Fire Pro Wrestling World

Fire Pro Wrestling World

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Taco Mar 6, 2019 @ 9:34pm
Base roster
Why is it so dang small? Why is everyone else behind a workshop edit?
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Showing 1-12 of 12 comments
AcidDragon Mar 6, 2019 @ 10:22pm 
Probably to reduce licensing and development costs so that this game is less of a financial risk to produce.
Taco Mar 6, 2019 @ 10:38pm 
Originally posted by diesauredrachen:
Probably to reduce licensing and development costs so that this game is less of a financial risk to produce.
They can give us a take roster like before...can't they?
AcidDragon Mar 6, 2019 @ 11:02pm 
Originally posted by Taco:
Originally posted by diesauredrachen:
Probably to reduce licensing and development costs so that this game is less of a financial risk to produce.
They can give us a take roster like before...can't they?

This used to be a bigger deal because the default roster had 4 costumes and edits only had 1 but because they now allow 4 costumes for edits and they don't do that weird thing where they made the edits stand out with different colour text, it's not a big deal.

Also, a lot of people recreated the Fire Pro Returns roster with near 100% accuracy so if you don't want any wrestlers with flavour tweaks so you can have a full SPIKE roster as it was in Returns, flaws and all, if you want and you can't tell the difference between a default guy and a non-default guy on FPWorld anyway where as on Returns, you could.

In short, download the default roster from Returns. Honestly, do you really want to rename a 500 wrestler roster? And didn't it make the wrestler's names blue just because you renamed or modified their costumes? That was annoying.

In my opinion, having a limited default roster is not a big deal in this game. Plus making edits takes time and they already seem like they barely have the time to put together a game that doesn't have a ton of bugs and barely any focus was made in creating new features (not just recoding the same features the game already had for the Unity engine). If they focused any more time on making edits that most of us would disable anyway, it could mean getting even LESS than we already got for something that most of us can already do easily (make edits).
officemonk Mar 7, 2019 @ 9:04am 
Originally posted by Taco:
Why is it so dang small? Why is everyone else behind a workshop edit?

It's the first time Fire Pro Wrestling is licensed, true the NJPW part is DLC but still.

Nobody's stopping you to create wrestlers: the heads and parts are all there.
Taco Mar 7, 2019 @ 10:13am 
I just thought that

Originally posted by diesauredrachen:
Originally posted by Taco:
They can give us a take roster like before...can't they?

This used to be a bigger deal because the default roster had 4 costumes and edits only had 1 but because they now allow 4 costumes for edits and they don't do that weird thing where they made the edits stand out with different colour text, it's not a big deal.

Also, a lot of people recreated the Fire Pro Returns roster with near 100% accuracy so if you don't want any wrestlers with flavour tweaks so you can have a full SPIKE roster as it was in Returns, flaws and all, if you want and you can't tell the difference between a default guy and a non-default guy on FPWorld anyway where as on Returns, you could.

In short, download the default roster from Returns. Honestly, do you really want to rename a 500 wrestler roster? And didn't it make the wrestler's names blue just because you renamed or modified their costumes? That was annoying.

In my opinion, having a limited default roster is not a big deal in this game. Plus making edits takes time and they already seem like they barely have the time to put together a game that doesn't have a ton of bugs and barely any focus was made in creating new features (not just recoding the same features the game already had for the Unity engine). If they focused any more time on making edits that most of us would disable anyway, it could mean getting even LESS than we already got for something that most of us can already do easily (make edits).
Just thought that they would've given us more tio unlock is all
Carlzilla Mar 7, 2019 @ 10:15am 
Copyright and likeness laws have also changed in Japan in the last 15 years.
Taco Mar 7, 2019 @ 2:11pm 
Originally posted by Carlzilla:
Copyright and likeness laws have also changed in Japan in the last 15 years.
True, there is that
AcidDragon Mar 7, 2019 @ 2:59pm 
Originally posted by Taco:
I just thought that

Originally posted by diesauredrachen:

This used to be a bigger deal because the default roster had 4 costumes and edits only had 1 but because they now allow 4 costumes for edits and they don't do that weird thing where they made the edits stand out with different colour text, it's not a big deal.

Also, a lot of people recreated the Fire Pro Returns roster with near 100% accuracy so if you don't want any wrestlers with flavour tweaks so you can have a full SPIKE roster as it was in Returns, flaws and all, if you want and you can't tell the difference between a default guy and a non-default guy on FPWorld anyway where as on Returns, you could.

In short, download the default roster from Returns. Honestly, do you really want to rename a 500 wrestler roster? And didn't it make the wrestler's names blue just because you renamed or modified their costumes? That was annoying.

In my opinion, having a limited default roster is not a big deal in this game. Plus making edits takes time and they already seem like they barely have the time to put together a game that doesn't have a ton of bugs and barely any focus was made in creating new features (not just recoding the same features the game already had for the Unity engine). If they focused any more time on making edits that most of us would disable anyway, it could mean getting even LESS than we already got for something that most of us can already do easily (make edits).
Just thought that they would've given us more tio unlock is all

I agree that it used to be fun for me to unlock the extra wrestlers through completing modes. It made the play aspect more rewarding but times have changed and a lot of people want everything unlocked right from the get go. Not sure how that applies to this but get them darn kids off my lawn.
Yo_Charlie Mar 7, 2019 @ 4:03pm 
Pretty sure it was a requirement by NJPW. (If I remember the story right from the Twitch streams) They approached Spike about doing a wrestling game years ago. It fell through but Spike must've kept it in mind when they decided to revive Fire Pro. By doing the game the way they did, without grey edits and with Workshop sharing, that allowed them to reapproach NJPW with the idea of licensing their brand for the game.

Carlzilla Mar 7, 2019 @ 4:10pm 
I honestly doubt it. I don't believe that they had ANY idea that this would end up being a NJPW licensed game before it actually happened. There's a lot of evidence that they were going to try to push this version as sort of the "ultimate sandbox Fire Pro" before that happened.
Yo_Charlie Mar 7, 2019 @ 9:20pm 
Originally posted by Carlzilla:
I honestly doubt it. I don't believe that they had ANY idea that this would end up being a NJPW licensed game before it actually happened. There's a lot of evidence that they were going to try to push this version as sort of the "ultimate sandbox Fire Pro" before that happened.

I don't doubt that's one of the routes they thought of but they had to have been thinking about the NJPW license at some point way earlier than they publicly acknowledged.

The noodle house story was a nice one but it's hard to believe that the hottest promotion in Japan would be like "yeah, you can have our license" without seeing some sort of proof of concept.

Including a roster of grey edits would've sunk their attempt. It'd be embarrassing to have the
official NJPW roster next to very obvious rip-offs or, even worse, rip-offs of NJPW wrestlers.

Online user sharing added plausible deniability and Spike was still able to add some exclusive content to differentiate their creations from user edits.

__________

It's interesting to think about all the potential ways Fire Pro could go or could've gone.

There's this current reality where we're either ending with the third DLC or a roster update DLC or them "giving the community Fire Pro" by releasing the dev tools or maybe a GOTY port to another console some time in the future.

There's the plan they sold us on of Fire Pro World base + generic Fighting Road/Fire Promoter DLC coming to PC first before getting ported to the PS4 as a GOTY edition. I guess that could've turned out to be the "ultimate sandbox Fire Pro"

There's the dream of World doing massive numbers leading to World 2 and/or the return of yearly releases. I don't think anybody was asking for a sequel but it was on Director's mind, as if we were expecting it, during one of his press interviews (CEO?)
Last edited by Yo_Charlie; Mar 7, 2019 @ 9:25pm
Taco Mar 7, 2019 @ 10:32pm 
Originally posted by Carlzilla:
I honestly doubt it. I don't believe that they had ANY idea that this would end up being a NJPW licensed game before it actually happened. There's a lot of evidence that they were going to try to push this version as sort of the "ultimate sandbox Fire Pro" before that happened.

Would love a Fire Pro like that!
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Date Posted: Mar 6, 2019 @ 9:34pm
Posts: 12