Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They don't use an octagon, though. It's a twelve-sided (dodecagon) cage. They added sides so as not to run afoul of UFC.
But with the six-sided ring, it's a matter of the mechanics, namely corner moves and irish whips, being built specifically for the default ring setup. Irish whips and corner moves don't exist in MMA fights, so they can have whatever shape cage they want. To do a six-sided ring would mean a complete overhaul of the game mechanics so things work differently based on which ring you use. Not only that, but every running sprite would need to be redrawn at slightly different angles in order to run off of each of the ropes.
For a 3D polygonal game where the camera can be at any angle, where there are no sprites to have to redraw, and where you can throw your opponent in any direction, a six-sided ring is far more simple to implement.