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Total points has nothing to do with it. Ukemi determains how often an edit will disable their ability to auto-counter a move in exchange for banking points for a later comeback...it's not meant to make a wrestler lose grapples because they're "not as good". There is no stat for that.
Being "clearly a superior grappler" means absolutely nothing to the engine. It's a timing based engine, and AI timing is based on the random seed and the CPU difficulty level.
The same thing happens when I zero out all the ukemi for both fighters as well.
Do some moves have priority over others? Or do any of the settings (like initiate grapple %s) impact grappling at all?
Something has to be wrong for a guy with half as many edit points to be winning on a regular basis. Just trying to figure out what that is so I can change it when I create my own guys.
At the begining. BIG moves are more likely not to be performed sucessfully however. The opponent must be damaged.
That's very interesting. So it's the move itself that requires damange, not the button you press. So what you suggest means a wrestler can do BIG button attacks early and get the opponent daze, for some really strong/entertaining early game that otherwise would be unobtainable, at the expense of movesets only available at BIG button attacks.
I think even if you just have 1 move like that, even a superstar can take adventage of it.
So you know what I did? I took my strongest edit who was losing all of his grapples, EPIC. Matched him against a lower-tier edit known as Regulator. Simmed 25 matches. And had the lower-tier guy routinely win matches with the tank, and ALWAYS win most grapples, often as many as 15-20 CONSECUTIVELY.
I thought, what the absolute ♥♥♥♥. A beefy tank with high parameters settings, big late stage moves and nerfed special skills should beat a lower tier jobber probably every time, right? RNG be damned. So I inverted all of the settings. IN PARAMETER O-N-L-Y. I made no other changes or alterations to the two edits I have mentioned. And in the tests I did afterward, I found that EPIC, the wrestler I shifted from tank to jobber for the purposes of this test (sorry, EPIC) now WON in most grapple scenarios. Despite being the weaker edit.
I don't want to hear the rhetoric about the RNG. I am essentially fed up with the rhetoric about the RNG. This situation should not be consistently manifesting if the RNG is doing what it is supposed to be doing.
I'm not new to Fire Pro. I've been simming since Returns. I knew about RNG. And I'm saying, if the RNG is responsible for this, then the RNG is broken. I don't know if some glitch is prompting the RNG to always select specific numbers at the expense of other numbers, or what's the problem. But I do know that if I have to be subjected to this crap where my perfectly good tanks take 10 big shots while struggling to land even ONE punch much longer, I'm liable to chuck my frigging controller at the screen.