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It can be patched with mods by making the ref check if the pinned wrestler is requesting an end to the animation. If so the ref can then change the pinned state to false before checking it, so even the broken pins will allow for spirit-powered 2.9s kickouts.
This does have the side-effect of making the kickout instant. This means that even after all spirit is spent a kickout that starts even a frame before 3 will succeed when it would normally fail, leading to a lot of 2.9s from non-finisher moves (finishers have extended pin time).
The way to handle that is to only apply the fix when the pin is one of the broken ones. This does make them weaker than other pins but i think that is preferrable to their unmodded state.
Unfortunately it also means needing to know about every pin that needs a fix. Stamp & Clash i knew about and some testing confirmed the Rollup and El Es Culero also have the issue.
El Es Culero will look a bit weird with the fix since the kickout happens a bit after the ref calls 2.9.
Mod that includes a pin fix option:
https://drive.google.com/open?id=1Zp97IOZn6OcZ-yYnjTEUfnkUZom84zZi
All the top-rope reversals do massive damage to HP and spirit but yeah, the top rope rollup does especially high spirit dmg as well
it's not a matter of special properties, at least none more than their damage values. i suppose you can nerf them using the move data editor.
This explains quite a lot, actually! Thanks so much for bringing this up.