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I like how this reply doesn't even make a reference to the original subject of the message. Very generic, gotta give them credit for covering themselves completely.
I'm surprised that so many people are playing the game when they don't have internet access.
Most laptops aren't much bigger than tablets now, and until this last update, fairly low-end laptops could easily run the game [now I'm hearing horror stories of even the big bads of graphics and gaming are seeing it freeze and lag]. It's nice being able to knock out an edit on the lunch break, or sim a match while in a waiting room, especially for folks dealing with things like site and location restricted access, internet outages, wifi deadspots... these are things you should think about, especially if you're keen to keep getting all haughty with us for having legitimate complaints.
Anyway, that's not even the point - if it has an online only DRM, then the game/company/DLC should at least tell us that. Others do. It's good practice as a company not to hide stuff like that. Especially if the company just made a big deal about being more transparent/not doing just that kind of thing to a section of its community. Especially if it changes older DLC.
And that doesn't even address the obvious strain it puts on a game that depends heavily on its community's involvment like this one.
...
And hey, just as an aside, because this really doesn't matter to what the lot of us do have a problem with, if I was trying to sell DLC for my niche game, which "so many people" definitely aren't playing because it *is* a niche game, I'd want to make it so everyone likely to buy said DLC would, even if one of those customers lives in a cave and only connects to the internet once a week to update his Steam client and check his email.
The player can play offline for so many hours before having to go online again for another check. I've used other software that does it this way.
Just let us play the damn game whenever and however we want, we paid for it!
I keep 3 "Plugins" folders in my "FireProWrestlingW_Data":
normal \Plugins
/ Plugins_copy
/Plugins_offline
When i go offline i copy files from /Plugins_offline to my normal /Plugins directory and when i want to go online i copy files from /Plugins_copy and am back online.
Its just three hacked .dll files.
Is it unethical to crack the game i own? I dont know.
Is it unethical to not announce on store page that DLC is always online? Yes.
Definition of abandonware i found on wiki:
"Abandonware is a product, typically software, ignored by its owner and manufacturer, and for which no support is available. Although such software is usually still under copyright, the owner may not be tracking copyright violations."
Not sure if I would consider cracking a game you already paid for to be piracy, especially when it's done to override an unannounced feature that prevents you from playing the game as you did previously. Then again, it's going against the wishes of the developers so who knows.
The lack of an announcement for the DRM and no update to the EULA doesn't help their case, though.
That said, googling cracked fire pro wrestling world brings back a lot more results these days, I'd reckon.