ 8:39pm 
yeah the hardest part is getting oriented at the different tables you are looking at. after that its really not bad at all. i havent seen a single video and ive managed to figure it out.

here is quick tips


top left table - is essentially just a move "tabs." just like in a web browser, or photoshop you can have more than one move open. makes it quick to swap back and forth for copying animation. click on your current and you can save or overwrite. dont worry you cant save over default game moves.

middle left table - move you are currently working and its different sections. IE all the directions of a strike move as well as all the animation for the defender. or for a corner to center move the initital wait pose animation, the run animation, and the attack portion

bottom table - the actual animation for the section you are working on

right table - placement for all the body parts


just click stuff and press right stick to see a small tip on what each other does.
Last edited by cackimon; Jun 22, 2020 @ 8:44pm
cackimon Jun 22, 2020 @ 8:43pm 
form library i have no clue what it does and havent needed to mess with it. ive already made like 7 moves without it.
Originally posted by NOISEf:
Gosh could have they make it any harder to figure out...

Why does evyone think it's hard when it's quite easy to make moves.

Just pick a basic move and create around that basic move.
NOISEf Jun 22, 2020 @ 9:32pm 
Originally posted by Flóki X Harley Quinn™ 🐍:
Originally posted by NOISEf:
Gosh could have they make it any harder to figure out...

Why does evyone think it's hard when it's quite easy to make moves.

Just pick a basic move and create around that basic move.

WOW...you just found another way to say get good....but polite this time
Last edited by NOISEf; Jun 22, 2020 @ 9:33pm
Iganga Jun 23, 2020 @ 3:01am 
Originally posted by cackimon:
form library i have no clue what it does and havent needed to mess with it. ive already made like 7 moves without it.

I haven’t used it myself but I’m guessing it’s a way to save custom animations. Like say you create something like the “Kip up”, where your wrestler jumps up off the ground, that might be useful for a number of moves so you could save those frames in the Form Library and just copy it across whenever you need it.


That’s just a guess though.
CoopThePanda Jun 23, 2020 @ 5:54am 
They could have published it in the original Japanese...
jamesrah Jun 23, 2020 @ 7:33am 
The library is just a place to store a form ID that you plan to go back to frequently. So like if there's a certain standing pose that you go back to a lot, you can save it there so you don't need to go find it in another move every time you need it.

I've made a bunch of moves and I literally almost never remember to use it. It's no big deal.
Black Baron Jun 23, 2020 @ 10:24pm 
How do I access Movecraft? I click the play for free button but it just launches the game. I've been searching the various menus and can't find it.
< >
Showing 1-15 of 28 comments
Per page: 1530 50

Date Posted: Jun 22, 2020 @ 9:14am
Posts: 28