Fire Pro Wrestling World

Fire Pro Wrestling World

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Dreossk Jul 22, 2017 @ 1:31pm
Hit detection?
I'm very attracted in this game as I've been a fan of wrestling games since Wrestlemania 2000 on N64. Pretty much my only interest is to create people from real life and movies/books them start a fight. However I'm reading that the hit detection/registration is awful and it takes a lot of pleasure out of the game? How do you feel about this at this moment?
Last edited by Dreossk; Jul 22, 2017 @ 1:31pm
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budyll Jul 22, 2017 @ 1:43pm 
Originally posted by Dreossk:
I'm very attracted in this game as I've been a fan of wrestling games since Wrestlemania 2000 on N64. Pretty much my only interest is to create people from real life and movies/books them start a fight. However I'm reading that the hit detection/registration is awful and it takes a lot of pleasure out of the game? How do you feel about this at this moment?

After playing all Fire Pro installments since SNES days and only missing the Dreamcast part, I can already tell you that it won't ever get fixed even by a small bit. The hitboxes are worse than in old school beat 'em up games like Double Dragon or Streets of Rage. You basically need a pinpoint accuracy to hit an opponent with an attack, weapon strike or any running move. Unless the opponent is groggy or you Irish Whip them and run to the opposite ropes, there's no way you'll hit the opponent.

If you're even a milimeter above or below the "line" on which an opponent stands, you're going to miss. It's especially sad that it still haven't been made better after so many years of the series being on the market. This is the part where "old school" is simply going too far.
Last edited by budyll; Jul 22, 2017 @ 1:44pm
elmdor043 Jul 22, 2017 @ 6:38pm 
I don't know who is saying it takes a lot of pleasure out of the game, but I'll respectfully disagree there. Hit detection is a problem with the various ways of striking and as far as wrestling goes, striking isn't really needed and the way I see it since it's not much of a wrestling match when all you do it strike. The grappling is fantastic and if you get past the learning curve you can and will have a fantastic time with your matches so don't let shoddy striking deter you.

I will say that the MMA or whatever style it is guys seem to be much easier to strike with and are more striker/submission style so you can totally still have a good time striking by having SWA rules matches.
x3dvvinx Jul 22, 2017 @ 7:01pm 
The hit detection is fine. You just have to be patient and aim. Its not a smashing button game, but more of a timing. I land kicks, punches and leaping RKO with ease.
budyll Jul 23, 2017 @ 3:08am 
Originally posted by x3dvvinx:
The hit detection is fine. You just have to be patient and aim. Its not a smashing button game, but more of a timing. I land kicks, punches and leaping RKO with ease.

Lucky you. I've been with the series since SNES release of Super Fire Pro Wrestling X Premium (my family friend works in Japan since 1994) and he bought it for me. It was a problem of the series ever since I've played the above game for the first time.

The strike hitboxes are worse than in Double Dragon for example. That series is also 2D but the hitboxes are much better. You can be slightly above or below your opponent and still hit them.
Hitboxes in Fire Pro are pure evil! Be a milimetre off of the "line" on which your opponent stands on and you'll ALWAYS miss him.
It might've been easier if the environments would be 2D like the characters are, but they're 3D and it makes strikes even harder to line up correctly. Maybe, just maybe, if they would add some more realistic shadows it'd help to line up the strikes a tad bit easier.
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Date Posted: Jul 22, 2017 @ 1:31pm
Posts: 4