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Barmian Stamp (and possibly Styles Clash/Top Rope Rollup Pin/El Es Culero)
I wonder why the hell this move (and I assume the Styles Clash, Top Rope Rollup Pin, and El Es Culero) has special properties that allow it to bypass 2.9's entirely. And ftr, I don't think it's new if most of the FPD Rally edits (who are meant to be as cement as possible) were using this move....
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Showing 1-3 of 3 comments
alaskanmammutti Jan 18, 2019 @ 9:33am 
Who knows why it is so, might be deliberate 'secret tech', might be from simulation focus on kickout animations. The reason it happens is that while the kickout is requested and paid for on time, the animation does not reach the pin release frame in time for a 2.9. If the logical pin release point is too far into the animation you get broken pins without it necessarily being made so intentionally.

It can be patched with mods by making the ref check if the pinned wrestler is requesting an end to the animation. If so the ref can then change the pinned state to false before checking it, so even the broken pins will allow for spirit-powered 2.9s kickouts.
This does have the side-effect of making the kickout instant. This means that even after all spirit is spent a kickout that starts even a frame before 3 will succeed when it would normally fail, leading to a lot of 2.9s from non-finisher moves (finishers have extended pin time).
The way to handle that is to only apply the fix when the pin is one of the broken ones. This does make them weaker than other pins but i think that is preferrable to their unmodded state.
Unfortunately it also means needing to know about every pin that needs a fix. Stamp & Clash i knew about and some testing confirmed the Rollup and El Es Culero also have the issue.
El Es Culero will look a bit weird with the fix since the kickout happens a bit after the ref calls 2.9.

Mod that includes a pin fix option:
https://drive.google.com/open?id=1Zp97IOZn6OcZ-yYnjTEUfnkUZom84zZi
sofia ciel Jan 18, 2019 @ 11:29am 
Stamp does extremely high spirit dmg because it's a comedy move - it was used as the finishing technique of a guy named Tsubo-Genjin, whose gimmick was that he was an unwashed caveman who was naked save for a loin cloth covering his crotch.

All the top-rope reversals do massive damage to HP and spirit but yeah, the top rope rollup does especially high spirit dmg as well

it's not a matter of special properties, at least none more than their damage values. i suppose you can nerf them using the move data editor.
Professor Voodoo Jan 18, 2019 @ 5:40pm 
Originally posted by alaskanmammutti:
Who knows why it is so, might be deliberate 'secret tech', might be from simulation focus on kickout animations. The reason it happens is that while the kickout is requested and paid for on time, the animation does not reach the pin release frame in time for a 2.9. If the logical pin release point is too far into the animation you get broken pins without it necessarily being made so intentionally.

It can be patched with mods by making the ref check if the pinned wrestler is requesting an end to the animation. If so the ref can then change the pinned state to false before checking it, so even the broken pins will allow for spirit-powered 2.9s kickouts.
This does have the side-effect of making the kickout instant. This means that even after all spirit is spent a kickout that starts even a frame before 3 will succeed when it would normally fail, leading to a lot of 2.9s from non-finisher moves (finishers have extended pin time).
The way to handle that is to only apply the fix when the pin is one of the broken ones. This does make them weaker than other pins but i think that is preferrable to their unmodded state.
Unfortunately it also means needing to know about every pin that needs a fix. Stamp & Clash i knew about and some testing confirmed the Rollup and El Es Culero also have the issue.
El Es Culero will look a bit weird with the fix since the kickout happens a bit after the ref calls 2.9.

Mod that includes a pin fix option:
https://drive.google.com/open?id=1Zp97IOZn6OcZ-yYnjTEUfnkUZom84zZi

This explains quite a lot, actually! Thanks so much for bringing this up.
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Showing 1-3 of 3 comments
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Date Posted: Jan 17, 2019 @ 3:49pm
Posts: 3