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翻訳の問題を報告
If you want accurate tag matches, get some friends to play with you and work the match. Otherwise, live with the limitations of the AI's programming. It's not just tag matches, there's a number of things the AI will never do that players are capable of in Fire Pro; that's video games in general.
We all have bad days, it happens.
https://drive.google.com/open?id=0B2KPB3PGCHwkUWs1NERoYXRDbjA
This tool can change all sorts of move data, including if a move is a submission or not or legal.
I have one question about one of the mods, the "Match Setting Control" one. Am I able to use this for more than one player? It seems to work for the P1 controller but not P2. Basically I want to do a tournament/league with someone else where the two of us play every single match in the tournament. Can that be done?
No. Only one player can be assigned this way.
Also, is there a way to use the "No UI" mod but modify it to keep "Critical" and "Okite Yaburi" in?
The MoveEditor needs to be downloaded to the managed directory and patched in with PWGR just like any other mod.
You can not pick and choose which UI elements get turned off when using No UI.
This version adds or changes the following:
- Added the ability to edit a wrestler's main style/style preferences in Fire Promoter.
- Added Sound Replacement Mod. This allows you to overwrite the default match/crowd/referee/announcer/wrestler noises (including wrestler voices).
- Adjusted weight detection a little bit to make it a little bit more forgiving in regards to max lift weight. Wrestlers with a strength of 4 (the default starting point for starting strength calculations) should now be able to lift anyone under 300lbs.
- Added Iron Man matches
- Added First Blood matches
- Re-added user triggerable and selectable interference.
- Interference no longer tanks match ratings as long as the "Allow Multi-Man Run-Ins" is checked on the rival form.
- Managers no longer tank ratings.
- Re-Added the ability to break referee's count-outs by entering and exiting the ring. This is optional via a checkbox on the Mod Pack 2.0 Form.
- Wrestlers booked to win are no longer able to lose by Countout or DQ. The referee will simply restart the count instead of calling for the loss. If you're using the Sound Replacement Mod, two new sounds are available to use to offset the jarring nature of this...<Referee Name>_WarningOutOfRing.wav and <Referee Name>_WarningFoul.wav these clips will play before the count resets to make it seem like the referee broke the count to issue a warning, which happens all the time in real life.
Download link is in the first post.
The new sound packs and individual files can be found either in the #sfx-creation channel on my Discord or in this thread: http://firepropc.com/t/custom-sound-packs/466 feel free to share your own in either location.
By the way, on the tag team thing... You said it would be too hard to just let wrestlers stay in the ring like players can instead of just walking away before trying. I have a question, as the game doesn't normally work like that, meaning the jarring "people leave the ring without attempting to break up pins sometimes" is a feature added by the mod. I'm just curious how it would be so difficult to just remove that one part of the tag team overhaul so the mod doesn't force people out of the ring instantly?
In addition, is there a way to fix MOTW bugs so a person can have a second and interference instead of just one or the other? Perhaps a custom timer the player can set for when all interference comes in? Right now, MOTW seems really buggy, virtually unusable, I had to run the same match five times for MOTW to do what I told it to do.
It'd too much work because I don't care that they leave the ring without doing anything, so ANY amount of work to change that is too much work.
Fine, I'll bite, why don't you care? I'm getting the impression I'm the only person outside of AEW who cares about tag team wrestling these days.