Fire Pro Wrestling World

Fire Pro Wrestling World

Move to taunt?
Can you setup logic for a wrestler to hit a move than taunt?
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Not at the moment. You can set up performance when opponent is stunned or down so after a move you could have that taunt at a high percentage when opponent is down or stunned but it will happen anytime they are downed or stunned.

This could be something they add in the priortity section, a taunt option at the beginning or end of a priority attack.
Legutóbb szerkesztette: TeamSuk; 2017. júl. 23., 12:40
Got ya. I thought it would be cool to hit a finisher and taut after that. A bunch of wrestlers do that.
You can program them to follow up a taunt over a downed opponent with an action on a downed opponent (so pins, submissions, ground attacks, rolling them over, picking them up, etc). This can be adapted to be a "finisher signal" for a variety of moves by saying, for instance, "After taunt, pick up opponent" Priority as a large percentage chance at high damage. Then, you can set high percentage chances in the "Opponent Dazed", "Dazed in corner", "Dazed in center" for whatever leads to the finisher. It's a balancing act though. Setting it to 100% can make it come out way too often (though for top rope moves and springboards and corner to centers it's worth testing). Setting it to too low a percentage and you won't see the intended sequence very often.

Here are a couple of Fire Pro Returns guides by orochigeese that I found really helpful in demonstrating both the possibilities and limitations of what you can do with CPU logic.

http://www.fpwarena.com/forum/viewtopic.php?f=14&t=64

http://www.fpwarena.com/forum/viewtopic.php?f=14&t=552
Those two FPA topics are a great resource, thanks for sharing here on Steam. There is already some great video tutorials being uploaded on Youtube as well. I suggest looking at the popular New Day Big E edit as he is always taunting after doing several of his bigger moves.
Cool, we give Big E a look
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Közzétéve: 2017. júl. 23., 12:00
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