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For example, submission skill will give every executed submission move the ability to cause a critical. There are a few moves that don't have the "critical ability" flagged, but you can usually tell which based on the animations (rest holds vs cranking a body part).
- Anything that looks like a legitimate martial arts kick or a powerful punch will have a chance of KO w/ Strike critical
- Shoot submission holds (including the sleeper) will have a chance of a Submission critical
- The non-pinning variations of powerbombs and crushing moves will have a chance of a Power critical
- The non-pinning variations of bridging suplexes, belly-to-backs, etc. will have a chance of a Suplex critical
- Most rollup pins and cradles will have a chance of a Technical critical.
IIRC, it disables the critical chance on a wrestler's finisher.
If you have turned off Criticals, then the skill is useless; as are any special skills that increase critical chances, like Over Turn.
Thanks. I'd like to keep critical on more regularly, but I can't stand when a match ends prematurely because one of the wrestlers breaks the other before the match has time to build.